Author Topic: CryoFall - new screenshots & news  (Read 5828 times)

Lurler

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Re: CryoFall - new screenshots & news
« Reply #45 on: December 21, 2017, 02:48:23 am »

Tchey

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Re: CryoFall - new screenshots & news
« Reply #46 on: January 02, 2018, 10:42:36 am »
It seems good so far, and i really like the arts also.

Lurler

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Re: CryoFall - new screenshots & news
« Reply #47 on: February 06, 2018, 09:27:37 pm »
Just a little update guys. We have launched the server and everything works great so far. I've been play-testing it everyday for the past week almost. Bottom line is - we will launch it publicly within 30 days or maybe even less! :)

ai_enabled

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Re: CryoFall - new screenshots & news
« Reply #48 on: February 07, 2018, 12:49:54 am »
I'm happy too as we didn't find any serious bugs and overall the game is rock stable.
Bottom line is - the game is kickass, prepare to throw us your money within 30 days or maybe even less! ;D
Though, we are planning to release the game completely for free during this initial period!
« Last Edit: February 07, 2018, 01:48:52 am by ai_enabled »

Tchey

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Re: CryoFall - new screenshots & news
« Reply #49 on: February 07, 2018, 05:35:34 am »
Great news, very curious to see the "final" result, and what the community will do with it.

Lurler

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Re: CryoFall - new screenshots & news
« Reply #50 on: February 27, 2018, 01:22:51 am »
We have finally launched CryoFall website!
http://cryofall.com/

Also new blogpost: https://atomictorch.com/Post/Id2194/CryoFall-DevBlog-31-Almost-there

Tchey

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Re: CryoFall - new screenshots & news
« Reply #51 on: February 27, 2018, 02:30:53 am »
Cool ! Nice website, simple and effective.

Lurler

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Re: CryoFall - new screenshots & news
« Reply #52 on: March 02, 2018, 04:13:44 am »
While we are finishing up some infrastructural tasks (we call it "VoidExpanse curse") to be able to actually launch CryoFall here's something I thought could be interesting.


(click to enlarge)

It is the first version of our tech progression in CryoFall.

- All technology in the game is separated into 5 tiers (each horizontal row)(not all tiers are complete at this moment, obviously, there's a lot more to be added in the future)
- Each tier has several groups (rectanbles)
- Each group might required some other groups as its prerequisites
- And each group has a large tech tree inside it with several dozens of individual technologies that you can learn

What we are trying to do is make it so each player pursues completely different path, thus specializing in a very specific field, making them competitive on the server and allowing for social interactions beyond just "kill everything that moves" you see in most other open world online games. Let's see how it plays out :)