Author Topic: Dinocide - Discussion  (Read 11151 times)

Lurler

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 1325
    • View Profile
Dinocide - Discussion
« on: October 15, 2015, 08:58:11 pm »
Dinocide is a classic NES inspired old-school single-player platformer in a prehistoric fantasy world.

The protagonist has to save his love interest who was kidnapped by an evil and mysterious Dinosaur God. You are accompanied by your own tame Dinosaurs, who acts as a mounts, brother in arms and a true friends. With their help, you can jump higher, run faster, swim, fly and do a lot more things that an ordinary primitive man would never be able to do by himself. To reach your goal, you will travel together through the lands inhabited by ancient creatures and unknown dangers.

Features:
  • Dinosaur mounts make you faster, stronger and offer a variety of tactical abilities.
  • Non-linear progression by different routes leads to varied ways to complete your journey.
  • A multitude of different biomes to visit - deserts, jungles, forests, lava caves, oceans, ice plains and more!
  • Weird creatures. Ok, fine, we know about the dinosaurs. But millions of years ago there could be something else we have no idea about. SAS trooper skeletons, for example.
  • Unique time/life mechanic. One bar shared for both the time limit on the level and life of your character.
  • Classic action. Don't think. Don't feel. Just go. React. Kill. Jump. Eat. Ride. Like in the good old times! You are not here to watch a movie!
  • The unmatched fun and drive of an 8-bit era game!

Release date: TBD (Q4, 2015)

Website: http://dinocide.com

Preorder: https://atomictorch.com/Store

Screenshots: http://dinocide.com/Pages/Game-and-media



« Last Edit: October 15, 2015, 09:02:38 pm by Lurler »

kyokei

  • Sr. Member
  • ****
  • Posts: 475
    • View Profile
Re: Dinocide - Discussion
« Reply #1 on: October 15, 2015, 10:13:57 pm »
The new screenshots look very cool! Just pre-ordered also.

Goodluck to you guys with this game!

Lurler

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 1325
    • View Profile
Re: Dinocide - Discussion
« Reply #2 on: October 16, 2015, 07:19:14 pm »
The new screenshots look very cool! Just pre-ordered also.
Goodluck to you guys with this game!
Awesome, thank you! :)
And yeah, we hope this game will be a success as well. We put quite a lot of work into it already and it becomes better and better with each day it is closer to release.

Tchey

  • Full Member
  • ***
  • Posts: 152
    • View Profile
Re: Dinocide - Discussion
« Reply #3 on: November 07, 2015, 03:02:46 pm »
Is the price going to stay 10€ or it's a preorder offer ? If it will be 10€, then why it's less expensive than Void ? New games should be more expensive, shouldn't they ?

Are you seeing Dinocide as a "small game" before you move to a larger project, or is Dinocide "large" ? From what's i've seen it seem not very deep or long, but i may be completly wrong.

Anyway, i like your studio and the way you've developped Void, fully open to community talks, and i'm preordering Dinocide right after i click Post.

Lurler

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 1325
    • View Profile
Re: Dinocide - Discussion
« Reply #4 on: November 08, 2015, 10:38:48 pm »
Is the price going to stay 10€ or it's a preorder offer ?
Technically the price is $10, that is 9.2€ :)
And yes, the price is going to be the same for the release version. We just wanted to give the opportunity to people who want to support us to buy the game a bit earlier.

Are you seeing Dinocide as a "small game" before you move to a larger project, or is Dinocide "large" ? From what's i've seen it seem not very deep or long, but i may be completly wrong.
Yes, you could say it is a "smaller" game. It doesn't say anything about how fun it is, though. Because it is a total blast. I am going to be totally honest with you. When I actually booted the finished demo myself and played a level that another person on the team made - it was awesome. I really felt like it is good old times again and I'm playing NES :)
So for it being "small" - we really wanted to make something like this before we attempt another 2 year+ project and so far it seems that the result is very nice and was definitely worth it!

Anyway, i like your studio and the way you've developped Void, fully open to community talks, and i'm preordering Dinocide right after i click Post.
Thank you for the support! :)
I hope we can continue meeting the community expectations with this and our other future projects!

Lurler

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 1325
    • View Profile
Re: Dinocide - Discussion
« Reply #5 on: November 26, 2015, 10:20:13 pm »
And Dinocide is now greenlit!

Well, we never doubted that we would pass the Greenlight very quickly this time, but we were a bit surprised just how quickly :)

kyokei

  • Sr. Member
  • ****
  • Posts: 475
    • View Profile
Re: Dinocide - Discussion
« Reply #6 on: November 26, 2015, 11:29:28 pm »
Congratulations!! I wish you the best of luck with this game

Lurler

  • AtomicTorch Founder
  • Hero Member
  • *****
  • Posts: 1325
    • View Profile
Re: Dinocide - Discussion
« Reply #7 on: November 27, 2015, 12:09:08 am »
Congratulations!! I wish you the best of luck with this game
Thank you :)

kyokei

  • Sr. Member
  • ****
  • Posts: 475
    • View Profile
Re: Dinocide - Discussion
« Reply #8 on: December 29, 2015, 03:24:43 am »
Happy pre New year for you guys and I wish you the best of luck with Dinocide next year

Silberspeer

  • EX - AtomicTorch Team
  • Jr. Member
  • *****
  • Posts: 94
    • View Profile
Re: Dinocide - Discussion
« Reply #9 on: December 29, 2015, 09:39:37 pm »
Thank you a lot, kyokei! Happy new year to you too! ;D

T.D.O.

  • Newbie
  • *
  • Posts: 3
    • View Profile
Re: Dinocide - Discussion
« Reply #10 on: January 21, 2016, 09:30:14 am »
Whohoo the last few hrs till release so closeeeeeeee haha can hardly wait hehe

Tchey

  • Full Member
  • ***
  • Posts: 152
    • View Profile
Re: Dinocide - Discussion
« Reply #11 on: January 22, 2016, 07:11:50 am »
I didn't play it yet, but /clap for the release.