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CryoFall - Patch notes v0.24.x (Mechanized Update)

Started by Lurler, November 06, 2019, 03:20:01 AM

Lurler

=== CryoFall v0.24.3 (experimental version) ===

Major changes:
    - Vehicles! (details below)
    - Female player character model. All the equipment items were redrawn to include the female variant
    - Dynamic music system and new music tracks: special track for player's base (when it's T2 or higher), special track for base under raid, new world exploration track.
    - Demo versionΓÇönew option to download the game demo version right from the Steam page and enjoy it for free. Players can enjoy the game with no restrictions (with complete access to all game features on official game servers) for the duration of the demo version. It provides a smooth upgrade to the full version of the game. It will be available with the official release of this update.
    - Supporter PackΓÇöif you are enjoying the gameΓÇöplease consider supporting us. This way you will get some extra goodies like game art, concept art, soundtrack, in-game chat badge, etc. Supporter Pack doesn't provide any advantage in the game and is purely optional. It will be available in Steam together with the official release of this update.
    - Features slideshowΓÇöwhen the game launched for the first time it will show a game overview slideshow that will present major game features. It's useful for new players to better understand what they can expect from the game as they progress beyond the first tier of technology.
    - AFK/idle system. Your character will only consume water and food when you are actually playing. AFK system will kick in after 5 minutes of inactivity. By activity the game assumes actions, such as: moving your character, mining/woodcutting/attacking, watering plants, etc.
    - Major combat improvements and changes (ballistics, weapon traces). See details below (v0.24.6).

Vehicles:
    - Hoverboard Mk1 & Mk2ΓÇöalso known as gravi-platforms, allow you to quickly travel around the world and engage in combat by using regular ranged weapons.
    - SkipperΓÇöa battle mech (or how we call itΓÇöbattle armor). A heavy combat vehicle that can make a big difference in combat, useful in both offense and defense. Includes a cargo compartment for transporting some extra loot! Available only in PvP.
    - All vehicles could be built and repaired with Vehicle Assembly Bay. Also, it could be used to acquire vehicles that were abandoned in the world outside of the base (vehicles are also put into the garage in PvE mode after a few hours automatically, or during PvP server restart).
    - All vehicles are using newly added pragmium cores as fuel.
    - World map mark for the last used vehicle so you can easily locate where you've left it.
   
World map:
    - The world has been significantly expanded, especially in the western part.
    - Roads have been added throughout the world making long-distance travel and navigation much easier, roads also give you a bonus to movement speed compared to traveling on rough terrain.
    - All areas have been reworked and improved.
   
Objects:
    - Vehicle Assembly Bay.
    - Small pile of scrapsΓÇöspawned near roads and allows you to get additional resources quickly.
   
Farming:
    - New plants: rice, spices.
    - Ogurin is replaced by Milkmelon.
    - Farm plants will now wither (spoil) if left unharvested for too long. Art for all plants has been redrawn to include a unique appearance for the withered state.
    - You can now see which plants have been watered and fertilized just by looking at the soil color.

New items:
    - Dough
    - Milk
    - Cheese
    - Empty reactor core
    - Pragmium filled reactor core
    - Military MRE
    - Rice seeds
    - Spice seeds (to plant spices)
    - Spices (used in cooking)
    - Rice grains
    - Cooked rice
    - Onigiri
    - Harvested spices
    - Impulse engine
    - Structural plating
    - Universal actuator
   
Cybernetics:
    - Artificial liver implant (eliminates medicine toxicity while installed).

Weapons and ammo:
    - Machete (T2 melee weapon)
    - Steppen Hawk (T4 pistol, silver and gold variants)
    - .50 SH ammo for Steppen Hawk
    - Light and heavy autocannons (T4, used for mechs)   

Props (decorations):
    - New variations of road tiles
    - Roadside billboards
    - Road piece with a barrier gate (2 versions)
    - Green barrels
    - Colored barrier blocks (red & white)
    - Military tent
    - New explosion ground marks for Pragmium
    - New depletion/explosion ground marks for oil and lithium deposits

New terrain types:
    - Lava (can be found in the center of the north-east volcano)
    - Road embankment

New character status effects:
    - Savory food (offers experience and learning points bonuses). Now it accompanies two other food status effects: Healthy food and Hearty Food.
    - Changed how toxins work. Enemies now add more toxin status effect, but the damage is much lower.

New technology groups:
    - Vehicles 1 (T3, unlocks both hoverboards, parts and reactor cores)
    - Vehicles 2 (T4, only in PvP, unlocks battle mech and parts)
       
Electricity system balance changes:
    - Bioreactor is twice as efficient now (organic consumption speed decreased).
    - Increased efficiency of all generators: steam +20%, gasolineΓÇödoubled, bioreactorΓÇödoubled, solarΓÇödoubled (also panels are now significantly cheaper).
    - Significantly increased power capacity for all energy storages (effectively tripled).
    - Increased number of fuel slots for Steam generator from 1 to 4 slots.
    - PvE servers: fixed balance for oil extraction and refining while using gasoline fuel to ensure this loop is profitable now.
       
(part 1/2)

Lurler

#1
(part 2/2)

Balance changes:
    - Many recipes in early game are made significantly cheaper to speed up the progression.
    - Tools (e.g. axes, pickaxes, toolboxes etc.) are made significantly cheaper.
    - T1 and T2 construction costs have been further reduced, for some buildings making them 5 times cheaper or even more. This should make early game much faster and allow new players to develop their base easier.
    - Significantly boosted LP from everyday activity, but reduced LP from quests to prevent a situation where you complete all quests and feel that the game turned into a grind. Now the majority of your LP will be gained from just playing the game, rather than completing quests.
    - Increased HP for regular buildings (such as workbenches, furnaces, etc) inside land claim areas. Destroying them during a raid would be much less interesting so base recovery would be easier.
    - Decreased sand usage in all recipes, as it was annoying to gather it all the time.
    - Completely rebalanced food recipes and food nutritional properties (proportional to how complex they are to craft).
    - Changed how Psi and Heat status effects work. Now armor would reduce the maximum intensity proportionally to the armor protection value instead of simply clamping the maximum intensity. So even a little protection against Psi or Heat will provide benefits.
    - PvP servers: oil and lithium extraction speed decreased by 50% (but fuel/electricity consumption is decreased as well, so they are effectively the same in terms of resources, but slower). Alternative sources (which cannot be claimed) are much more valuable now.
    - Heavy machine gunΓÇöreduced ammo capacity 24->18.
    - Submachine gunΓÇöincreased ammo capacity 18->20.
    - Changed energy weapons balance to make them more viable (especially with the introduction of Steppen Hawk (T4 pistol)). Further balancing is expected for energy pistols.
    - Several items made spoilable in order to prevent hoarding, including tobacco, medical herbs, herbal medicine, etc.
    - Pragmium source now spawns twice as much (~10 instead of ~5 in the desert) as well as twice as fast. But it gives fewer resources when destroyed. This way the game provides better, more even distribution of this resource.
    - Pragmium source will always spawn close to cliffs so claiming it with a land claim in would be not reasonable. Its lifetime is also decreased in half.
    - Volcano area rebalanced.
    - Athletics skill is no longer provides LP (as it was too easy to exploit; but regardless, for most players there is no practical difference with this change).
    - Medical herbs can be composted or put into a bioreactor.
    - Improved laser rapiers (increased their armor-piercing properties to make them at least somewhat feasible in PvP).
    - Hunter's tools made cheaper.

Improvements:
    - Completely reworked Japanese localization.
    - Removed tree bark from the game. There was not much use for it and collecting it was just an annoyance.
    - AI: some creatures will now fight back even if they are running away from you.
    - The compatible ammo list is now displayed in the weapon tooltip.
    - Improved localization for many languages. Completely reworked Japanese localization.
    - Improved player characters movement animations, with separate animations when movement is stopped instantly.
    - Melee attacks look much faster (the actual attack time is not changed) as they don't blend so much with idle animation anymore.
    - The game will not allow watering plants if they were watered less than a minute ago to prevent using watering the same plant again accidentally. This should be very convenient when watering huge fields.
    - Added player death sound.
    - Improved randomization of pragmium respawn in the desert.
    - Creatures can now die from status effects caused by players (and this correctly counts as a kill for quests).
    - Improved physics engine. Character and vehicle movement has acceleration and inertia. Creatures have noticeable inertia, but we've ensured that players' movement is still perfectly snappy as it was before (with minimal inertia).
    - Improved world map zooming (much smoother and consistent now), panning, and improved behavior when exploring the world (no more sudden map snapping, etc).
    - World map will no longer reset position/zoom on opening.
    - The important notifications (such as "your items were taken") will not stay forever until you click on themΓÇöthey will disappear after a few minutes on their own.

Other changes:
    - Technology for crafting explosives is removed from PvE, also loot from military crates no longer includes explosives and bombs (all these items were useless in PvE, as there is no raiding; it's still possible to craft mining charges though, as they don't need explosives and only require black powder).
    - When building a bed, a notification will be displayed informing that it was set as the active respawn point.
    - Spawn algorithm will better take into account the spawn constraints (such as min distance limit to certain objects) by considering even objects which are away from the spawn zone.
    - Adjusted draw order for several creatures.
    - Removing any server from the recent server list will not auto-sort it.
    - Changed news channel to load news from the CryoFall Steam page instead of AtomicTorch.com blog.
    - Updated to NoesisGUI 2.2.5 (improving performance and fixing some of the UI-related issues).
   
Server changes and improvements:
    - Added server rates for hunger and thirst (food and water consumption speed, configurable separately).
    - Added server rate for oil and lithium deposits extraction speed.
    - Upgraded to use .NET Core 3.0 (if you're hosting a game server, please install .NET Core 3.0 Runtime (https://dotnet.microsoft.com/download/dotnet-core/3.0) for your OS).

Editor changes and improvements:
    - Recipe breakdownΓÇödisplays detailed resources breakdown for all recipes in the game, to easily determine recipes' complexity. We're using it to better balance the game but it might be useful for modders too.
   
Fixes:
    - Construction menu will enable scrolling in case the building information cannot fit the window (usually due to localization).
    - Fixed an issue when the game's startup error window was not properly displayed.
    - Fixed an issue with canisters filling for oil pump and refinery which prevented draining a full canister even though there should be enough liquid amount to fill one.
    - Fixed an issue when a player character or creature appeared as standing on the workbench.
    - Fixed an issue with melee weapon or tool in hand sometimes visually disappearing when finishing the attack animation.
    - Fixed an issue when gunshot sound was cut sharply when player who was shooting was going outside the screen bounds.
    - Various other fixes.

Important:
    - Currently, this update is available in the experimental branch. Feel free to give it a try!
    - As always, when the update is released all official servers will be wiped. The date of the wipe will be announced in advance.
    - The update is released. Official servers are wiped.
    - Community server owners can choose whether to update or not (previous game client version will still be provided via Steam Client "betas").
    - If you're interested to see what has changed in code with this version, you can find the diff on CryoFall Github (https://github.com/AtomicTorchStudio/CryoFall/pull/1/files).

And finally, please consider leaving a review (https://store.steampowered.com/recommended/recommendgame/829590/) for the game on Steam if you haven't done so yet! :)

ai_enabled

#2
=== CryoFall v0.24.5 (experimental version; aka Hotfix 4) ===

- New sounds: Stepphen Hawk shot, mech autocannons shot.
- Music will pause in radtowns and on volcano (we have great ambient sounds there).
- Mech armor increased to 600 HP. Its move speed is also increased (+12%) to match player character's speed in normal movement mode.
- Increased light radius for the mech and changed its color a bit.
- Trading stations without active trading items will be not displayed on the world map.
- Trading stations made more expensive.
- Map tooltip for trading station now includes items currently available for sale/buy there.
- Last selected slot (before riding a vehicle) is saved and restored when you dismount the vehicle (unless you've selected another slot while riding the vehicle).
- Onigiri provides +15% Savory Food buff now.
- Fixed energy consumption by vehicles to ensure the reactor cores are properly consumed when there is a minimal remaining charge (so you can drive until the pragmium core is completely depleted).
- Energy in vehicles would be taken from less charged pragmium cores first.
- Creatures will see through passages in cliffs if player is riding a vehicle.
- Object overlays (such as electricity status or oil/Li deposit stats) were not displayed when riding a vehicle.
- Fixed an issue when skills experience and learnings points were not added when creature died from a status effect induced by player.
- Fixed a random issue when joining the server while riding a vehicle the game was displaying a black screen (until [Q] key was pressed to dismount the vehicle).

ai_enabled

#3
=== CryoFall v0.24.6 (experimental version; aka Hotfix 5) ===

Major combat improvements and changes:
- Weapon crosshair when a ranged weapon is equipped.
- Projectile traces for ranged weapons.
- Object hit visual effects (for melee and ranged weapons).
- Weapon fire patterns (fire sequences), now projectiles are not shooting into a single point if you're keeping firing the weapon. This is totally changing the balance of automatic weapons (also, sniper rifle and energy weapons) and we're looking for your feedback regarding the weapons balance now.
- Projectiles scattering for buckshot and similar ammo (+for plasma weapons).
- Double-barreled shotgun now can have second shot fired almost instantly after the first one (at a cost of reduced accuracy).
- The fire rate for sniper rifle decreased (as now it has supreme accuracy).
- Machine pistol rebalanced.

Changes regarding the resource deposits in PvP:
- The number of depletable oil and Li deposits increased by about 50%.
- Oil and Li deposits lifetime reduced to 4 days and doesn't change depending on the ongoing extraction (to prevent deposits hoarding without actual use).
- Oil and Li deposits will (re)spawn one instance per spawn iteration (once in 1-2 hours) per biome. For example, if the game server needs to respawn 5 oil deposits in the desert, it will take 5-10 hours as each of them will be spawned in 1-2 hours.
- Oil and Lithium deposits will not spawn close to their previous (destroyed) locations.

New sounds:
- Hoverboards (different engine sound for each).
- Mech footsteps/mount/dismount/aiming/reload/toggle light.
- Vehicle assembly bay build/repair/take vehicle/put vehicle.
- Pragmium and Resonance bomb explosion.
- Lava.

Other changes and fixes:
- Hit by any weapon or creature while driving a hoverboard will drop the player from it.
- Loaded ammo displayed in the weapon tooltip.
- Improved algorithm for selection next ammo type (by pressing B key). It now selecting the next ammo from available ammo in order of compatible ammo types.
- Improved footsteps when stopping the movement for a player character, creatures, and mech.
- Improved hitboxes for Cloaked and Fire Lizards, Scorpion.
- Gathering withered farm plants will provide fibers.
- PvP: cannot build/repair/take vehicles from the garage on a base under raid block.
- Increased mech hitbox size.
- Now you can hear other players reloading their weapons.
- Fixed: death on hoverboard sometimes resulted in player respawned on it.
- Fixed: on PvP server restart, players were not moved to their bed (and the vehicle was not despawned) if they were inside a vehicle.
- Fixed: some notifications were not going away after a reasonable time (until clicked).

ai_enabled

#4
=== CryoFall v0.24.7.3 (experimental version; aka Hotfix 6) ===

New features:
- Learning points notifications. You will see a notification every time you accumulate more than a single LP (most actions provide only a fraction of LP).

Improvements:
- Improved weapon traces.
- Skipper mech has increased cargo capacity with 8 more slots.
- Pistols now have a much shorter delay when selecting (they can be selected and used faster than rifles and other ranged weapons).
- Mech explosion is larger and more powerful (and with a much more larger sound range).
- Added additional sounds for mech movement.
- Added "offline" animation for mech.
- Improved movement animations for player characters and mechs when changing the movement direction.
- Ranged energy weapons now have proper hit sounds.
- Plasma weapons have larger projectiles scattering.
- Implants will no longer decay and provide skill experience ("cybernetic affinity") when the player is idle for over 5 minutes (AFK mode).
- Increased number of sound virtual channels to prevent an issue with disappearing sounds during a battle involving several actively firing mechs.
- Players no longer receive any Psi damage while offline.
- Use Shift-click to quickly move solar panels in the solar generator menu.

Fixes:
- Fixed player character flickering when mounting/dismounting a hoverboard.
- Fixed crosshair replacing with a normal cursor when hovering over a closed chat.
- Fixed very rare random crash related to multithreading.
- "Resource deposit available" notifications will be properly displayed on the first connect.
- Sometimes a duplicated "resource deposit available" notification was displayed on the reconnection.
- Fixed text in player block/unblock dialog.
- Reduced the compiler process priority so the game is less likely to consume all your PC's resources.

ai_enabled

=== CryoFall v0.24.7.4 (experimental version; aka Hotfix 7) ===

Improvements:
- Final localization changes applied.
- Updated visuals for the main menu and loading screen (A24 update release art included).
- More compact weapon crosshair preset added. It's used automatically for screens with 1080p/1440p or lower resolutions.
- Scorpion's hitbox size increased for a bit easier targeting.
- Loot will drop inside the opened door if the player character died there. It will also prevent the door from closing.
- Use Shift-click to quickly move items to/from the recharge station.
- Following textures will be preloaded to cache to ensure they're instantly ready when necessary: vehicle explosions, weapon traces, hit sparks.

Balancing changes:
- Fire rate of .300 cal rifle increased by 25%.
- Laser pistol and rifle durability increased by 33%.

Fixes:
- Fixed hoverboard not restoring the player character's Y offset when dismounting it causing draw order glitches.
- It was possible to stuck inside mech when dismounting. Now the game will look around the mech to find the best location to place the character.
- Mech can no longer stuck in closing gates (useful during raids).
- Creatures will no longer step on walls and other objects in radtowns. It's no longer possible to hit them through some walls there.

ai_enabled

#6
=== CryoFall v0.24.8.1 (A24 Patch 1) ===

Improvements:
- Out-of-view attack sound cues now displayed in green color when performed by your party members.
- Unclaimed walls and doors made much weaker. Plus you will not get x5 durability penalty on your melee weapon when hitting them.
- Improved online servers listΓÇöit's a bit more compact, has sounds when hover/click, and community servers list is sorted by the online players' number.
- Multiple optimizations to ensure the smooth operation of the game server.
- Longer fade-in/out for game music when the dynamic music system changes the track.

Fixes:
- Improved weapon sequences handling by both client and server to ensure there are fewer discrepancies due to a different simulation framerate. Previously, if the client had a very high uncapped framerate, short shot commands for double-shot weapons (like double-barreled shotgun or flintlock pistol) might have been missed by the server.
- Fixed an issue when the Weakened status effect was added to the despawned player character on the PvE server.
- Fixed an issue when it was almost impossible to pass through the vertical doors placed in a diagonal/checkmate order.

Changes introduced with the hotfixes (now available on all the game servers):
- Pragmium spawn changedΓÇönow 3 large crystals spawn in the desert about every hour, up to 10 crystals total. With a larger population, it will increase the spawn rate to spawn every ~30 minutes.
- The spawn rate is automatically increased to compensate for a large number of players online. Respawn will happen up to x2 more often (raises linearly, depending on the online number, starting from x1 for 100 online players and capping at x2 spawn rate for 200 online players).

Client and server updates are required.
The data is safe (no wipe).

ai_enabled

#7
=== CryoFall v0.24.8.9 (aka A24 Patch 2) ===

Improvements:
- Server major performance improvements and better job scheduling to ensure no frame spikes. If frame spikes happen nonetheless (possible only during an extreme server overload) the server will try to handle them gracefully without affecting the players' experience.
- Artificial retina implant visual properties adjusted to ensure it will not over-bloom the lights.

Changes:
- x2 faster oilpods berries respawn on bushes.
- Berries growth speed is adjusting according to the number of players online (so oilpods can grow to x4 faster than before (combined with the previous change), and coffee/waterbulb grows faster up to x2).
- Creatures despawn distance and time reduced.
- Players under Newbie Protection can no longer damage structures in other players' land claim areas.
- Buildings repair will provide much less LP (by mistake it was providing the same LP as a finished construction).
- Cooked yucca will no longer provide a special food status effect.

Fixes:
- Fixed issue with doors opening and closing in the loop when standing nearby them in certain positions.
- Improved the oil and Li spawn algorithm to ensure their spawn even on highly populated servers.
- Issue when the game client cannot launch in some rare cases (related to the Windows configuration).

No wipe. Server update is not required but highly recommendedΓÇöServer update guide (https://steamcommunity.com/app/829590/discussions/7/3264459260603005606/).

ai_enabled

#8
=== CryoFall v0.24.10.1 (Patch 3) ===

"Official Global PvP"-only changes:
- Party size limit temporary increased to 25 players (until A25 update as we will add Factions system and decrease the party size).
- The deposit spawn coordinates are hidden (no map mark) for 30 minutes (spawn cooldown timer).
- The deposit spawn notification is including only the biome name instead of coordinates. An approximate area of search is displayed on the map for the spawned resource deposit.
- It's no longer possible to explode the spawned deposit until the 30 minutes spawn cooldown timer expired.
(It's possible to apply the same change for a community server by editing the ServerRates.config, setting "IsResourceDepositCoordinatesHiddenUntilCapturePossible")

Improvements:
- Improved resonance bomb explosion rendering to match its damage pattern (a series of explosions in a cross pattern penetrating through structures).
- An empty weapon will attempt to reload when selecting it in the items hotbar.
- Public (infinite) sources of oil and Li on the map have special marks and tooltips.
- Shots over cliffs of the higher ground will hit them (so projectiles will not fire over, and hit sparks are displayed).

Changes:
- PvP: trading stations will drop loot on destruction as a temporary solution to their abuse (we're working on a better solution for A25+).
- Trading terminals build cost reduced.
- Oil and Li deposits respawn speed increasedΓÇöthey will respawn within 1 hour.
- Increased the number of spawnable Li sourcesΓÇönow up to 12 in both temperate and boreal forest biomes.
- Stone axe/pickaxe/knife will take a much higher durability penalty when used to attack land claims, claimed walls and doors. Essentially, it's useless now to use them for melee raidingΓÇöuse metal tools/weapons instead.
- Sulfur and Nitric acids craft speed increased x5.
- Snakes agro distance reduced by about 30% (except a brown (desert) snake where it was reduced by 10%).
- Increased eggs drop rate from chickens.

Fixed:
- Improved items synchronization to prevent certain random items desync cases when the displayed item count was reported incorrectly.
- Fixed a rare issue with items stacking which caused a partial or complete loss of an item on the server when the player attempted to put an item into the stack which was just created via splitting and then destroyed (such as input items for barrels/cisterns, manufacturers, etc).
- The main menu "Recent servers" list order was not correct for community and modded servers.
- Sometimes the farm plot was not displaying correctly its fertilized/watered state.
- Tinker table allowed to repair certain non-degradable items (such as torches).
- Sometimes server skipped a shot from single/double-shot weapons such as musket or double-barreled shotgun due to network latency (as the shot command was received before the weapon reloading was done) resulting in a missing shot.
- It was possible to shoot through walls and other obstacles when firing from a different height level through a slope/ramp.
- It was possible to damage vehicles located on a different height level.
- The inability to reach Steam by our Master Server will display a proper error message on the client-side instead of the "create a new account" menu.

No wipe necessary for this patch. The client and server update required.
The "Official Global PvP" server will be wiped as scheduled.

ai_enabled

=== CryoFall v0.24.10.2 (Hotfix) ===

Improvements:
- Server performance improvements related to the physics update and network replication.

Fixed:
- Improved weapon firing network synchronization for Musket, Double-barreled shotgun, and Flintlock pistol.
- Players with Newbie Protection were unable to damage trees in other land claim areas.
- The online players limit could be slightly exceeded sometimes, now it's fixed.
- Fixed an infinite loading screen issue when connecting to the game server when the online players limit was exceeded.
- Similar notifications will be automatically hidden (such as spamming a reload weapon key).
- Connection stability improvements as sometimes there were random disconnects for certain players even with the perfect connections. (We're looking for more feedback on this issue!).

This update is optional. It's recommended to update the community game servers to provide the best experience to the players.

ai_enabled

=== CryoFall v0.24.10.13 (Hotfix) ===

Improvements:
- Improved network library (Lidgren) tolerance to malformed packets and UDP flood DDoS attacks.
- Lifetime for the exploded deposit increased to 12 hours (to ensure new oil/Li deposits will not spawn too close to the previous location).

Fixed:
- Notification for an attacked base was not displayed in some rare cases.
- Land claim "Xenogeology" requirement message was displayed when trying to build a land claim nearby a public oil/Li extractor on PvE servers.

This update is optional. It's recommended to update the community game servers to provide the best experience to the players.

ai_enabled

#11
=== CryoFall v0.24.10.18 (Hotfix) ===

Improvements:
- The spawn algorithm (for resources and other objects) was improved to use more precise detection of whether the spawn location is observed by any online player. The previous algorithm wasn't precise enough which resulted in certain areas skipping the objects respawn altogether.
- Searching skill XP for looting the piles along the road is now applied correctly (20% compared to searching in radtowns).

This is a server-only update. It's optional. It's recommended to update the community game servers to provide the best experience to the players.

ai_enabled

#12
=== CryoFall v0.24.10.20 (patch) ===

Changes:
- Initial oil/Li deposits spawn is evenly distibuted over 48 hours since the wipe time (e.g. after 12 hours only 25% of oil/Li deposits will be spawned, after 24 hours only 50%, etc).
- Learning skill will gain experience x2 faster.
- Increased respawn interval from 10 to 15 minutes for the most objects (such as minerals, trees, etc) to balance spawn improvements changes from previous patch v0.24.10.18.
- Decreased respawn interval from 30 to 15 minutes for small loot piles along the road.
- Fur and leather have an organic value now (so they could be dumped into a mulchbox).
- Construction blueprints will decay x4 faster to prevent world overcrowding with abandoned blueprints.
- Decayed/disassembled farm plot and plant pot will remove the plant there.

Fixes:
- Learning skill and Savory food bonuses affected how much LP was gained by finishing a quest or by using a Neural Enhancer (a consumable item).
- Dead/despawned party members were displayed in the bottom right corner of the world map.
- Trees and other vegetation will no longer regenerate their health points when observed by any player (to prevent a frequent issue when their health is slightly restored while player is cutting a tree).
- Freezer click area has proper size now (thanks to @mav for the pull-request).
- Minor translation fixes for Chinese, Korean, French, Portuguese Brazilian, and Japanese localizations.

Global PvP server only changes:
- 50% friendly fire rate enabled.
- Reduced the spawned oil/Li deposit claim cooldown from 30 to 20 minutes.

It's an optional patch. It's highly recommended to update the community game servers to provide the best experience to the players, though the server update is not required (new client version allows to play on the servers of the old version with some very minor issues (like organic value of fur and leather will not apply)).