Author Topic: Usability: Provide damage stats for weapons  (Read 178 times)

QuantumVortexX

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Usability: Provide damage stats for weapons
« on: January 01, 2020, 04:54:45 am »
I propose to show the amount of damage a weapon does: as a tooltip over the weapon:
  • in the inventory
  • at the  tech-page
and provide additional info:
  • type of damage
  • range
  • accuracy/spreading
  • ammo usage

Thats why:
  • There is no info available (forum, wiki, ingame) what a weapon is used for and no option to compare them
  • Weapons are expensive to learn and to build. Now, I have to guess, what weapon suits me best
  • In Short: choosing the next weapon can be frustraiting
  • Feature should be easy to implement

mav

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Re: Usability: Provide damage stats for weapons
« Reply #1 on: January 01, 2020, 05:21:18 am »
Till those stats are provided by the Core, I'd suggest to install the CNEI mod which at least offers some of the information.
http://forums.atomictorch.com/index.php?topic=1108.0

QuantumVortexX

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Re: Usability: Provide damage stats for weapons
« Reply #2 on: January 01, 2020, 12:22:12 pm »
@mav: Thank you for your reply. I have installed the mod - it is great!
But I think, these features should be integrated into the (vanilla) game - or the mod should be bundled with the game client.

ai_enabled

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Re: Usability: Provide damage stats for weapons
« Reply #3 on: January 08, 2020, 08:12:52 am »
It's a problem to display this information in a clear way. For example, weapon damage depends on the ammo properties (if has ammo) but the weapon itself could also have a damage multiplier. And ammo has quite complicated properties—while armor penetration % will not confuse many players, it could also have several damage types (each with its own damage value) and also a final damage multiplier (which will confuse many). The damage formula is also quite complicated.
So we're considering how to implement the detailed tooltips in a non-confusing way. I wish it was easier! ;)
CNEI mod is definitely helpful to better understand these properties, but it's getting confusing quickly as there is no explanation of how the damage is actually calculated.

Regards!

QuantumVortexX

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Re: Usability: Provide damage stats for weapons
« Reply #4 on: January 08, 2020, 01:58:56 pm »
@ai_enabled: Thank you, for your explanation. I understand that the complete damage- or protection formula is too much details and hard to understand. Other games do not provide such either. But i think most of the players would agree:
There sohuld be a possibility to estimate the damage type and amount a weapon does.

Idea: This can be for instance a "star-rating" or "percent-bar" or a "damage per second" comparison value. These values dont have to be exact - it would be sufficient if they achieve a comparison.

I am looking forward to see such a feature :)