Author Topic: Drone/Follower mod // in-progress - 9sMODS DEVELOPMENT  (Read 2691 times)

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #15 on: February 13, 2019, 02:31:49 am »
Almost final version of the drone repairer/retriever.




sorry for the big photos.

« Last Edit: February 17, 2019, 10:26:23 pm by ninekorn »

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #16 on: February 14, 2019, 03:22:02 am »
new super cool video for Void Expanse. Drone Retriever and Drone Repair showcase. Video is approx 5 mins long. Enjoy Watching but its a very bad sound quality
https://www.youtube.com/watch?v=Vrsbvw4wW9o&feature=youtu.be

You can see repair drones in action, and foremost, the drone retrievers which can grab scrap metals lying around.

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #17 on: February 17, 2019, 02:24:42 pm »
latest touches on the drone retriever. Now equiped with laser-plyers sockets at the edge of it's arms.





Oh and I'm still working on the pathfinder scripts and drone retriever scripts for better results. I removed all lag from the pathfind beeing activated because it did lag the server everytime it was. What I did is simply separate the 400 lines pathfind script lib into smaller libs that are linked together and BAM the lag is completely gone. Also, I shrinked the pathfind to create a Grid of 5 x 5 instead of a grid 10 x 10. But I will revisit that script in order to change the width and depth of the units... meaning that even if its a 5x5 grid, it will be able to cover a very large area still. It's gonna be awesome. In fact, there were so many wrong things in my scripts, I wonder How I was able to show you guys a video where it was working. lol
« Last Edit: February 17, 2019, 10:26:34 pm by ninekorn »

Lurler

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Re: Drone/Follower mod // in-progress
« Reply #18 on: February 17, 2019, 09:17:26 pm »
This is how you can make images smaller https://www.bbcode.org/examples/?id=10

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #19 on: February 17, 2019, 10:23:58 pm »
Ok thank you, I'll fix that really soon Lurler.

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #20 on: February 24, 2019, 12:59:46 am »
new looks for the station interior. It looks better now. But I didn't make any roof for the docking area and don't plan to "unless" the ships aren't disappearing when they are docking. To be tested in Multiplayer. Highest graphics, normals are fixed, but no textures yet except dark grey color everywhere. Thank you for watching.

https://www.youtube.com/watch?v=xOEpvOUXh6k

« Last Edit: February 24, 2019, 01:03:35 am by ninekorn »

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #21 on: February 26, 2019, 01:40:57 am »
Mining Station Interior screenshots. Work in progress.






Mining Station Interior Final.


« Last Edit: March 03, 2019, 10:16:51 pm by ninekorn »

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #22 on: March 03, 2019, 10:14:50 pm »
Business station work in progress.


ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #23 on: March 04, 2019, 08:24:11 pm »
science station interior. Work in progress.

« Last Edit: April 17, 2019, 08:28:32 pm by ninekorn »

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #24 on: March 05, 2019, 03:35:03 pm »
Military station interior. Work in progress.




phew... I'm finally done with modeling the station interiors. Now back to the unwalkable station interior tiles for the drone pathfind to work... Then I gotta place the colliders with the physics ajuster tool.
« Last Edit: March 05, 2019, 03:46:00 pm by ninekorn »

christianwidjaya

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Re: Drone/Follower mod // in-progress
« Reply #25 on: April 15, 2019, 09:02:06 pm »
cant wait for follower mod to be released :)

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #26 on: April 17, 2019, 08:39:10 pm »
If you can hold your breath long enough whether it is 1 month or 6 months even, for what I am working on, you will be amazed at what you see. You will think of Void Expanse of the greatest Panoramic style Space Combat game ever created, if you don't think like that already.

Keep on watching/following if you're that cold blooded follower... the patient one. I will be glad to share more news on the project as soon as I have them.

Until then, Have fun playing Void Expanse and if you do download the Galaxy Market, please feel free to share any comments in the Galaxy Market thread please.
« Last Edit: April 18, 2019, 09:48:00 am by ninekorn »

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #27 on: April 26, 2019, 08:01:51 pm »
Hello Void Expanse Community. I wanted to give a heads'up on my current "TODO-LIST" for the STATION MOD. It might look a bit depressive to see but Just wanted to let you know that I am working around the clock to finish the station MOD. The station MOD part 1 is to bring into the game, station interiors and have players start enjoying new Interactive Content like the station Interiors that will each contain a refuel/repair platform. Both of those platforms will have drones replenish the fuel and repair the players ship Hulls. The moment that I finish the unwalkable tiles and station colliders for each Station Interior, and prepare the spawn points for players and Turrets, I will consider releasing Version 1.0 of the station MOD. Please continue to bear with me and await this new content. DO NOT GIVE UP on ME  ;D 


1.     Unwalkable Pathfinding tiles: - VERY LONG to do - I started here.
⦁   Science Station - Done FINISHED ON 2019-04-28
⦁   Business Station - Done FINISHED ON 2019-04-27
⦁   Military Station -  Done FINISHED ON 2019-04-29
⦁   Mining Station - Done FINISHED ON 2019-04-26
⦁   Outpost Station - Done FINISHED IN MARCH 2019

2.    Station Colliders : -  NOT that easy finally... its super long to do
⦁   Science Station - Done FINISHED ON 2019-04-30
⦁   Business Station -  Done FINISHED ON 2019-04-30
⦁   Military Station - Done FINISHED ON 2019-04-30
⦁   Mining Station - Done FINISHED ON 2019-04-30
⦁   Outpost Station - Done FINISHED ON 2019-04-30



TOTAL OF 35 COLLIDERS


TOTAL OF 32 COLLIDERS


TOTAL OF 18 COLLIDERS







3.    Station REFUEL/REPAIR PLATFORMS LOCATION SPAWNPOINTS: - easy to do
⦁   Science Station - Done FINISHED ON 2019-05-03
⦁   Business Station - Done FINISHED ON 2019-05-03
⦁   Military Station - Done FINISHED ON 2019-05-03
⦁   Mining Station - Done FINISHED ON 2019-05-03
⦁   Outpost Station - Done FINISHED ON 2019-05-03

4.    Station PLAYERS SPAWNPOINTS FOR GAME START ALTHOUGH IT WILL NOT BE THE SAME AS BEFORE FOR FUTURE UPDATES OF MY MOD : - easy to do
with ai_enabled's help, the player spawn point was fixed in a sec. it is a simple line of code in the script SystemPreset.js


5.    Station TURRETS SPAWNPOINTS : - easy to do
⦁   Science Station - Done FINISHED ON 2019-05-03
⦁   Business Station - Done FINISHED ON 2019-05-03
⦁   Military Station - Done FINISHED ON 2019-05-03
⦁   Mining Station - Done FINISHED ON 2019-05-03
⦁   Outpost Station - Done FINISHED ON 2019-05-03

6.    Station MAINTENANCE TERMINAL: ***FOR BUYING STATION REPAIR DRONES/STATION    TURRETS/UPGRADING STATION DRONES/UPGRADING TURRETS.
⦁   Science Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Business Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Military Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Mining Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment
⦁   Outpost Station - creating turrets with terminal DONE 2019-05-04 Not repairable/not upgradeable for the moment

7.    Station Drones Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -    IN PROGRESS 2019-05-20
⦁   Business Station -  IN PROGRESS 2019-05-20
⦁   Military Station - IN PROGRESS 2019-05-20
⦁   Mining Station -  IN PROGRESS 2019-05-20
⦁   Outpost Station -  DONE FINISHED ON 2019-06-02

8.     Station Merchants Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

9.     Station Miners Pathfinding incorporation: - otherwise they will crash into the stations and take forever to find the station entrance  :P
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

10.    Station TEXTURES:
⦁   Science Station -  not done.
⦁   Business Station - not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.

11.    Station BUILDING:
⦁   Science Station -  not done.
⦁   Business Station -  not done.
⦁   Military Station -  not done.
⦁   Mining Station -  not done.
⦁   Outpost Station -  not done.
« Last Edit: June 02, 2019, 10:07:52 am by ninekorn »

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #28 on: April 27, 2019, 09:24:41 pm »
please watch this video if you are curious as to why it takes so long to do the unwalkable tiles. its a boring video to watch but about a thousand times worse to code. This is not going on youtube.

https://drive.google.com/open?id=1OPw9i3KEUDpYoH56SkjpjN1XMmzWFeLe

ninekorn

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Re: Drone/Follower mod // in-progress
« Reply #29 on: May 01, 2019, 12:08:16 am »
15 minutes Video. Showing off the station Colliders. Forgot about the science station though and showed the business station twice... Enjoy Watching if you have 15 minutes to spare.

https://drive.google.com/open?id=1XCEtVfU5WlkLFUb0mt_ahYIcarLV9ifL


YOUTUBE LINK ===>>> https://www.youtube.com/watch?v=fX08o3ra9ro&feature=youtu.be
« Last Edit: May 01, 2019, 12:38:57 am by ninekorn »