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Messages - ai_enabled

#1861
FrostyWolf, thanks for reporting. All noted issues were fixed and the new update is coming soon!
#1862
Hello! Thanks for reporting! This issue will be fixed with next release coming on the end of this week (as experimental build). Sorry!
#1863
Bug reports / Re: Launcher shenanigans
July 11, 2014, 12:11:55 AM
kyokei, thanks for reporting. This was bug with website RSS feed - recently we're updated it to fix another issue http://forums.atomictorch.com/index.php?topic=195.0 (http://forums.atomictorch.com/index.php?topic=195.0), but it created a problem with GameLauncher RSS parser which we didn't anticipate.
Updated version of GameLauncher is uploaded now, it will auto-update the next time you launch it.
Regards!
#1864
Creat, thank you very much for reporting! Fix applied!
Regards!
#1865
Thanks for the report! Fixed, and will be in the next release, which is coming soon!
Regards!
#1866
Hello! Thanks for reporting!
To be sure, you can upload any suspected file to the VirusTotal. I've checked it https://www.virustotal.com/en/file/1f13ad7e53e6403a971e89bdb30c2acc0d1f638df69135e15093a1dacfe2f9e4/analysis/1404218032/ as you can see, only two rare antivirus software detects it as trojan, 51 antiviruses reports "ok".
We're using obfuscator (some kind of protector) on .NET/Mono executable files, and noted it have some problems with obfuscation with Mono. It may be fixed with next release. But I'm not sure is it will be detected by your antivirus as trojan anymore.
By the way, you can delete VoidExpanse_Win_v0.8.4c\Server\Mono completely - it's required only if you want to setup the VoidExpanse GameServer under Linux/Mac OS.
Regards!
#1867
Please remove ModsConfig.xml file near game executable file and try again (there are may be conflict with it).
Also try to temporary shutdown firewall/antivirus - by logs it looks like client was unable to establish connection with the singleplayer server (it uses UDP port 12345 on localhost for it). Usually it means that something is blocking this connection.
Regards!
#1868
Bug reports / Re: Launcher shenanigans
June 30, 2014, 12:34:21 AM
mikki, hi! Please, could you upload somewhere (Dropbox maybe) the Logs folder from "C:/Users/<your_name>/AppData/Local/AtomicTorchGameLauncher" folder?
#1869
Game discussion / Re: Before we update
June 20, 2014, 09:29:25 PM
kyokei, we made a big progress with Mac version this week, so Linux version should work as well (native, not Wine). Stay tuned!
#1870
Bug reports / Re: Launcher shenanigans
June 19, 2014, 06:26:11 PM
Thanks for reporting! Currently we're rewriting patching method to make it 100% reliable. Coming soon!
#1871
Help section / Re: Server status port
June 14, 2014, 08:04:18 AM
Hello! Thank you for hosting VoidExpanse server!
We don't have such feature yet, but it's not hard to implement at all.
Is GameQ supports any generic (standardized) server response format?
Regards!
#1872
Bug reports / Re: Launcher shenanigans
June 10, 2014, 04:00:40 AM
Creat, thanks for response!
About auto-updater - glad to hear it works for you! We will implement operations queue in next version, so it will not spam with popups anymore.

About UAC. Thanks for wall of text! At the early development, we're not consider making Launcher at all.  It was fairly easy to just copy game folder with all data/savegames and give it to friend for weekend test - in other words, we like it's 100% portable application. Also, we're playing Minecraft and notice it's store binaries in AppData... so, while implementing Launcher, we decide not to break how it works.

Unity3D engine also imposes some restrictions - for example, it's not possible to tell Unity to not create "output_log" file if you launch executable directly. So, if user want to run game not from the GameLauncher, and game executable located into Program Files, the security access exception occurs and break everything...

BTW, at mine PC, Google Chrome store it's binary at C:\Users\<user_name>\AppData\Local\Google\Chrome\Application ( http://superuser.com/questions/592015/where-is-chrome-exe-in-windows-8 )

I understand it doesn't complain with Microsoft Guidelines. And it's absolutely not too hard to implement it with separated executables and data (but, as I said above, it will broke executing of game binary directly), we're even already have UAC elevation code and UI for this purpose. But from our point of view, how it's implemented now feels just more convenient and reliable... and virus-friendly :-)
We need to reconsider this and make final decision.

Thanks for pointing on problem again!
Regards!
#1873
Bug reports / Re: Launcher shenanigans
June 10, 2014, 01:58:52 AM
Thank you for report!
Our quality control is somewhat "indie" :-)... the issue was just a small mistake in code, not a hang/freeze.
The issue was fixed, new release 0.7.1b published.
What about launcher auto-update? How this feature works for you? Is there any issues with it?
#1874
Bug reports / Re: Launcher shenanigans
June 10, 2014, 12:08:50 AM
Creat, thanks for reporting! An another user also reported that he has problem with patching. We can't say which file can't be patched, just because we patch whole zip-file to a newer version. Currently, patching implemented in somewhat tricky way:
1. download patch from X version to Y.
2. extract distributive of X version and pack it to ZIP without compression.
3. apply patch to these ZIP file (here we got your problem).
4. if patch applied successfully - now we have Y version distributive in ZIP without compression.
5. repack Y version ZIP with better compression (just to save some space).
6. delete X version if it's not required anymore.
So, problem may appear during step #2 - by some reason you get a different ZIP archive and patch can't be applied to it.

The 0.7.0 version of GameLauncher has a bug with repair code. So, you don't have real v0.8.3 :-(. We will release 0.7.1 right now with fix of this issue. Also will see how the new GameLauncher auto-update feature will work for you and other users.

About UAC elevated rights - if I understand you correctly, you want to have all launcher content/game data to be relocated into Program Files directory. But then it will require administrative rights to run the GameLauncher application - otherwise it just can't modify data files now stored at Program Files directory, and games also can't be launched without elevated rights (they're also would like to write something nearby). So that's why we decided to store everything in %appdata% directory. It will not ask for any administrative rights and users can store launcher data somewhere in convenient location like "D:\Games". If you know how to improve it, please share you thoughts. Thanks!
#1875
Bug reports / Re: Launcher shenanigans
June 08, 2014, 09:28:17 PM
AtomicTorch GameLauncher v0.7.0 released! Fixes and auto-update (of GameLauncher itself) feature included!