After about 10 hours of play-time, here are the major issues I've found. Running 0.9.5 on AMD FX-6300, R9 270X, Windows 7.
Invalid mission states
After a crash-to-desktop upon jumping through a gate, I restarted the game and found that Station Commanders would only offer this response when I asked about missions:
5.8.14 23:55:57.7575: Important:
Dialog batch:
>> Sorry, I haven't got anything for you now. Besides, you already have a lot of tasks. Complete them first, and then come back - and then maybe, I'll have something for you.
I looked around and saw that faction missions I had previously completed were also "re-opened"; i.e. the relevant NPC had a dialogue option corresponding with the mission's final stage. Putting two and two together, I guessed that this was also the reason I couldn't get new missions from Station Commanders; the server still read them as being in progress, but I had no way to finish them. I've found nothing in the log files regarding the crash itself or anything indicating a corrupted save file.
No sale
Perhaps the biggest issue I've seen is that I cannot properly sell anything when in station except for consumables and trade goods. The interface works properly in that I could select and drag the item to the left (and shift-click), but I get no money from selling equipment or hulls. The item is moved to the station's inventory where it is listed with a cost of 0, but when attempting to move that item back to my own inventory, I'm charged the regular price. This occurs to and from ship and storage inventory. I checked the server log and noticed a runtime error that may relate to this:
6.8.14 00:03:18.8317: Error:
Exception occured while processing command: StationSellItem id=8516
127.0.0.1:61703
Exception Specified cast is not valid.
-------------------------stack-------------------------
at stHYWsbTy2aB0TTaYE7.p4kGHQGze9Tbfn6UJS5.DkDq416jUt(Item , ItemsContainer , UInt32 , UInt32 , Boolean )
at AtomicTorch.SpaceRPG.Server.DataObjects.ItemsContainer.OnItemAltered(Item item, Byte slotId)
at AtomicTorch.SpaceRPG.Server.DataObjects.ItemsContainer.OnItemAdded(Item itm, Byte slotId)
at AtomicTorch.SpaceRPG.Server.DataObjects.ItemsContainer.AddItem(UInt32 slotId, UInt32 itemId, Boolean bRaiseEvents)
at AtomicTorch.SpaceRPG.Server.Modules.InventoryModule.MoveItemFromContainerToContainer(UInt32 itemId, ItemsContainer srcContainer, ItemsContainer destContainer, Byte destSlot, UInt16 quantity, UInt16& movedQuantity)
at AtomicTorch.SpaceRPG.Server.Modules.InventoryModule.MoveItemFromContainerToContainer(UInt32 itemId, UInt32 srcContainerId, UInt32 destContainerId, Byte destSlot, UInt16 quantity, UInt16& movedQuantity)
at LVCY5KGiCAu67XnvLY8.de11fIG5m1YCQXjPZl7.PeoaBgPZA2(CommandSellItem )
at LVCY5KGiCAu67XnvLY8.de11fIG5m1YCQXjPZl7.HandleCommand(BaseCommand )
at MjHgvnGXDP5ElHrJn8M.tdZTYdGJZTvQL368Pvd.BIGCNd4MES(BaseCommand )
Will keep playing and reporting on any other problems I find. I'm honestly surprised the game hasn't picked up a lot more attention; it definitely has the potential to be an amazing indie hit.
Invalid mission states
After a crash-to-desktop upon jumping through a gate, I restarted the game and found that Station Commanders would only offer this response when I asked about missions:
5.8.14 23:55:57.7575: Important:
Dialog batch:
>> Sorry, I haven't got anything for you now. Besides, you already have a lot of tasks. Complete them first, and then come back - and then maybe, I'll have something for you.
I looked around and saw that faction missions I had previously completed were also "re-opened"; i.e. the relevant NPC had a dialogue option corresponding with the mission's final stage. Putting two and two together, I guessed that this was also the reason I couldn't get new missions from Station Commanders; the server still read them as being in progress, but I had no way to finish them. I've found nothing in the log files regarding the crash itself or anything indicating a corrupted save file.
No sale
Perhaps the biggest issue I've seen is that I cannot properly sell anything when in station except for consumables and trade goods. The interface works properly in that I could select and drag the item to the left (and shift-click), but I get no money from selling equipment or hulls. The item is moved to the station's inventory where it is listed with a cost of 0, but when attempting to move that item back to my own inventory, I'm charged the regular price. This occurs to and from ship and storage inventory. I checked the server log and noticed a runtime error that may relate to this:
6.8.14 00:03:18.8317: Error:
Exception occured while processing command: StationSellItem id=8516
127.0.0.1:61703
Exception Specified cast is not valid.
-------------------------stack-------------------------
at stHYWsbTy2aB0TTaYE7.p4kGHQGze9Tbfn6UJS5.DkDq416jUt(Item , ItemsContainer , UInt32 , UInt32 , Boolean )
at AtomicTorch.SpaceRPG.Server.DataObjects.ItemsContainer.OnItemAltered(Item item, Byte slotId)
at AtomicTorch.SpaceRPG.Server.DataObjects.ItemsContainer.OnItemAdded(Item itm, Byte slotId)
at AtomicTorch.SpaceRPG.Server.DataObjects.ItemsContainer.AddItem(UInt32 slotId, UInt32 itemId, Boolean bRaiseEvents)
at AtomicTorch.SpaceRPG.Server.Modules.InventoryModule.MoveItemFromContainerToContainer(UInt32 itemId, ItemsContainer srcContainer, ItemsContainer destContainer, Byte destSlot, UInt16 quantity, UInt16& movedQuantity)
at AtomicTorch.SpaceRPG.Server.Modules.InventoryModule.MoveItemFromContainerToContainer(UInt32 itemId, UInt32 srcContainerId, UInt32 destContainerId, Byte destSlot, UInt16 quantity, UInt16& movedQuantity)
at LVCY5KGiCAu67XnvLY8.de11fIG5m1YCQXjPZl7.PeoaBgPZA2(CommandSellItem )
at LVCY5KGiCAu67XnvLY8.de11fIG5m1YCQXjPZl7.HandleCommand(BaseCommand )
at MjHgvnGXDP5ElHrJn8M.tdZTYdGJZTvQL368Pvd.BIGCNd4MES(BaseCommand )
Will keep playing and reporting on any other problems I find. I'm honestly surprised the game hasn't picked up a lot more attention; it definitely has the potential to be an amazing indie hit.