Author Topic: Land Claim: Access & Grid Control  (Read 134 times)

Avakyn

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Land Claim: Access & Grid Control
« on: March 24, 2020, 05:32:05 am »
Access Control
Additional options for granting permissions on land claims.

 - Grant Access: Doors
Player can pass through doors within the claim's control. No land ownership, can't crowbar structures
 - Grant Access: Storage.
Player can open locked storage, such as vaults and/or others added later. No land ownership, can't crowbar structures

The two above can be granted individually or together for any given player added to the claim.

 - Grant Access: Land Owner
Works as adding someone to the claim works currently, full access to doors and chests, and can crowbar structures.

The Claim UI could look like this(Limited/No localization needed using art/icons instead of words):


The Door/Storage UI could look like this(Limited/No localization needed using art/icons instead of words):



Grid Control
Improved power grid interface on landclaims to allow more control over how power is handled in a base.

 - Generator Override
Set generators on the claim to come online when the grid capacity reaches/falls below a set percentage.

 - Circuit Breaker
Set consumers to be disconnected from the grid if the capacity reaches/falls below a set percentage.

The Claim UI could look like this:


To help/reduce localization costs use the icon that currently connects or disconnects a structure from the grid in place of the words: "Startup" and Shutdown"

Startup


Shutdown


 - Power Transfer
An option in each power storage structure to either:
  • Transfer into the grid when there is available capacity without accumulating more charge on that structure
  • Or discharge to the grid over time but not charge.
So power storage structures that we intend to remove can be drained and deconstructed without wasting power stored in the grid.
« Last Edit: March 28, 2020, 10:19:16 am by Avakyn »