Author Topic: Important resources taken indefinitely  (Read 740 times)

Lifsteinn

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Important resources taken indefinitely
« on: January 26, 2022, 05:26:02 pm »
People can take a portion of the map indefinitely, and they do it frequently to take important resources like Oil seep or Lithium deposit.
They build a very small base and place a shield around it, they only deactivate it when they want, if they want.

My suggestion is to all shields be placed and removed together for all bases. In this way they will have to deactivate the shield to use the main base and will have to defend their resources.

ai_enabled

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Re: Important resources taken indefinitely
« Reply #1 on: January 26, 2022, 05:42:54 pm »
Hello!

Thank you for your feedback.
For the context, in this topic we're discussing the PvP resource domination mechanic and in particular oil and Li deposits that PvP players can capture. It doesn't apply to PvE servers (there is no such mechanic).

1. The oil and Li resource deposits are not infinite. When you hover your mouse cursor over them you will see how much time they will remain in the current location (even if they're not actively mined). Once that time has passed, the resource deposit is destroyed and respawns within 30-60 minutes. The online players receive a notification about the deposit spawn and can go to attempt capturing the resource deposit (the event lasts around 30 minutes, the notification requires learning Xenogeology tech from Tier 3).

2. You can build extractors without capturing a deposit—the output will be 4 times lower but it's reasonable considering that it's practically risk-free. Though it will not provide your faction with the faction points for controlling resource deposits.

3. Besides, you can gather oilpods in the temperate and boreal forests, and mine lithium salts in the desert. So there are alternative sources of oil/Li as well!

4. Regarding the idea that you've proposed that the shield should drop on all the bases simultaneously. Imagine some players that are playing in a group. They will be extremely unhappy if every time anyone of them joins the game all their bases are losing the shield (and so could be raided very easily). It will make the game just unplayable for the majority of players that have groups, and it will also discourage players from playing outside their group's prime time (resulting in a lower online number overall) as nobody wants to risk their primary base by simply going online.
The current approach allows players to have several independent bases (often managed by different members inside the faction). Many player factions on the servers such as Global PvP have an almost 24/7 presence due to some faction members playing in different time zones.

Regards!
« Last Edit: February 18, 2022, 05:12:03 am by Lurler »