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[SOLVED] Crash on every launch in Ubuntu 14.04

Started by Volkard, May 21, 2016, 07:53:43 PM

ai_enabled

That sounds like some required library is missing.
Could you check it please? Simply run:
ldd ./VoidExpanse.x86_64]
ldd /VoidExpanse_Data/Plugins/x86_64/libNoesis.so
ldd /VoidExpanse_Data/Plugins/x86_64/libTextureLoadingPlugin.so
ldd /VoidExpanse_Data/Plugins/x86_64/libsteam_api.so
ldd /VoidExpanse_Data/Plugins/x86_64/libCSteamworks.so
It will print all the required libraries and how they maps to your system libraries. Post the commands output here please.

Regards!

Volkard

LDD Outputs:

~/.steam/steam/steamapps/common/VoidExpanse$ ldd ./VoidExpanse.x86_64
   linux-vdso.so.1 =>  (0x00007ffe679e1000)
   libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f9f0792c000)
   libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f9f0770e000)
   librt.so.1 => /lib/x86_64-linux-gnu/librt.so.1 (0x00007f9f07505000)
   libGL.so.1 => /usr/lib/fglrx/libGL.so.1 (0x00007f9f07308000)
   libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f9f06fd3000)
   libXcursor.so.1 => /usr/lib/x86_64-linux-gnu/libXcursor.so.1 (0x00007f9f06dc8000)
   libXrandr.so.2 => /usr/lib/x86_64-linux-gnu/libXrandr.so.2 (0x00007f9f06bbe000)
   libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f9f068ba000)
   libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f9f065b3000)
   libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f9f0639d000)
   libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f9f05fd8000)
   /lib64/ld-linux-x86-64.so.2 (0x0000557fe376b000)
   libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f9f05dc5000)
   libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f9f05ba6000)
   libXrender.so.1 => /usr/lib/x86_64-linux-gnu/libXrender.so.1 (0x00007f9f0599c000)
   libXfixes.so.3 => /usr/lib/x86_64-linux-gnu/libXfixes.so.3 (0x00007f9f05795000)
   libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f9f05591000)
   libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f9f0538a000)


~/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Plugins/x86_64$ ldd libNoesis.so
   linux-vdso.so.1 =>  (0x00007ffc2c6c0000)
   libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f6902c01000)
   libX11.so.6 => /usr/lib/x86_64-linux-gnu/libX11.so.6 (0x00007f69028cb000)
   libGL.so.1 => /usr/lib/fglrx/libGL.so.1 (0x00007f69026ce000)
   libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f69024ca000)
   libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f69021c5000)
   libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f6901ebf000)
   libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f6901ca9000)
   libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f69018e3000)
   /lib64/ld-linux-x86-64.so.2 (0x000056089e052000)
   libxcb.so.1 => /usr/lib/x86_64-linux-gnu/libxcb.so.1 (0x00007f69016c4000)
   libXext.so.6 => /usr/lib/x86_64-linux-gnu/libXext.so.6 (0x00007f69014b2000)
   libXau.so.6 => /usr/lib/x86_64-linux-gnu/libXau.so.6 (0x00007f69012ad000)
   libXdmcp.so.6 => /usr/lib/x86_64-linux-gnu/libXdmcp.so.6 (0x00007f69010a7000)


~/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Plugins/x86_64$ ldd libTextureLoadingPlugin.so
   linux-vdso.so.1 =>  (0x00007ffc77e8d000)
   libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f7aecda6000)
   libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f7aecaa0000)
   libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f7aec889000)
   libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f7aec4c4000)
   /lib64/ld-linux-x86-64.so.2 (0x000055a5d31bd000)


~/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Plugins/x86_64$ ldd libsteam_api.so
   linux-vdso.so.1 =>  (0x00007ffe325db000)
   libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f7a2ef5a000)
   libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f7a2ec56000)
   libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f7a2ea37000)
   /lib64/ld-linux-x86-64.so.2 (0x0000557e9abde000)
   libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f7a2e672000)
   libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f7a2e36c000)
   libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f7a2e155000)



~/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Plugins/x86_64$ ldd libCSteamworks.so
   linux-vdso.so.1 =>  (0x00007ffebf77b000)
   libsteam_api.so => /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Plugins/x86_64/./libsteam_api.so (0x00007f6d28b2b000)
   libc.so.6 => /lib/x86_64-linux-gnu/libc.so.6 (0x00007f6d28748000)
   libdl.so.2 => /lib/x86_64-linux-gnu/libdl.so.2 (0x00007f6d28544000)
   libstdc++.so.6 => /usr/lib/x86_64-linux-gnu/libstdc++.so.6 (0x00007f6d28240000)
   libpthread.so.0 => /lib/x86_64-linux-gnu/libpthread.so.0 (0x00007f6d28021000)
   /lib64/ld-linux-x86-64.so.2 (0x000055887ae34000)
   libm.so.6 => /lib/x86_64-linux-gnu/libm.so.6 (0x00007f6d27d1b000)
   libgcc_s.so.1 => /lib/x86_64-linux-gnu/libgcc_s.so.1 (0x00007f6d27b05000)

ai_enabled

All the libraries are found, so it should run properly.
So the game is simply not starting for you?

I just tried this version (1.6.11) in Ubuntu 14.04 x64 in VMWare and it works normal.
Could you launch it from the terminal please? In my case it outputs:

./VoidExpanse.x86_64
Set current directory to /home/aienabled/.local/share/Steam/steamapps/common/VoidExpanse
Found path: /home/aienabled/.local/share/Steam/steamapps/common/VoidExpanse/VoidExpanse.x86_64
Mono path[0] = '/home/aienabled/.local/share/Steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed'
Mono path[1] = '/home/aienabled/.local/share/Steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Mono'
Mono config path = '/home/aienabled/.local/share/Steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 8 screens
displaymanager screen (0)(Virtual1): 1440 x 900
Using libudev for joystick management


I suppose if it crashes on launch, there will be at least some error messages.

Volkard

~/.steam/steam/steamapps/common/VoidExpanse$ ./VoidExpanse.x86_64
Set current directory to /home/volkard/.steam/steam/steamapps/common/VoidExpanse
Found path: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse.x86_64
Mono path[0] = '/home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed'
Mono path[1] = '/home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Mono'
Mono config path = '/home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Mono/etc'
displaymanager : xrandr version warning. 1.4
client has 6 screens
displaymanager screen (0)(DFP1): 1366 x 768
Using libudev for joystick management


Importing game controller configs
Aborted (core dumped)

ai_enabled

So it's aborted... If you run this
./VoidExpanse.x86_64 -logFile log.txt
will it generate the log file?

Volkard

Well this is interesting...

Unknown heap type: #GUlD

Unknown heap type: #Blop

Stacktrace:


Native stacktrace:

   /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Mono/x86_64/libmono.so(+0x91772) [0x7f4eb7059772]
   /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Mono/x86_64/libmono.so(+0x348e4) [0x7f4eb6ffc8e4]
   /lib/x86_64-linux-gnu/libpthread.so.0(+0x10330) [0x7f4eb9b66330]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(XQueryExtension+0x1d) [0x7f4eb944e8bd]
   /usr/lib/x86_64-linux-gnu/libX11.so.6(XInitExtension+0x22) [0x7f4eb9442be2]
   /usr/lib/x86_64-linux-gnu/libXext.so.6(XextAddDisplay+0x4f) [0x7f4eb821d89f]
   /usr/lib/fglrx/libGL.so.1(+0x49264) [0x7f4eb979a264]
   /usr/lib/fglrx/libGL.so.1(+0x4a183) [0x7f4eb979b183]
   /usr/lib/fglrx/libGL.so.1(glXSwapIntervalSGI+0xff) [0x7f4eb979355f]
   ./VoidExpanse.x86_64() [0xea2cb8]
   ./VoidExpanse.x86_64() [0xe9fcf3]
   ./VoidExpanse.x86_64() [0xea144d]
   ./VoidExpanse.x86_64() [0xe9c55d]
   ./VoidExpanse.x86_64() [0x464f4b]
   /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xf5) [0x7f4eb8444f45]
   ./VoidExpanse.x86_64() [0x46e6a9]

Debug info from gdb:

Could not attach to process.  If your uid matches the uid of the target
process, check the setting of /proc/sys/kernel/yama/ptrace_scope, or try
again as the root user.  For more details, see /etc/sysctl.d/10-ptrace.conf
ptrace: Operation not permitted.
No threads.

=================================================================
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
=================================================================

hader_stencil_export GL_AMD_shader_trace GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_tessellator GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object

Volkard

GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier GL_OES_EGL_image GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint
GLX Extensions: GLX_ARB_create_context GLX_ARB_create_context_profile GLX_ARB_get_proc_address GLX_ARB_multisample GLX_EXT_import_context GLX_EXT_swap_control GLX_EXT_visual_info GLX_EXT_visual_rating GLX_MESA_swap_control GLX_NV_swap_group GLX_OML_swap_method GLX_SGI_make_current_read GLX_SGI_swap_control GLX_SGI_video_sync GLX_SGIS_multisample GLX_SGIX_fbconfig GLX_SGIX_pbuffer GLX_SGIX_swap_barrier GLX_SGIX_swap_group GLX_SGIX_visual_select_group GLX_EXT_texture_from_pixmap GLX_EXT_buffer_age GLX_ARB_context_flush_control
Setting maxVSyncInterval to 4
GL: Detected 1685 MB VRAM
AudioManager: Using PulseAudio: Default Output Device
Begin MonoManager ReloadAssembly
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/UnityEngine.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/UnityEngine.UI.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/UnityEngine.UI.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/UnityEngine.Networking.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.Common.MasterToken.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.Common.MasterToken.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.GameEngine.Common.Client.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.GameEngine.Common.Client.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.GameEngine.Common.Client.Unity.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.GameEngine.Common.Client.Unity.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.GameEngine.Common.dll (this message is harmless)
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Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.GameEngine.Common.Primitives.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.SpaceRPG.Client.dll (this message is harmless)
Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.SpaceRPG.Client.dll into Unity Child Domain
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Loading /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/AtomicTorch.SpaceRPG.Common.dll into Unity Child Domain
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/FarseerPhysics.dll (this message is harmless)
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Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /home/volkard/.steam/steam/steamapps/common/VoidExpanse/VoidExpanse_Data/Managed/System.dll (this message is harmless)
Default vsync count 1
requesting resize 1366 x 768
Using native desktop resolution 1366 x 768

Selecting FBConfig
GLX_FBCONFIG_ID=43
GLX_BUFFER_SIZE=32
GLX_DOUBLEBUFFER=1
GLX_RED_SIZE=8
GLX_GREEN_SIZE=8
GLX_BLUE_SIZE=8
GLX_ALPHA_SIZE=8
GLX_DEPTH_SIZE=24
GLX_STENCIL_SIZE=8
GLX_SAMPLES_ARB=2
GLX_SAMPLE_BUFFERS_ARB=1
GLX_STEREO=0
GLX_CONFIG_CAVEAT=NONE

requesting fullscreen 1366 x 768 at 0 Hz
Desktop is 1366 x 768 @ 60 Hz
GLContext: failed to activate 0x49529d0
GLContext: failed to activate 0x49529d0
Using libudev for joystick management


Importing game controller configs
UnloadTime: 1.606000 ms
Changing real window size to 1366 x 768

ai_enabled

I see something new in the log:
QuoteGLContext: failed to activate...
This is a known issue with some Unity-based games and AMD GPU's on Ubuntu 14.04. For example https://steamcommunity.com/app/327880/discussions/0/492378265880478470/
There is a similar report for KSP http://forum.kerbalspaceprogram.com/index.php?/topic/137457-ubuntu-1404-64bit-unity-crash-on-load/

It seems we need to wait for an update from Unity and/or AMD.

Meanwhile you could try suggestions from the KSP thread above (-force-gfx-direct launch argument). I think its better to try with the latest stable version as it at least launches without the immediate crash.

Regards!

Volkard

The -force-gfx-direct argument worked, though the screen will flicker from time to time. This is only a minor annoyance though and the game is now playable. Thanks for all of your help and keep up the good work!

ai_enabled

I'm glad it works now.
Enjoy the game!

ai_enabled

Hello!

Regarding the visual glitches / screen flickering you've reported above. We just uploaded a new preview version which is using different renderer. Please try it - "1.6.11_openglcore" (restart the Steam Client if you don't see this version in the "Betas" dropdown menu). Please remove "-force-gfx-direct" from the game launch options, and add it back if the game not launching.

Regards!

Volkard

Still crashed on start so I added back the launch arguments. Once up and running everything went pretty smoothly for about twenty minutes then the screen flicker came back, though not as often and not as seizure inducing (aka didn't flash bright green at me this time). However after another ten minutes or so the game crashed. Have to go to a family dinner but I will try to remember to pull the logs and upload them tonight. I looked through them briefly and it was throwing a lot of physics halted errors. Looks like it dropped 10 snapshots, if you can guide me as to how to pull those I will. Also there seems to have been a few Server synch issues that occurred right before the crash. This was all in single player.

ai_enabled

#27
Volkard, thanks for the feedback!
Could you upload the Player.log file on Google Drive or Dropbox and share the link please? Usually it contains the crash information which we need to debug the issue.

Regarding the dropped physics snapshots and server resync - this is normal if the game framerate is not smooth. The game just notifies about all the cases, I suppose we should make it not so verbal.

Regards!