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Messages - Mars

Pages: [1] 2 3 ... 11
1
Modding info / Re: Looking for mod - craft from storages
« on: January 10, 2022, 01:37:05 pm »
I don't think there is one right now.  That's something I was thinking about but I feel like it would be a bit like an hack to craft away from chests...

What is your idea exactly, just clicking "Craft" and remove items from chests from your current base, if you have access to the chest?

2
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: January 05, 2022, 11:49:05 pm »
1.62.1
Fixed King explosion and event timing

1.62.0
Added Wall projector

1.61.0
Compatibility v1.32.2.3
Steppen Hunter is now Steppen Hunter (Marauder) - Added a new default skin
Large freezer
Backup weapon on Mechs (still buggy if you have 2 weapons of the same type)
Rate Setting VehicleBackupWeaponEnabled : You can deactivate backup weapon on mech

3
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: January 01, 2022, 01:35:47 am »
1.60.0
Compatibility v1.32.2.2
Increased waterfall sound
Pragmium fishing rod and baits
Lava fishing

4
Mods / Re: [Client] CNEI
« on: December 31, 2021, 03:12:02 am »
So I asked Djekke if I could work on it since he is not coming back yet.

R32 version 0.5.0
https://drive.google.com/file/d/1613aNuAYFkDqLISB8O1xLqlk7WFhJN0z/view?usp=sharing

Changed the way icons are loading - ai_enabled request, look if it's fine :)
Moved all skins to a right panel like crafting station

There is a null issue in ViewModelCraftingSkinSelectio nControl.RefreshSkinsList, but it is working anyway, if you find anything else, let me know.

5
Mods / Re: [Client] Automaton Mod Expansion - Auto Fishing
« on: December 30, 2021, 03:13:33 pm »
R32 version 0.1.5
https://drive.google.com/file/d/1xexbZvKGaZ4AkbIfBy9mVyuLyLeK_-_-/view?usp=sharing

Removed the automaton error "auto fishing already added"

Minimum default pole durability to 5%

Auto fishing will look if there is a water tile under your mouse with IsFishingAllowed to true, instead of spamming "Can't fish here" if you are near water with the mouse over the ground

Fishing pole durability check will happen also while fishing to avoid breaking the pole, the fishing system is removing durability to the pole 1.5 seconds after the last catch, not sure why

7
Mods / Re: [Client] Automaton Mod Expansion - Auto Fishing
« on: December 27, 2021, 07:58:46 pm »
I did a small update to work with Hardcore Desert Double bait fishing rod
https://drive.google.com/file/d/1G1lRRV2iz284o7IEX2VgaWAN1Uj2wcSB/view?usp=sharing

8
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: December 22, 2021, 10:48:26 pm »
1.59.0
Double bait fishing rod
Increased fishing line length
Hunter's steel tools

1.58.3
Faction access right for S.H.I.E.L.D. in PvE

9
Mods / Re: [Client] Automaton Mod Expansion - Auto Fishing
« on: December 22, 2021, 10:44:46 pm »
Did you try my file over your post? I am using it in R31...

10
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: December 12, 2021, 07:41:25 pm »
1.58.2
Increased princess range
Robot won't deliver item to a destroyed building
Fixed robot item loading problems when a building is seen by more than one land claim

11
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: December 07, 2021, 07:35:16 pm »
hey is there any way to disable the mutant migration thats atack landclaims?
i like the mod features exept the atcks on my land very stressfull.

thanks :D

Hi, download and install the latest version 1.58.1, and set "Mutant Migration Attack Number" setting to 0, "Mutant Migration Attack Number (Local server)" if your server is a single player, or both to 0...

Quote
0 allowed in both "Mutant Migration Attack Number" rates to disable this event"




12
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: December 05, 2021, 11:08:02 pm »
1.58.0
Robots working from ender crates
R31.9.2 support

13
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: November 27, 2021, 09:42:14 pm »
1.57.1
Fixing robot not filling generators or furnace when power is off
Fixing robot not returning item in an almost full crate
Princess immune to meteor explostion

14
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: November 27, 2021, 08:16:09 pm »
Hey, I just used the mpk from github and restarted my server with it and robots seem to work.  Did you try to change their run timers?   Robots still need some work though.

edit: I found a couple issues, I will make a fix

15
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« on: November 27, 2021, 12:11:13 am »
1.57.0
Hide mob level at night
Electricity T1 + S.H.I.E.L.D.
RateShieldProtectionDuration, default shield duration to 6 days
Completionist data for Pragmium King, Mutant infestation, Crash site, Mutant migration
Princess immune to pragmium explosion
Fixed robot not going to cracking plant empty canister input
Robot won't load an electricity consumer with power off

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