Author Topic: Two minor Bugs  (Read 195 times)

andrei0x309

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Two minor Bugs
« on: March 15, 2019, 12:31:10 pm »
Hello, I would like to report two minor bugs.

First one is easy to replicate, it happens if you throw stuff away and a friend moves in your place of throwing, the item that you throw remains blocked on the cursor and you have to reconnect in order to fix it, upon reconnection you have the item in your inventory, it's a very minor bug and probably is hard to fix I guess as probably there is some kind of race condition failure there.

The second bug is even more insignificant it usually happens when you cram some storage entities close and you try to open one that is partially blocked, you won't receive any message as ( something is blocking the way) and you will not be able to ever open that specific chest( even if you correct your position) ever until you open another chest then you will be able to open the "blocked" chest again( probably there are some clean up routines problems on opening/closing chest I am guessing).

From my whole gameplay of some tens of hours, I didn't find other bugs.

ai_enabled

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Re: Two minor Bugs
« Reply #1 on: March 15, 2019, 12:38:48 pm »
Hello!

Thanks for reporting!

1. seems to be an item desync issue. The game should be able to automatically resync items in case of such error. We will investigate.

2. could you provide a screenshot, please? I suggest using https://imgur.com/ to share the screenshot BBCode here.
Quote
you will not be able to ever open that specific chest( even if you correct your position) ever until you open another chest
are you 100% sure about this? Have you tried to move about 5 tiles away (definitely outside your interaction area), come back to the chest and try to interact with it?

Awesome to hear that you didn't find anything more significant while playing for so long :-). We know about several more significant issues but they're too rare (or too hard to notice) and eventually will be fixed anyway.

Regards!

andrei0x309

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Re: Two minor Bugs
« Reply #2 on: March 15, 2019, 12:52:03 pm »
Thanks,

I will try to replicate my second suspicion it happened pretty often in a place where walls were built(but unfortunately I don't have that place anymore), but the idea was that even if you didn't switch positions and tried to open the blocked one after you opened one that was openable it worked.

I'll try later to replicate them and come with some recordings, if I don't reply again it means I couldn't replicate them, I'll try to replicate the second one with the simplest conditions to see if I can.
The simplest conditions would be a wooden wall and some crates, but it happens most often to some steel chest that I had. 

andrei0x309

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Re: Two minor Bugs
« Reply #3 on: March 15, 2019, 02:56:05 pm »
Ok, I tried to replicate the bugs.
I managed to make two videos for bug 1 in which the game behaves differently.
Video 1: https://youtu.be/mUhBCuC5FF4( please ignore my partner's voice, I forgot to mute her mic on recording)
Video 2: https://youtu.be/l8yxj7rbTz4

I also added right and left click sounds for better detection of the issue.

As you can see this first bug is happening not only with a player entity but also with a crate entity ( as can be seen in the second video) the bug is more severe when it happens with the crate entity because the effect is partial even if you reconnect or you are disconnected and in the game menu, which doesn't happen if the bug is triggered with a player.

As for the second suspected bug, I couldn't replicate it, it happened to me a lot but just in single place with a specific combination of large steel crates + simple steel creates, and since I don't have those conditions anymore you can consider this issue a false positive, and even if it's not it doesn't matter as it's extremely hard to achieve and has little to no impact.

Also, I noticed that if you spam a crate with the open command when you're running towards it will open and close instantly most, games don't allow such effect by checking the menu stays open for at least 50ms or 100ms before accepting a close command.

Also I noticed that without any modification the client even in low lag conditions goes UP and Down on the LP points, which is probably a problem of consensus with the server, but it's a bit frustrating to see that you have first let's say 478 points and then see the screen again with 475 for example, I think the client should first consult with the server before displaying a "false" number, then again these inconsistencies of consensus appear if you hit a wall with a melee weapon as the bar moves a bit left and right instead of only going in one direction, this happens only on buildings that take like an hour to destroy with a melee/ranged weapon. 

Out of curiosity, I have seen that you guys posted on the developer blog that the game is currently opened source but, I didn't manage to find a link to a repo, I was wondering if I missed it somehow.