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Last Linux version working with FOSS drivers

Started by mongrol, April 10, 2015, 09:06:50 PM

mongrol

Hi folks,
I bought VE at version 1.04 and have been happily playing it albiet with some overlay bugs in some screens (skills and map). This is on Debian Jessie with AMD FOSS drivers. Now seen the update 1.20 and upwards no longers works on my machine. Is there version in between 1.04 and 1.24  that works with FOSS drivers?

Lurler

Theoretically what you explained should be perfectly suitable to run the game (hardware and software).
But what is the problem? Can you explain in greater detail what's wrong?
And ideally provide us with log files.

PS - I moved this thread to a different section.

mongrol

Hi Lurler,
The game starts up, goes full screen, displays the blue round logo (and mouse pointer) for 3-4 secs then exits. Here's terminal output. Doesn't appear to show any errors.

mongrol@square:~/Downloads/VoidExpanse_v1.2.4_Linux_x86$ ./VoidExpanse
Set current directory to /home/mongrol/Downloads/VoidExpanse_v1.2.4_Linux_x86
Found path: /home/mongrol/Downloads/VoidExpanse_v1.2.4_Linux_x86/VoidExpanse
Mono path[0] = '/home/mongrol/Downloads/VoidExpanse_v1.2.4_Linux_x86/VoidExpanse_Data/Managed'
Mono path[1] = '/home/mongrol/Downloads/VoidExpanse_v1.2.4_Linux_x86/VoidExpanse_Data/Mono'
Mono config path = '/home/mongrol/Downloads/VoidExpanse_v1.2.4_Linux_x86/VoidExpanse_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
displaymanager : trying .X11-unix
client :0 has 1 screens
displaymanager screen (0): 1920 x 1200
Using libudev for joystick management


Importing game controller configs
/dev/input/js0: driver version: 2.1.0 (20100)
/dev/input/js0: fd 3, buttons 12, axes 6, name Logitech Logitech Extreme 3D
/dev/input/js0: axis  0: raw -32767, mapped 0.000000
/dev/input/js0: axis  1: raw -32767, mapped 0.000000
/dev/input/js0: axis  2: raw -32767, mapped 0.000000
/dev/input/js0: axis  3: raw -32767, mapped 0.000000
/dev/input/js0: axis  4: raw      0, mapped 0.000000
/dev/input/js0: axis  5: raw      0, mapped 0.000000
Assigning joystick 1
mongrol@square:~/Downloads/VoidExpanse_v1.2.4_Linux_x86$

Lurler

So, that's the problem then... sigh.

Can you try the new version? We just released it a minute ago and there is a good chance that this issue will be fixed for you.

ai_enabled

Unfortunately, the game work fine only with proprietary GPU drivers, and often have issues with the open-source drivers... It seems related to update on Unity 5, as v1.04 used Unity 4 and was more compatible. Hope the Unity team will address all the issues on Linux in the future releases.
Regards!

mongrol


ai_enabled

Could you upload the latest game log file located at ~/.config/unity3d/AtomicTorchStudio/VoidExpanse/Player.log please?

mongrol

Here we go.


Unknown heap type: #GUlD

Unknown heap type: #Blop

metadata.c:915: assertion 'index < meta->heap_blob.size' failed
NoesisError: 0:1(10): error: GLSL 1.40 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.00 ES, and 3.00 ES

EAT=NONE

Desktop is 1920 x 1200 @ 60 Hz
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_fbconfig_float GLX_ARB_framebuffer_sRGB GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_visual_info GLX_EXT_visual_rating GLX_EXT_framebuffer_sRGB GLX_EXT_create_context_es2_profile GLX_MESA_copy_sub_buffer GLX_MESA_multithread_makecurrent GLX_MESA_query_renderer GLX_MESA_swap_control GLX_OML_swap_method GLX_OML_sync_control GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_INTEL_swap_event
OpenGL:
    Version:  OpenGL 3.0 [3.0 Mesa 10.3.2]
    Renderer: Gallium 0.4 on AMD JUNIPER
    Vendor:   X.Org
    VRAM:     1024 MB
    Extensions: GL_ARB_multisample GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_copy_texture GL_EXT_polygon_offset GL_EXT_subtexture GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_compiled_vertex_array GL_EXT_texture GL_EXT_texture3D GL_IBM_rasterpos_clip GL_ARB_point_parameters GL_EXT_draw_range_elements GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_separate_specular_color GL_EXT_texture_edge_clamp GL_SGIS_generate_mipmap GL_SGIS_texture_border_clamp GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_ARB_framebuffer_sRGB GL_ARB_multitexture GL_EXT_framebuffer_sRGB GL_IBM_multimode_draw_arrays GL_IBM_texture_mirrored_repeat GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_blend_func_separate GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_secondary_color GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_INGR_blend_func_separate GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_S3_s3tc GL_SUN_multi_draw_arrays GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_EXT_framebuffer_object GL_EXT_texture_compression_s3tc GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_MESA_window_pos GL_NV_packed_depth_stencil GL_NV_texture_rectangle GL_ARB_depth_texture GL_ARB_occlusion_query GL_ARB_shadow GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_window_pos GL_EXT_stencil_two_side GL_EXT_texture_cube_map GL_NV_depth_clamp GL_NV_fog_distance GL_APPLE_packed_pixels GL_APPLE_vertex_array_object GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_vertex_program GL_ARB_vertex_shader GL_ATI_draw_buffers GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_MESA_pack_invert GL_NV_primitive_restart GL_ARB_depth_clamp GL_ARB_fragment_program_shadow GL_ARB_half_float_pixel GL_ARB_occlusion_query2 GL_ARB_point_sprite GL_ARB_shading_language_100 GL_ARB_sync GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ATI_blend_equation_separate GL_EXT_blend_equation_separate GL_OES_read_format GL_ARB_color_buffer_float GL_ARB_pixel_buffer_object GL_ARB_texture_compression_rgtc GL_ARB_texture_float GL_ARB_texture_rectangle GL_ATI_texture_compression_3dc GL_EXT_packed_float GL_EXT_pixel_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_ARB_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_packed_depth_stencil GL_ARB_vertex_array_object GL_ATI_separate_stencil GL_ATI_texture_mirror_once GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_gpu_program_parameters GL_EXT_texture_array GL_EXT_texture_compression_latc GL_EXT_texture_integer GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_OES_EGL_image GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_texture_rg GL_ARB_texture_swizzle GL_ARB_vertex_array_bgra GL_EXT_texture_swizzle GL_EXT_vertex_array_bgra GL_NV_conditional_render GL_AMD_conservative_depth GL_AMD_draw_buffers_blend GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_ARB_ES2_compatibility GL_ARB_blend_func_extended GL_ARB_debug_output GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_provoking_vertex GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod GL_ARB_texture_cube_map_array GL_ARB_texture_gather GL_ARB_texture_multisample GL_ARB_texture_query_lod GL_ARB_texture_rgb10_a2ui GL_ARB_uniform_buffer_object GL_ARB_vertex_type_2_10_10_10_rev GL_EXT_provoking_vertex GL_EXT_texture_snorm GL_MESA_texture_signed_rgba GL_NV_texture_barrier GL_ARB_get_program_binary GL_ARB_robustness GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_texture_compression_bptc GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_NV_vdpau_interop GL_ANGLE_texture_compression_dxt3 GL_ANGLE_texture_compression_dxt5 GL_ARB_base_instance GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_internalformat_query GL_ARB_map_buffer_alignment GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_texture_storage GL_ARB_transform_feedback_instanced GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_transform_feedback GL_AMD_shader_trinary_minmax GL_ARB_ES3_compatibility GL_ARB_clear_buffer_object GL_ARB_explicit_uniform_location GL_ARB_invalidate_subdata GL_ARB_stencil_texturing GL_ARB_texture_query_levels GL_ARB_texture_storage_multisample GL_ARB_vertex_attrib_binding GL_KHR_debug GL_ARB_buffer_storage GL_ARB_multi_bind GL_ARB_seamless_cubemap_per_texture GL_ARB_texture_mirror_clamp_to_edge GL_ARB_vertex_type_10f_11f_11f_rev GL_EXT_shader_integer_mix GL_ARB_derivative_control GL_ARB_texture_barrier
Setting maxVSyncInterval to 4
GL: Detected 1024 MB VRAM
Total system RAM: 3963 MiB
Initialize engine version: 5.0.1p1 (643d93bfede0)
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/UnityEngine.dll into Unity Child Domain

....snipped lots of platform assembly entries...

Loading /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/Lidgren.Network.dll into Unity Child Domain
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/NoesisGUI.dll (this message is harmless)
Loading /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/NoesisGUI.dll into Unity Child Domain
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/SharpCompress.dll (this message is harmless)
Loading /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/SharpCompress.dll into Unity Child Domain
- Completed reload, in  0.078 seconds
Default vsync count 1
requesting resize 1848 x 1149
requesting fullscreen 1848 x 1149 at 0 Hz
Desktop is 1920 x 1200 @ 60 Hz
Using libudev for joystick management


Importing game controller configs
/dev/input/js0: driver version: 2.1.0 (20100)
/dev/input/js0: fd 15, buttons 12, axes 6, name Logitech Logitech Extreme 3D
/dev/input/js0: axis  0: raw -32767, mapped 0.000000
/dev/input/js0: axis  1: raw -32767, mapped 0.000000
/dev/input/js0: axis  2: raw -32767, mapped 0.000000
/dev/input/js0: axis  3: raw -32767, mapped 0.000000
/dev/input/js0: axis  4: raw      0, mapped 0.000000
/dev/input/js0: axis  5: raw      0, mapped 0.000000
Assigning joystick 1
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/System.dll (this message is harmless)
Changing real window size to 1848 x 1149
Ignoring window size change to 1848x1149 : waiting for fullscreen at 1848x1149
Changing real window size to 1848 x 1149
Changing real window size to 1920 x 1200
Setting up downscaled viewport at 1848 x 1149
Awaiting for 60 frames to help init everything

(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
UnloadTime: 0.551000 ms
26.4.15 17:28:00.0494 [IMP] CustomThreadPool ClientThreadHelper started with 4 total threads, 4 active threads max.


(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

26.4.15 17:28:00.0621 [IMP] ClientThreadHelper created with 4 total threads (4 active threads maximum)


(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/System.Xml.Linq.dll (this message is harmless)
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/System.Xml.dll (this message is harmless)
26.4.15 17:28:00.0772 [IMP] CustomThreadPool ClientThreadHelperStatic started with 4 total threads, 4 active threads max.


(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

26.4.15 17:28:00.0775 [IMP] ClientThreadHelperStatic created with 4 total threads (4 active threads maximum)


(Filename: /home/builduser/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebug.gen.cpp Line: 56)

Total system RAM: 3963 MiB
AudioManager: Using PulseAudio: Default Output Device
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/Mono.Security.dll (this message is harmless)
Platform assembly: /home/mongrol/Downloads/VoidExpanse_v1.2.9_Linux/VoidExpanse_Data/Managed/System.Configuration.dll (this message is harmless)

Unloading 42 unused Assets to reduce memory usage. Loaded Objects now: 1431.
Total: 30.837999 ms (FindLiveObjects: 0.181000 ms CreateObjectMapping: 0.128000 ms MarkObjects: 30.411999 ms  DeleteObjects: 0.114000 ms)



ai_enabled

Thank you for the logs.
I will address it to the NoesisGUI team, it seems strange that it cannot use GLSL 1.40.

ai_enabled

The NoesisGUI team confirmed that the issue will be resolved with the next version of NoesisGUI. We will include it with the next patch.

Thank you for reporting this!

Regards!

mongrol

Any ETA on the next release? I still can't play this.

ai_enabled


ai_enabled

It's resolved in v1.4.0 released today - patch notes (http://forums.atomictorch.com/index.php?topic=662.msg4686#new).

robo_ats_forum

1.4 seems to work fine (~5 minutes of playing) on intel/debian.

Thanks!

ai_enabled

robo_ats_forum, great to hear! BTW, VoidExpanse v1.4.1 is a new stable version available for everyone. Enjoy the game!