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Topics - shepard1707

#1
I've already made this suggestion quite a while ago, but I figured I would reiterate what I had already said.

QuoteTo put it simply, if I had to choose between fine control of my ship's maneuvering, or fine control of my ship's weapons, I would choose maneuvering every time. As it is, I often find myself loosing track of what direction my ship is facing because I'm too busy trying to keep my cursor pointed at the enemy. Much like we have 'follow the cursor' mode for flight control, I'd like to see a mode that detaches the cursor and has turrets automatically try to follow whatever ship is targeted. In this mode, the fire buttons would be put somewhere on the keyboard, and clicking would instead target the ship you've clicked on. If I don't have to worry about pointing my guns the right direction, I can instead worry about pointing my SHIP in the right direction. Again, this would probably be best as a simple additional mode (And, of course, would be limited by the targeting radius).

This is the feature that I feel would most bring me into the game. Piloting my ship right now feels like a mess, because I often lose track of where I'm pointed, where my guns are pointed, and where the enemy ship is

An alternative fix for this might also be more options for fixed weapons, or to lock my turrets into a forward firing arc.
#2
First off, I'd just like to say that this game is exactly the sort of thing I've been hoping to see made, and I love it already and the direction it's headed in. Weather or not any of the things I suggest here are added, I feel I'll enjoy this game a great deal. :)


That said, here are some things that I think would help draw me and other players in all the more.


  • More Momentum: Specifically, I'm referring to the way ships coast along when you aren't providing thrust. I feel like my ship slows down much too quickly for me when I stop thrusting. Not only is Newtonian flight just a lot more fun (IMO), but it also would present new challenges. When a ship's destroyed and a cargo container dropped, it might drift quite a ways before it can be grabbed. You'd have to chase down these containers, making proper use of the grapple actually a bit more fun. It also makes certain maneuvers more viable.
  • Auto-Tracking Turrets: To put it simply, if I had to choose between fine control of my ship's maneuvering, or fine control of my ship's weapons, I would choose maneuvering every time. As it is, I often find myself loosing track of what direction my ship is facing because I'm too busy trying to keep my cursor pointed at the enemy. Much like we have 'follow the cursor' mode for flight control, I'd like to see a mode that detaches the cursor and has turrets automatically try to follow whatever ship is targeted. In this mode, the fire buttons would be put somewhere on the keyboard, and clicking would instead target the ship you've clicked on. If I don't have to worry about pointing my guns the right direction, I can instead worry about pointing my SHIP in the right direction. Again, this would probably be best as a simple additional mode (And, of course, would be limited by the targeting radius).
  • Jump Drives: I've seen this suggested elsewhere, but I thought I'd present a slightly different take on the idea. In my mind, while the Gates provide travel over any distance between any two linked gates, the Jump Drive would provide only a limited jump distance, but anywhere within that radius. Additionally, it should be super power hungry, leaving the ship vulnerable while it's charging, and eating a fair amount of fuel in the process, regardless of whatever other resources it might need. Something like this might be fun for multilayer if/when crafting and player stations are implemented, with the odd system being completely unreachable by gate, and requiring a jump drive to reach, until players build a gate themselves.

Anyway, those are just my thoughts on the matter. Like I said, either way, this game looks fantastic, and I've had a blast playing it. Keep up the great work, guys. :)