Hi everybody!
Today I am writing an overview of my experience during the testing process of the A26 version, and may relate to some of the content already in the previous versions.
I am a player who always completes the entire technology tree at every wipe I participate in. Do all the work, manage all resources - that's how I can feel the balance of resources and react quickly to the imbalance of a certain resource.
I. Overview of food.
- I won't go too far into this section, making it easier to prepare food to support players with better results and more enjoyable experiences is a must and shouldn't be overly indecisive.
- Depending on the area the player is building the base , they will have their own reasons to choose the type of food to use. It is not necessary to find a way to create the best food source that I evaluate.
- Most people know that animal hunting provides us with a lot of LPs and food sources, animal products used in crafting, and extremely effective Mulch production. So there is no reason to say my dish needs too much meat or eggs to process
- The complexity of the food that I evaluate will depend on the amount of ingredients from the crops, if required from two crops that need Mulch to craft the seed, it will be too complicated. (Mulch needs a lot for food crops and Tabaco crops)
Group 1: Savory food
includes foods that provide Learning points gain and Skills experience gain (I will call it LP buff) , the duration of this group is very short - Sandwich (Requires 2 crops: wheat and tomato) is always the first choice for hunger and providing LP buff source (buff current effect 20%), The cost of making food is very convenient and easy to implement. Other cuisines are almost unsuitable because of their efficiency and complexity.
Many players have used cheese to get this LP Buff, but cheese is simply a spice of the dish, so the effect it gives is very little, it's just easier to preserve
Group 2: Hearty food
Includes the food that provides speed of work (I will call it SP buff), the buff time of this group is quite long, the processing cost is more complicated (It always requires materials from two crops that need Mulch to create seeds), but the effect it brings is really useful. The top recommendation for this food group is the Mushroom and Meat stew (Require spice and chili crops), which provides up to 60% more buff time and simpler manufacturing costs than other foods. Carbonara food (50% SP buff + 10% LP buff buff) is highly recommended when served with Sanwich but it requires both cheese and Weath from crops, and eggs are harder to find than meat. so I would choose the Mushroom and Meat stew.
PS/ There is a problem that arises here with this food group. This food does not support for lvl 20 woodcuting when using Steel Ax. It takes 6 maneuvers to chop any tree, and 5 maneuvers when using Streng Boost, whether or not you use this group food.
Group 3: Healthy food
I did not mention because of the low effectiveness, I don't have much need with it!
Group 4: Alcohol
Which is probably the item most players only try to know, it only serves for PVP, but the drawback it brings too large in this situation is limited movement speed. It is similar to Supper Heavy armor, can only be used in PVE with Hoverboard, use it in PVP as a suicide action.
Group 5: canned food
- Food groups can be preserved freshness indefinitely
In recent versions have updated this food group. It hardly supports anything other than wasting resources to produce with the enormous LP required to learn it. The only reason I learned it was so I could make Energy Drink
PS/ My personal opinion for food groups 4 and 5 is that it is not searchable in ruins (or any where), players can only craft or buy from other players, which is the only reason to learn them. You need to use them to complete items in the collection list. (There's a dish in T3 cooking that requires the use of canned beans to make it. Please change accordingly)
Today I am writing an overview of my experience during the testing process of the A26 version, and may relate to some of the content already in the previous versions.
I am a player who always completes the entire technology tree at every wipe I participate in. Do all the work, manage all resources - that's how I can feel the balance of resources and react quickly to the imbalance of a certain resource.
I. Overview of food.
- I won't go too far into this section, making it easier to prepare food to support players with better results and more enjoyable experiences is a must and shouldn't be overly indecisive.
- Depending on the area the player is building the base , they will have their own reasons to choose the type of food to use. It is not necessary to find a way to create the best food source that I evaluate.
- Most people know that animal hunting provides us with a lot of LPs and food sources, animal products used in crafting, and extremely effective Mulch production. So there is no reason to say my dish needs too much meat or eggs to process
- The complexity of the food that I evaluate will depend on the amount of ingredients from the crops, if required from two crops that need Mulch to craft the seed, it will be too complicated. (Mulch needs a lot for food crops and Tabaco crops)
Group 1: Savory food
includes foods that provide Learning points gain and Skills experience gain (I will call it LP buff) , the duration of this group is very short - Sandwich (Requires 2 crops: wheat and tomato) is always the first choice for hunger and providing LP buff source (buff current effect 20%), The cost of making food is very convenient and easy to implement. Other cuisines are almost unsuitable because of their efficiency and complexity.
Many players have used cheese to get this LP Buff, but cheese is simply a spice of the dish, so the effect it gives is very little, it's just easier to preserve
Group 2: Hearty food
Includes the food that provides speed of work (I will call it SP buff), the buff time of this group is quite long, the processing cost is more complicated (It always requires materials from two crops that need Mulch to create seeds), but the effect it brings is really useful. The top recommendation for this food group is the Mushroom and Meat stew (Require spice and chili crops), which provides up to 60% more buff time and simpler manufacturing costs than other foods. Carbonara food (50% SP buff + 10% LP buff buff) is highly recommended when served with Sanwich but it requires both cheese and Weath from crops, and eggs are harder to find than meat. so I would choose the Mushroom and Meat stew.
PS/ There is a problem that arises here with this food group. This food does not support for lvl 20 woodcuting when using Steel Ax. It takes 6 maneuvers to chop any tree, and 5 maneuvers when using Streng Boost, whether or not you use this group food.
Group 3: Healthy food
I did not mention because of the low effectiveness, I don't have much need with it!
Group 4: Alcohol
Which is probably the item most players only try to know, it only serves for PVP, but the drawback it brings too large in this situation is limited movement speed. It is similar to Supper Heavy armor, can only be used in PVE with Hoverboard, use it in PVP as a suicide action.
Group 5: canned food
- Food groups can be preserved freshness indefinitely
In recent versions have updated this food group. It hardly supports anything other than wasting resources to produce with the enormous LP required to learn it. The only reason I learned it was so I could make Energy Drink
PS/ My personal opinion for food groups 4 and 5 is that it is not searchable in ruins (or any where), players can only craft or buy from other players, which is the only reason to learn them. You need to use them to complete items in the collection list. (There's a dish in T3 cooking that requires the use of canned beans to make it. Please change accordingly)