Hi all,
As far as games such as VoidExpanse share a lot of similarities with hack and slash games, i guess that using the same random stats from a specific stat-range for items could provide the same infinite lifespan to VoidExpanse than in any game based on loots such as all Diablo-likes.
For exemple every light laser looted should be generated from such a stat-range :
So only items sold at stations should have fixed stats and value.
With such a randomized stat system players would continue playing the game forever as far as getting the best possible items with maxed stats everywhere would take more than a human lifetime ^^
As far as games such as VoidExpanse share a lot of similarities with hack and slash games, i guess that using the same random stats from a specific stat-range for items could provide the same infinite lifespan to VoidExpanse than in any game based on loots such as all Diablo-likes.
For exemple every light laser looted should be generated from such a stat-range :
QuoteLight Laser
Damage : [110-130] (DPS : [110-130])
Max ammo : [90-110]
Recharge : [9-11] sec. (for X energy)
So only items sold at stations should have fixed stats and value.
With such a randomized stat system players would continue playing the game forever as far as getting the best possible items with maxed stats everywhere would take more than a human lifetime ^^