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VoidExpanse - Patch notes v1.6.x

Started by Lurler, November 24, 2015, 12:55:07 AM

Lurler

VoidExpanse v1.6.x Update patch notes.

This update focuses very much on bugfixes, but there are a few small gameplay adjustments and changes. It took us a lot of effort to squeeze all these bugs out :)

=== VoidExpanse v1.6.0 ===
New features:
   * Added support for working with unpacked mod files, this is important for modders
   * Added modding shortcuts: Ctrl+F5 to reconnect to the current multiplayer server and reload all client XML data and assets, Ctrl+F6 to reload all client assets (works only with unpacked core file and mods)
   * Significantly improved quality of the server simulation, physics calculations and network synchronization
   * Added option for displaying a customizable server welcome message (see SettingsServer.xml file).

Changes:
   * Improved logging (important for modders and for debugging purposes)
   * Updated Unity3D to v5.2.3f1
   * Updated NoesisGUI library to v1.2.5
   * Improved server time processing, it is now much more precise
   * SharpCompress library updated to the latest version
   * Improved multiplayer server launch speed by moving UDP port forwarding subroutine to a separate thread
   * Improved autopilot, specifically obstacle and asteroid avoidance
   * Changed healing beam balance, now it heals 25% structure for 5 seconds regardless of maximum HP
   * Improved devices processing, now much more precise
   * Various server performance improvements (for single player as well)
   * Improved camera handling, especially during cruise mode
   * Improved screen shaking effect during explosions
   * Improved weapon cursor (added outline to make it more visible on the bright backgrounds)
   * Now you don't have to specify the exact version of the mod file when editing mod list manually
   * Changed some server commands syntax (see wiki for details)
   * Server chat logs now include information when players created characters, enter and leave the server
   * Improved reliability in certain corner cases when saving world on the server
   * Improved NPC AI routing (especially when docking)

Fixed:
   * Fixed: Fanatics quest line
   * Fixed: skill tree updates for SP an MP
   * Fixed: rare crash on Linux related to input handling
   * Fixed: issue when typing '.' or ',' char to chat were often missing
   * Fixed: no sounds issue for users whose username contained spaces
   * Fixed: many localization and other small text issues
   * Fixed: several memory leaks (important for long running servers)
   * Fixed: fixed certain weapons-related skills not working as expected
   * Fixed: now deleting a character from the server actually clears all associated data
   * Fixed: local server not starting properly in some circumstances
   * Fixed: server commands requiring player name could not find a player which name contains spaces
   * Fixed: server config file not being populated with all required fields on server start
   * Fixed: fixed errors in certain scripts
   * Fixed: "killall" command will now only kill non quest enemies
   * Fixed: various little issues.

Official Wiki (http://wiki.atomictorch.com) updated.

! Extra notes !
* Saves ARE compatible with the previous versions!
* For multiplayer - make sure you update both: client AND server


kyokei

Wow tons of server fixed and optimizations! I like!

I'll update Kunix when I get home.

Lurler

#2
This is a small bug fix update. But should address quite a few important issues.

=== VoidExpanse v1.6.1 ===
Changes:
   * Updated NoesisGUI to 1.2.5f9 (fixed various crashes, especially at Multiplayer and Mods menu)
   * Much faster network synchronization
   * Networking improved for best stability and performance

Fixed:
   * Fixed fast projectiles going through the objects (aka "physics tunneling")
   * Fixed re-synchronization issue when ping changes
   * Fixed re-synchronization issue when server is running for a very long time (more than one day)
   * Fixed other network related issues
   * Fixed UI rendering with lags in certain instances

! Extra notes !
* Saves ARE compatible with the previous versions!
* For multiplayer - make sure you update both: client AND server


ai_enabled

#3
v1.6.1 is available on Steam and AtomicTorch.com.

Lurler

And a few more fixes and changes.

=== VoidExpanse v1.6.2 ===
Changes:
   * Sizes of shield bubbles are now more consistent across all ships (it now uses different formula)
   * Improved explosion screen shaking

Fixed:
   * Freezes and crashes during gameplay should be resolved now

! Extra notes !
* Saves ARE compatible with the previous versions!

ai_enabled

We've released hotfix v1.6.2b: resolved the startup issue for new players.

ai_enabled

#6
And a few more fixes and changes.

=== VoidExpanse v1.6.3 ===
Changes:
   * Improved rays rendering.
   * Updated Unity3D to 5.3.1p2.

Fixed:
   * Startup errors resolved (freeze on loading screen, etc).
   * Kaspersky Antivirus was false positive on SharpCompress.dll. We recompiled this library from latest sources and the issue is gone (there were no malware, according to VirusTotal only Kaspersky Antivirus detected it as malware, but other 56 antiviruses didn't think so).
   * White background in Main Menu in some rare conditions.

! Extra notes !
* Saves ARE compatible with the previous versions!

ai_enabled

Hotfix for startup issue.

=== VoidExpanse v1.6.4 ===
Fixed:
   * Startup errors resolved (freeze on loading screen, etc). This time, for sure!

! Extra notes !
* Saves ARE compatible with the previous versions!
* This version is fully compatible with v1.6.3 servers.

ai_enabled

=== VoidExpanse v1.6.5 ===
Changes:
   * OpenGL 4+ support enabled for Linux (required to launch the game for most Linux players). Please note: there are still some issues related to Unity 5.3 like "constant screen shaking". We're seeking for a workaround.

Fixed:
   * Radar not updating on some multiplayer servers. To server admins: please edit SettingsServer.xml file and change <fps_network_physics_update> value to 20 instead of 30. Otherwise your server may produce much more traffic than required for comfortable gameplay.

! Extra notes !
* Saves ARE compatible with the previous versions!

ai_enabled

This update should address most VE issues on Linux.

=== VoidExpanse v1.6.7 ===
Changes:
   * Improved network synchronization, should be much more stable and less lags on bad quality connections
   * Updated to Unity 5.3.2p4 (fixes for Linux issues)
   * Modding: added support for interactable debris and other space objects (specify device target as "space_object")

Fixed:
   * Linux issues (black/pink screen and visual artifacts) should be resolved now (Unity 5.3.2p4)
   * Ray weapons damage was calculated and applied improperly
   * Minor multithreading UI bug when connecting to multiplayer servers
   * Multiplayer servers list minor issues with servers using custom ports
   * Gameplay smoothness was affected when the server running for a long time (>1 week uptime)


! Extra notes !
* Saves ARE compatible with the previous versions!

kyokei

sad to say it didn't for VE -

https://drive.google.com/file/d/0B1aBybOe9_h0Sm9vOThod2Foejg/view?usp=sharing
https://drive.google.com/file/d/0B1aBybOe9_h0SU9RWU9xOWxWejA/view?usp=sharing

:(

ai_enabled


kyokei

Quote from: ai_enabled on February 20, 2016, 03:59:41 AM
kyokei, client logs + Player.log?
here you go
https://drive.google.com/file/d/0B1aBybOe9_h0UldkU1p6eHdYbUE/view?usp=sharing
https://drive.google.com/file/d/0B1aBybOe9_h0YlJYaU1LN3R0eTQ/view?usp=sharing

ai_enabled

"-------- Shader compilation failed"
*facepalm* Dear Unity team...

Ok, I will try to make a version for OpenGL 2 only right now. Which is depricated and planned to be removed from Unity 5.4 next month...

Contralto

Sorry if this is known, but I don't see mention of it anywhere but on the Steam forums.  Hacking is broken, it shows a message about lining things up, but nothing ever pops up:

http://steamcommunity.com/sharedfiles/filedetails/?id=629048949

People on the Steam forum say that it is only broken as of the most recent patch.  I bought this some time ago, but I wanted to revisit it, and so now I can't get out of the starting system ><