Server Crashing

Started by Varacka, January 24, 2016, 06:27:55 PM

Varacka

I am trying to start a dedicated server on Ubuntu Server. I've installed mono and got the server to run using the dedicated arg however when I try to do check or new it crashes without creating the seversettings xml file. THe following is the error that posts in the ssh console:

Edit: can't seem to attach log files so here is a copy paste in code:


[b]25.1.16 01:19:48.7260 [IMP] Log file opened. Time UTC offset is: 00:00:00
25.1.16 01:19:48.7317 [IMP] Console logging enabled
25.1.16 01:19:48.7723 [INF] VoidExpanse Game Server Runtime v1.6.4 (running on Unix)
AtomicTorch Studio (c) 2013-2015 | atomictorch.com
All rights reserved.
25.1.16 01:19:48.7727 [IMP] The server is now launched as the dedicated server. All server data will be loaded and processed in the current server folder.
25.1.16 01:19:48.7732 [IMP] Data folders locations:
   * Static data root path:  /
   * Dynamic data root path: /void/
   * Settings file location: /void/SettingsServer.xml
25.1.16 01:19:48.7736 [INF] Enter additional arguments line
("new" for new world, "load <Number>" to load world #<Number>, "check" to check mods)
25.1.16 01:19:52.1900 [IMP] Operations timed using the system's high-resolution performance counter.
  Timer is accurate within 100 nanoseconds
  Timer frequency in ticks per second = 10000000
25.1.16 01:19:52.2040 [IMP] Stopping server...
25.1.16 01:19:52.2046 [ERR] Critical exception

Exception System.IO.FileNotFoundException: Could not load file or assembly 'System.Xml.Linq, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies.
   -------------------------stack-------------------------
  at BbnB7iPQMevqersvD5.xUvVZgN2ZbFYM0p6Eh.CsBPt6qS0e (APgfxAG8pKyrGelbbJI.OfIPmiGYCufY6WBHItj  , Boolean  ) [0x00000] in <filename unknown>:0
  at BbnB7iPQMevqersvD5.xUvVZgN2ZbFYM0p6Eh.CTwgjh8Ot (System.String[]  , Boolean  , APgfxAG8pKyrGelbbJI.OfIPmiGYCufY6WBHItj  ) [0x00000] in <filename unknown>:0
  at AtomicTorch.SpaceRPG.Server.RuntimeWin.Program.Start (System.String[] args) [0x00000] in <filename unknown>:0
25.1.16 01:19:52.2047 [IMP] Press any key to exit
25.1.16 01:19:52.3390 [IMP] Log file closed
[/b]

ai_enabled

Hello!
You need to install mono-complete - it includes all requires assemblies (such as System.Xml.Linq).
OR, you can run the server by using bundled Mono. Just execute
.\VoidExpanse.ServerMono.Bootstrapper.Bundle.Linux32
or
.\VoidExpanse.ServerMono.Bootstrapper.Bundle.Linux64
at the server folder. Add " --dedicated" argument if you want to run it as dedicated server (so config and logs will be stored inside the server folder).

Regards!

Varacka

Could have sworn I installed mono complete. Seems I didn't. I did now. Will see if it works.

Varacka

OK now I get:

25.1.16 03:24:21.8694 [ERR] MasterServerClient: SocketClient: Unhandled exception in LidgrenSocketClient processing cycle thread
check
25.1.16 03:24:21.1082 [IMP] Operations timed using the system's high-resolution performance counter.
  Timer is accurate within 100 nanoseconds
  Timer frequency in ticks per second = 10000000
25.1.16 03:24:21.1555 [IMP] The settings file loaded successfully
25.1.16 03:24:21.1685 [IMP] Current log severity: Important
25.1.16 03:24:21.2074 [IMP] Command binding completed successfully. Total bound commands count: 281.
25.1.16 03:24:21.6999 [IMP] Server icon size: 43230 bytes. Hash: ajuqn876pdtfk4n8xzsv1ivsyzqmu4gbe6z0npztxiu=
25.1.16 03:24:21.7005 [IMP] Starting network server...
25.1.16 03:24:21.8048 [IMP] MasterServerClient: SocketClient: Socket-client trying to connect to: 69.162.166.150:4003 (UDP)
Connecting timeout: 5s | Connection timeout: 25s
25.1.16 03:24:21.8057 [IMP] SocketServerUDP: Socket-server listening on 0.0.0.0:5000 (UDP)
Connection timeout: 60s | Maximum network connections (with extra slots): 128
25.1.16 03:24:21.8070 [IMP] Network server params: compression is disabled
25.1.16 03:24:21.8190 [IMP] Server FPS set to 40
Ship params update fps is 7, so it called every 5 frame(s)
Network physics updates to clients fps is 30, so it called every 1 frame(s)
25.1.16 03:24:21.8193 [IMP] Core folder: "/Core"
Mods folder (primary): "/Mods"
Mods folder (secondary): "/void/Mods"
25.1.16 03:24:21.8302 [IMP] Mods catalog initialzed. Available .CPK/.MPK-files:

25.1.16 03:24:21.8304 [IMP] Mods Config not located. Creating new one...
25.1.16 03:24:21.8306 [IMP] Stopping server...
25.1.16 03:24:21.8307 [IMP] MasterServerClient: SocketClient: Stop connecting as disconnect invoked.
25.1.16 03:24:21.8309 [IMP] MasterServerClient: Connection with Master Server closed successfully
25.1.16 03:24:21.8310 [IMP] SocketServerUDP: Socket-server stop listening
25.1.16 03:24:21.8312 [ERR] Critical exception

Exception System.Exception: There is no core mod available!
   -------------------------stack-------------------------
  at ev9KE2eib1LPVJUG3ij.HTjsibmzAxuTRasaPhq.WQp6RaAMwF (System.String  ) [0x00000] in <filename unknown>:0
  at ev9KE2eib1LPVJUG3ij.HTjsibmzAxuTRasaPhq.UX46tKJAIt (GameModType[]  , System.String  , AtomicTorch.GameEngine.Common.Mods.XmlModDescription&  , Boolean  ) [0x00000] in <filename unknown>:0
  at HPpohwkY9yFdyqK8fb.OtAXMQKmhS2NT8Mplw.WjbyBLbje (AtomicTorch.GameEngine.Common.Xml.XmlFilesProvider&  , eCluOukZScgDMJw27xR&  ) [0x00000] in <filename unknown>:0
  at BbnB7iPQMevqersvD5.xUvVZgN2ZbFYM0p6Eh.CTwgjh8Ot (System.String[]  , Boolean  , APgfxAG8pKyrGelbbJI.OfIPmiGYCufY6WBHItj  ) [0x00000] in <filename unknown>:0

ai_enabled

There are should be a "Core" folder (containing "CPK"-file) right in the game server folder, or in its parent folder. Please be sure you copy it from the game installation.


Varacka

Ok that fixed it but running the stop command creates the following error after it finishes:


Exception System.NotSupportedException: Stream does not support writing
   -------------------------stack-------------------------
  at System.IO.FileStream.Write (System.Byte[] array, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter.FlushBytes () [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter.FlushCore () [0x00000] in <filename unknown>:0
  at System.IO.StreamWriter.Write (System.String value) [0x00000] in <filename unknown>:0
  at System.IO.CStreamWriter.InternalWriteString (System.String val) [0x00000] in <filename unknown>:0
  at (wrapper remoting-invoke-with-check) System.IO.CStreamWriter:InternalWriteString (string)
  at System.TermInfoDriver.WriteConsole (System.String str) [0x00000] in <filename unknown>:0
  at System.TermInfoDriver.set_ForegroundColor (ConsoleColor value) [0x00000] in <filename unknown>:0
  at System.ConsoleDriver.set_ForegroundColor (ConsoleColor value) [0x00000] in <filename unknown>:0
  at System.Console.set_ForegroundColor (ConsoleColor value) [0x00000] in <filename unknown>:0
  at Xf9txXeJ908tFj13fFr.TZ9UoweQkSkI9aanb6d.Dispose () [0x00000] in <filename unknown>:0
  at AtomicTorch.GameEngine.Common.Logging.BaseLogger.Finalize () [0x00000] in <filename unknown>:0

ai_enabled

Well this is nothing to worry about :-). The game wanted to write final message to console, but the console was closed before it. We will fix this later.

kyokei

@Varacka, you can also use steamcmd to get it to download the files. You can also update the game this way.