Author Topic: Implants  (Read 84 times)


  • Jr. Member
  • **
  • Posts: 66
    • View Profile
« on: April 08, 2021, 08:27:22 am »

I found not not being able to "repair" implants, I can see it being a player versus player balance issue, however, in player versus environment there's no such issue and being able to do so would add more depth to gameplay, in my opinion, by allowing us to have a reason to plan when to remove them and not just let them break, same as weapons and so on that can calculate best percentage and aim to stop using them to then be able to get a near full durability item result out of maintenance skill. If not this maybe an alternative, like new reactor items that break and can get some resources back from broken "parts", same could, maybe, apply to "broken" implants,