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VoidExpanse => Mods => Topic started by: FlessenGreendart on August 28, 2014, 01:25:38 PM

Title: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on August 28, 2014, 01:25:38 PM
Depreciated - Use this mod insted - http://forums.atomictorch.com/index.php?topic=628.0

Title: YT-1300 Light Freighter (Millenium Falcon)

Image:
(http://static-1.nexusmods.com/15/mods/612/images/2-1-1411415443.jpg)(http://static-1.nexusmods.com/15/mods/612/images/2-2-1411415443.jpg)
(http://static-1.nexusmods.com/15/mods/612/images/2-3-1411415443.jpg)

Author:
Flessen

Download:
http://www.nexusmods.com/voidexpanse/mods/2/?
https://www.dropbox.com/sh/2grhs8w0wks5vxu/AAA8vMNkdTTFzaZVJkM7-gHfa?dl=0

Updated to 1.1.0!
(see post)

Description:

Adds the Corellian Engineering Corporations YT-1300 Light Freighter (Millennium Falcon) from Star Wars to the game.

That's three hulls, a radar dish, and a quad laser turret.

Pirates may also spawn in this hull.

With Expanded Traders, this mod will also have traders spawn in the YT-1300 hull
http://www.nexusmods.com/voidexpanse/mods/4/?



Detailed Description:

This mod actually adds a couple of things to the game:


The YT-1300 hull

The YT-1300 is first and foremost a freighter, with a fairly high cargo capacity. It's a hardy ship, with two 360 degree tier 2 energy turrets, and a slow moving energy slot intended for the radar attachment (see below). The high cargo capacity and armour rating comes at a cost of maneuverability.

Stats:

Structure Value: 4300
Armor Value: 6
Cargo Capacity: 600
Maneuverability: -40%

There is a Millennium Falcon variant with beefed stats and a missile slot, as well as a variant with a clone wars era paint job (no stat change).


The Radar dish attatchment (takes up an energy weapon slot)

Technically a Tier 1 Energy weapon, this device acts to compliment the existing radar array, increasing its range, targiting speed and targiting range. The cost is the fact that it takes up an energy weapon slot. This can be used an any hull that has an energy weapon slot.

Stats:

Radar Range: +15
Radar Targeting Range: +10
Radar Targeting Speed: +50
Energy Consumption: 1


Quad Laser Turret

Adds what is basically an updated version of the plasma cannon, firing Star Wars style energy bolts.


(Optional) Millenium Falcon themed avatar items

Adds avatar items to the game, so when you create your caracter, you are able to re-create
Han Solo, Lando Calarissian, or even Chewbacca.
Please note that this will also affect NPCs, and they may have these face-parts (or even be a Wookie!)


Breaching The Core compatible version:

There is an alternate file which has been re-balanced for Breaching the Core

Changes:

Hull & weapon stats re-balanced to match BTC values
Han solo class now spawns in a unique civillian variant of the YT-1300 with unique turret
Radar dish has a hull requirement "Use Radar Dish"
Icons changed to match BTC set
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Lurler on August 28, 2014, 08:39:45 PM
Ha, it was bound to happen sooner or later! :)
Big respect. It looks great!
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on August 29, 2014, 03:09:37 AM
Thanks!

As I said, that was just me adjusting to new software. Expect something more original next!
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on August 29, 2014, 03:53:44 AM
I do have to say that looks incredible.  Well played, sir. :)

Any interests in taking on project requests, perchance?  I've tried to make some stuff, but... Blender and I, we're still not really on speaking terms right now.  It doesn't seem to want to help me with making the UV layer work correctly, so everything I try to produce comes out black as night and won't hold a texture. :|

PS, now I see why you were asking the questions about the radar dish object. ;)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on August 29, 2014, 06:00:35 AM
Thank you very much   ;D

That radar continues to be a conundrum! Although it looks funny putting a laser turret there!

I'd be more than happy to take on any requests, just let me know what you would like, description, images, whatever, and I'll take it from there  :)

Blender's a very wild beast to tame after using Max, but once you get your head around the differences, things to fall in to place, and you end up thinking "oh, that makes much more sense... why did you make it so complicated, max?"
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on August 29, 2014, 06:39:56 AM
Ah, that'd be the issue; I don't have any real experience in modeling that is what you might call... recent.  And by that I mean before firing up Blender a few weeks ago, the last time I did any of it I was back in high school working with AutoCAD 10, I want to say, and the very first iteration of 3DS. :)

As to request, the big one I'd love to do is some custom models for guns.  For starters, just making the scale slightly larger on the medium and large turrets, and possibly further modifying them after that.  For the start of it I figured it'd be super-easy, just load in the .obj file, increase the scale and reexport.. and that's when I ran into the issue with the UV layer. :|  But tweaking the textures after by hand, that I can always do.

BTW, I can't figure out if I mentioned this in the other thread, but I did figure out a solution to the laser problem; it's a little something that I'm doing in BTC, and a way around the 3-weapon-types restriction after a fact.  The major issue is that you have to in some way modify the other weapons/hulls to pull it off, because the only way to mount ONLY the radar there is by differentiating it from other weapons in a class.  If we assume you want it as an energy hardpoint, you'd want to set up two new attributes: mount_energy and mount_radar_dish.  Actual energy weapons would require the mount_energy attribute to be 1 or greater, the radar dish would be mount_radar_dish.  Then you just go back and mod the hulls; the Falcon would have mount_radar_dish=1 but nothing else, any hulls with energy guns on them would have mount_energy=1 but just that.  And voila, an energy hardpoint you set on your Falcon can now only mount the dish but no guns, and other craft can mount guns but no dish.

It's quite a lot of work, but I'm using it to set up a difference between missile weapons and carrier drones in my own mod.  The saving grace is that once you establish the system you can have unlimited iterations of it; there'd be nothing stopping you from setting up a third effect, say mount_gizmo, and using that and an energy hardpoint to restrict an entirely different piece of flair or a gizmo to a different hull.  All it does is limit the weapons it can have (in the previous example the Falcon would need ballistic or missile for any other hardpoints; if you wanted it to have laser cannons then keep energy weapons as-is and make the radar a ballistic or missile mount).

If you'd like I can let you know when the system is fully done in BTC and you can look at the .xmls I used (since I can be bad at explaining), or alternately, if you want, I can stick your Falcon (or anything else) into the mod and see if I can pull it off.  Full credit will naturally be given for anything used, naturally, just like any requests I make.  I just offer the latter because as mentioned, I have a system partially in place and tested for it already; might be a breeze to pull off.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on August 29, 2014, 02:10:55 PM
I never got to touch anything like that at high school! :'(
It wasn't until I hit uni that I got experience with modelling, and it's mainly 3DSMax that I used, but that software doesn't come cheap... hence Blender.

I can see why you'd want custom turrets, especially with your hybrid range (which I am really looking forward to trying), as the current selection of models is limited for the scope of your mod.
I've already got some fun ideas for turret types, which I'll throw some drafts together shortly, and run by you.

As it stands at the moment, with the hulls I plan to be adding as mods, I would like to have as little impact as possible, so that if someone were to use one of my hulls, and at the same time use any kind of overhaul mod for example, they could without any risk of conflict. So to edit all the data files of the existing hulls and weapons would go against that.

What might be worth considering though, is for each of my hulls to be released in two iterations:
1) A standalone mod, where the user can choose between placing an energy weapon or "utility" (such as radar dish, shield array, solar panels) which I can give a large enough boost to justify the tradeoff.

2) A BTC compatible version of the hull, where the stats and requirements are adjusted to match your existing framework, thus allowing such limitations.

I wouldn't mind taking a look at your xmls, and seeing exactly how it plays out, especially if you're up for the above suggestion, and you are, of course, welcome to put any hulls I make into your core mod, and it would be nice to see if your method works  :)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on August 29, 2014, 03:23:27 PM
Right, changing up too much is definitely the downside.  Alongside that, changing up all the various weapons and the like has the unfortunate downside of making the mod stand-alone instead of modular, which is a bit of a bummer.

As to your idea for the release of hulls, sounds perfect to me, man.  Having them as self-contained packages helps out the main game a lot more than having them stuffed into a mod and gives people some flexibility in terms of making the game exactly the way they want.    I actually was gonna do BTC the same way 'til I realized there was no way I'd be able to try some of the tricky stuff I wanted while keeping it modular. :)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on August 29, 2014, 04:19:00 PM
That's the beauty of it though, there is no problem with an overhaul if it adds a significant amount to the gameplay.
BTC allows a sub level of modularity, where a modder can add new types of hybrid weapons, or as in my case, a whole new use for the weapon slot system.

A good example of this is the Skyrim mod SkyRe, which overhauls pretty much everything, and other modders have taken advantage of this.

On another note, I've re-scaled the vanilla turrets, but I have had to be careful with it, because the base of the turret is a fixed location, as well as the firing point, meaning if I make it too big, either the turret will clip through the hull, or the beam/projectile won't fire out the barrel.
I'm just going to compile and test, make sure it is usable, then I'll upload it.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on August 30, 2014, 06:31:20 AM
Cool!

And here is a gift for you while you work on things:
https://www.dropbox.com/s/46q2znbycijzxw4/btc100HSE.zip?dl=0

HSE, by the way, stands for Han Solo Edition.  The dish is now set as a missile weapon, just for sake of easy (my missile group is the group that is currently split), but... proof of concept complete. :)

It's not in shops, though, as I didn't have a chance to balance it to BTC values.  Only way to get one is to roll a Han Solo character.  Tossed two large pulse on there to show off the visual effects I managed with them, as well... and it's kinda hilarious to see the effect they have on your energy.  With civilian kit on the ship just recharging the two lasers takes more power than the PP can output; your cap will slowly drop even if you're sitting still and not healing shield.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on August 31, 2014, 08:18:58 AM
Haha! The description for Han is brilliant!

Glad to see it works so well.
As a question, in the future, do you plan to make the same restrictions for the other weapon types?
Just a thought, because I may end up adding missiles to the Falcon, basically having two variations of the YT-1300 - the standard model, and the Falcon, with more hardpoints and higher stats, but at a much higher cost (and maybe a more advanced requirement).

The pulses look brilliant, but imagine having to manage that level of power!

I've scaled the turrets as much as possible, and I've added a couple of new turret models; a slightly modified version of the standard energy turret, but with a extended barrel, and I've also created a turret that I've labeled a "Gauss Cannon" although that's just what it reminded me of, feel free to re-purpose it. It's almost the length of the civilian shuttle.
For the sake of in-game testing, I've given them civilian weapon stats, so they'll appear in any station.

**Edit**
Just added another mesh, dubbed railgun.
*******

Another thing I've noticed, is that with the larger weapons the origin point of the weapons is set to inside them, so you'll get things like muzzle flash happening in the center of the turret. If you can figure out how to adjust that, it could be handy. I'll be looking into it too.

Here's the link:
https://www.dropbox.com/sh/zyumi5dcq8j825t/AAD22oFJr8N90X7MSPqIs5A1a?dl=0

On an unrelated note, I've also been designing a new hull, a much smaller one man fighter, it'll have a high manouverability and speed, but very low hull durability and no cargo at all. Thoughts?
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on August 31, 2014, 02:59:33 PM
I had considered putting in the restrictions on others just to allow for more flexibility in terms of 'special' equipment, but it's always a fine line when it comes to creating specialty stuff versus allowing creativity and flexible loadouts.  The main reason I separated the fighter bays originally is that those ships have long lock times and range bonuses that make it harder to lock on stuff, but once you -get- a lock you can maintain it way out of visual range with good radar... which seemed to be something fighters ought to be able to do, but would be a little OP for missiles. :)

I can add in options for energy and ballistics, though, if people have requests I agree with.  Or maybe I'll just designate type 4 as the 'special' type, since mines are never going to be as varied for my mod as other weapons.

Also, I should have considered that with the Falcon.  You even have canon at your back in that regard, considering the Falcon had a concussion rack in the nose from Endor on. :D
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 01, 2014, 07:32:51 AM
I can see why it made most sense to limit the missiles, and nothing else. For the most part it really isn't necessary.
Although, you may be right with the mine types, they are the least used weapon type, I feel.

I was even thinking about adding the blasters on the mandibles, but that would make the ship seriously overpowered, and on top of that, if you go past 5 weapon slots, the UI can't handle it.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 01, 2014, 08:02:59 AM
Nice looking model!)
Have you thought about making Normandy SR1/2?) May be even some "Space Legennds" mod with Enterprise and other famos ships?
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 01, 2014, 10:41:48 AM
Thanks  ;D

I have been thinking of throwing in a few tributes amongst my (upcoming) original works.
The problem with things like the Enterprise & the SR2 is scaling.
Looking online, the Normandy SR2 is approx 170m in length, and to compare, the Falcon is 34m long. The Enterprise comes up a whooping 289m.

They'd either have to be scaled down to humourous proportions, or they'd be too big to dock in the stations.

Or maybe I've completely misjudged the scale of the game...

As an afterthought, a fun way to put that little reference in  the game would be to have them floating in the background as space debris, like the satellites and space station ruins.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on September 01, 2014, 12:58:11 PM
Quote from: FlessenGreendart on September 01, 2014, 07:32:51 AM
I can see why it made most sense to limit the missiles, and nothing else. For the most part it really isn't necessary.
Although, you may be right with the mine types, they are the least used weapon type, I feel.

I was even thinking about adding the blasters on the mandibles, but that would make the ship seriously overpowered, and on top of that, if you go past 5 weapon slots, the UI can't handle it.

At least for now they are, certainly, just for the basic limitations on them.  Though I did think of an amusing use for them; in another thread we were talking about wanting a Space Flamethrower, and it might be hilarious to make a weapon for vanilla that uses the mine slot and essentially turns the ship into the VE version of the Thraddash Torch from Star Control 2.  Starts ejecting fire out the back toward anything following it while accelerating it forward.

For my own general-use mine weapons, though, eventually I'm looking to shift them over to the consumables slot as I slowly prep stuff for multiplayer.  The end goal for my MP is to really start stressing roles and functions of ships;  I like the notion of device slots being used for all sorts of utility based on the hull they are attached to, from engineering ships getting remote repair/shield/energize abilities, combat ships getting some sort of active defense or the EMP discussed elsewhere (and probably at least a self-heal, especially on larger ships), and dedicated miners/haulers continuing to sport equipment in line with that.  Using consumables as 'mines' also should allow for some easy maneuvering toward making 'smart mines' like deployable turrets and the like.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 03, 2014, 04:49:51 AM
Ha, good for both getaways and ramming the opponent!
I'd love to see that in action.

Putting mines in a consumable slot would really make you have to think about it :) I like that that, it means that there is much more versatility in what each ship can do, but also restricting it. I look forward to seeing what you plan to do with it.

Quote from: FlessenGreendart on September 01, 2014, 10:41:48 AM
Or maybe I've completely misjudged the scale of the game...
You know, the more I think about it, the more I think I have misjudged the scale. I looks like the Falcon might need to be smaller...

Also, I think some of the existing ships might need rescaling, as a lot of the frigates are similar in size to the cruisers.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on September 03, 2014, 05:51:08 AM
Maybe it's the geek in me, but I always figured the heavier hulls were more a factor of mass more than size, which I know the game does represent.  I mean if you compare naval hulls, most of the size difference between say a corvette and a frigate was dedicated to extra crew and stores, and very little (relatively) taken up by additional superstructure to mount heavier weapons or armor.  Since all the ships in VE are single-pilots, makes sense that larger ships aren't all that much larger, just more dense. :)

Of course, that comparison does fall apart when you consider that modern cruisers are actually fairly light, as they are designed more for standoff engagements than they are for going toe-to-toe. :)  And I actually wouldn't mind seeing more of a differentiation in the ship hull sizes here just by dint of the fact that it relates directly to dodging shots and having a smaller footprint.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 03, 2014, 06:11:43 AM
I see your point, but surely there'd be an obvious difference in size as well as mass. But then again, I can't argue your claim.

The cruisers are obviously bulkier, and heavier when it comes to manoeuvring, but it would be nice to see little darts flying around these huge monster ships.

Either way, it does still mean that adding in these massive ships like Enterprise and the Normandy is a bit out of the games scope.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 03, 2014, 02:34:03 PM
About ships sizes.
Small:
(http://img.chaos-online.ru/images/2014/09/04/fl6N9si5P.th.jpg) (http://img.chaos-online.ru/rNH)

Medium:
(http://img.chaos-online.ru/images/2014/09/04/nOtz4gyaQ.th.jpg) (http://img.chaos-online.ru/rNY)

Large:
(http://img.chaos-online.ru/images/2014/09/04/R7tLhe5.th.jpg) (http://img.chaos-online.ru/rNc)

Huge:
(http://img.chaos-online.ru/images/2014/09/04/Wg21X3s.th.jpg) (http://img.chaos-online.ru/rNk)

Normandy SR2 have double size of SR1(60-100 m in length) wich makes it even shorter than USN Nimitz ;)
upd. I was wrong. SR1 - 155m, SR2 - 216m. Still Normandy shorter than Nimitz ;)

We need to summon dev's here to hear(read) their opinion about VE scale.

UPD. Almost forgot:
(http://img.chaos-online.ru/images/2014/09/04/prDwfB9n.th.jpg) (http://img.chaos-online.ru/rNx)
More with Farscape and other here:
http://fc07.deviantart.net/fs71/f/2013/269/a/b/size_comparison___science_fiction_spaceships_by_dirkloechel-d6lfgdf.jpg

UPD2. Found some new(for me) compilations:
Halo:
(http://img.chaos-online.ru/images/2014/09/04/m3YVslI.th.jpg) (http://img.chaos-online.ru/rNy)

ME:
(http://img.chaos-online.ru/images/2014/09/04/SQZN3.th.jpg) (http://img.chaos-online.ru/rN3)

(http://img.chaos-online.ru/images/2014/09/04/KfA5sOY8.th.jpg) (http://img.chaos-online.ru/rN4)

(http://img.chaos-online.ru/images/2014/09/04/oVRd.th.jpg) (http://img.chaos-online.ru/rNE)

(http://img.chaos-online.ru/images/2014/09/04/nOiFtHyL.th.jpg) (http://img.chaos-online.ru/rNm)

And this one I can't attach here because it is really huge: http://euderion.deviantart.com/art/Ultimate-Mass-Effect-Starship-Size-Comparison-479620685 And there you can find more interesting compilations.

UPD3. Homeworld
(http://img.chaos-online.ru/images/2014/09/05/6zrNi0U.th.gif) (http://img.chaos-online.ru/rfF)

(http://img.chaos-online.ru/images/2014/09/05/0lxHm.th.gif) (http://img.chaos-online.ru/rfL)

And some video:
https://www.youtube.com/watch?v=qG3stLXpZ2w

UPD4. Star Craft
It is really huge so just link(highly recomendet to download full sized version):
http://xiaorobear.deviantart.com/art/Starcraft-to-Scale-Capital-Ships-415847575

UPD5.
Some useful links:
http://scifijaz.com/huge/10m.htm
http://www.merzo.net/10mpp.htm
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 03, 2014, 03:13:44 PM
Damn, you've done your homework!

Y'see I always pictured the Banshee to be somewhere between the Tel'tak Shuttle and the Falcon, which would put most of the ships around that range. But of course, nothing stops me adding new decal, or even stations. Not sure about how the game would handle additional stations, though.

On a side note, the Slave I is bigger than I thought.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 03, 2014, 04:23:56 PM
Small update: Fixed a small texture error, also added optional file for avatars. will update forum post later, but check out the nexus page if you want to download it.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on September 03, 2014, 09:51:11 PM
Actually, I don't think much is outside the scale of the game when it comes to aftermarket modding. :)

Just take a look at the size of the Pirate Derelicts with four large guns on them.  Those things are like 5x the size of a Hammer hull in overall footprint.  The only major limitation seems to be that as scale gets to be -too- large, you start to run out of real estate on the screen given the limited ability to zoom outward.  If the zoom level is able to be adjusted (a question I've wanted to ask the devs with the introduction of carrier-style vessels) then the sky might be the limit, provided it can still fit into the dock of a base.  And the current docking mouths seem like they could accomodate about 1.5x the width of the Hammer or a bit more.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 04, 2014, 12:06:09 AM
QuoteDamn, you've done your homework!

Just some internet surfing, but thx ;)

I made some update to that post with Halo and ME universes.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 04, 2014, 02:12:13 AM
Well I suppose there's nothing stopping me throwing together a quick Constitution Class  starship, and seeing how the scale plays out. As long as it's able to dock, and it fits on the screen, then I'll put it forward.


Quote from: Samui on September 04, 2014, 12:06:09 AM
I made some update to that post with Halo and ME universes.

That post'd be a good point of reference for my future builds. I'll definitely be going there whenever I add something  :D
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Lurler on September 04, 2014, 02:36:58 AM
Oh. These are some fine pictures :)

Quote from: FlessenGreendart on September 03, 2014, 03:13:44 PM
Y'see I always pictured the Banshee to be somewhere between the Tel'tak Shuttle and the Falcon.
That is more or less correct. But a bit bigger I think. I'd say around 20-25 meters.
But the game, of course, doesn't follow scale very strictly, otherwise we'd make all next class of the ships quite bigger than the previous one. But it is a deliberate decision.

PS - I love the StarGate :) Top1 Sci-Fi universe, excluding the actual SG:U, of course. Now that I think about it. We really need a discussion about different Sci-Fi universes.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 04, 2014, 03:56:32 AM
Thanks, that's a great help for scaling!
I'll adjust the Falcon accordingly, and make sure my future models conform.
It's also good to know that the scaling isn't strict, gives me some more leeway with larger models!

I am also a huge Stargate fan! I might end up making some Goa'uld ships. Or better yet, imagine the aliens flying around in Wraith darts!
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on September 04, 2014, 04:03:20 AM
Picturing a giant floating pyramid in space now... :)

Some of the Asgard ships would look damned cool, though!

And so far as favored sci-fi universes go, a few of the ships on that list kinda make me want to replace the initial starting shuttle with a player spawning in Farscape One. :P
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 04, 2014, 04:19:40 AM
Hmmm... maybe not the motherships  ;D

Moya would be fun to make, but I wouldn't take her into battle! At least Farscape One was modified to have weapons.

Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Hammish on September 04, 2014, 04:35:19 AM
BOOM WORMHOLE WEAPON.

And, of course, the trigger sound for it would have to be a soundclip of 'mama Crichton's baby boy, makin' wormholes... '
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 04, 2014, 05:44:40 AM
DRD consumables... or even DRD mines!

Seriously, though, Talon could be a valid addition.. Crais'd be proud.

I've just been told that my Han Solo avatar looks like Liam Neeson...So Qui-Gon Solo it is.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Lurler on September 05, 2014, 12:22:55 AM
Quote from: FlessenGreendart on September 04, 2014, 03:56:32 AM
I am also a huge Stargate fan! I might end up making some Goa'uld ships. Or better yet, imagine the aliens flying around in Wraith darts!
Haha! That would be the best mod for sure.
Especially if it adds all of the major ships from SG.
Always wanted to pilot a Death Glider or Ha'tak.

Quote from: Hammish on September 04, 2014, 04:03:20 AM
Some of the Asgard ships would look damned cool, though!
Yup, they have pretty cool designs as well.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 05, 2014, 01:55:45 AM
I'd be just as happy in the human ships too, like the F-302 and the Prometheus.
I think this going to be added to my list of must-do's!
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 05, 2014, 01:01:49 PM
Added to post some update with Homeworld universe. There is really good video on topic.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 05, 2014, 02:04:36 PM
I really like the look of some of those Homeworld ships, especially the Vaygar scout/fighter/bombers
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 07, 2014, 11:47:53 AM
Ok, Using the scaling chart provided by Samui, I've thrown together a quick model of the USS Enterprise (constitution class) to scale with my Falcon model, and the results are hilarious:
(https://www.dropbox.com/s/81ar9db4eblbseb/VoidExpanse_Screenshot_2014-Sep-07_19-13-39.jpg?dl=1)
(https://www.dropbox.com/s/y1riznipuixo941/VoidExpanse_Screenshot_2014-Sep-07_19-13-43.jpg?dl=1)
(https://www.dropbox.com/s/np218psqw317pr0/VoidExpanse_Screenshot_2014-Sep-07_19-14-00.jpg?dl=1)
(https://www.dropbox.com/s/ep9rycxgri5utqq/VoidExpanse_Screenshot_2014-Sep-07_19-14-01.jpg?dl=1)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 07, 2014, 01:37:20 PM
OMG, dat docking!!! ;)

Otherwise nice looking model.
May be you don't need to be so precise with "real" scales?)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 07, 2014, 03:08:34 PM
Yeah, that was more proof of concept than anything serious.

Here it is scaled down to something more useable:
(https://www.dropbox.com/s/mpqkcud832pvmi8/VoidExpanse_Screenshot_2014-Sep-07_20-06-23.jpg?dl=1)
(https://www.dropbox.com/s/mc1g1ilomt96qg8/VoidExpanse_Screenshot_2014-Sep-07_20-07-27.jpg?dl=1)

I also love having it set as background debris:

(https://www.dropbox.com/s/9ga4dhiuu8bw60y/VoidExpanse_Screenshot_2014-Sep-07_20-11-21.jpg?dl=1)
(https://www.dropbox.com/s/n3slkq57hjdfl1v/VoidExpanse_Screenshot_2014-Sep-07_20-11-31.jpg?dl=1)

I think it looks good like that. The texture needs work, but that way, scale is kept, and it's a homage of sorts.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 08, 2014, 12:54:13 PM
You can add 2 versions: as a background "mysterious ancient alien ship" and as small scalled replica "maden by ancient technology wich obtained by studying an ancient alien ship." =)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 08, 2014, 01:56:58 PM
I'm actually already doing that  :)

Keep your eyes peeled, I plan to be releasing it fairly soon!
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 09, 2014, 04:12:46 PM
Ok, I've got the scaling down, and I've pretty much prepped the ship:
(https://www.dropbox.com/s/cg86nzf3g8lners/VoidExpanse_Screenshot_2014-Sep-09_23-32-59.jpg?dl=1)(https://www.dropbox.com/s/q3cq7g9at0ffhht/VoidExpanse_Screenshot_2014-Sep-09_23-33-06.jpg?dl=1)

(https://www.dropbox.com/s/ii3mcadq00afxh2/VoidExpanse_Screenshot_2014-Sep-09_23-33-41.jpg?dl=1)

I'm not entirely happy with how the models turned out... I'm missing a few basic design elements, and it doesn't have much detailing, as I originally made that model as a test.
I plan to rebuild it, but which version of the enterprise would you guys like to see? Classic, or 2009 remake (or a different one)?
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Lurler on September 09, 2014, 07:04:32 PM
I would say 2009 version makes at least some sense compared to older ones that are just ridiculously impractical :)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 12, 2014, 05:56:35 AM
Added new post update with Star Craft universe.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 12, 2014, 07:51:10 AM
Awesome! Keep 'em coming! :)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Samui on September 13, 2014, 05:36:08 AM
Quote from: FlessenGreendart on September 12, 2014, 07:51:10 AM
Awesome! Keep 'em coming! :)
Aye Aye, Captain!

Added widest complilation with more universes(Farscape and even Wall-E ;D) and some useful links.
I'll try to find more specialized compilations for better orientation in ships universes.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 13, 2014, 08:18:19 AM
From what I can see, a lot of these would make good space stations. Hopefully they can be added to the current list of them, expanding the variety of stations that you find in game...3

I wonder how Space stations are generated in the world.
From what I can tell, at least the faction stations are pre-determined, as well as the starting station.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 14, 2014, 04:00:34 PM
Ok, sneak preview of the upcoming Enterprise:
(https://www.dropbox.com/s/d5a4intx10si4tr/Enterprise.png?dl=1)

As you can see, I've got the mesh and texture down, just need to implement it in game, so expect to see it here this time tomorrow!
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on September 22, 2014, 01:13:20 PM
Big Update to 1.1.0!

With Expanded Traders, this mod will have traders spawn in the YT-1300 hull
http://forums.atomictorch.com/index.php?topic=336.0
http://www.nexusmods.com/voidexpanse/mods/4/?

- Completely re-textured the Falcon hull
- Re-balanced stats
- Replaced the Falcon hull with three sub hulls:
YT-1300 Stock model hull
Modified Millennium Falcon hull
YT-1300 Clone Wars era variant hull (no stat change)
- Custom engine sound
- Added Quad laser turret
- fixed the issue where the radar would create an energy weapon impact effect when fired.
- Pirates & traders have a chance to spawn in a YT-1300 hull
- Released a Breaching The Core compatible version:
Hull & weapon stats re-balanced to match BTC values
Han solo class now spawns in a unique civillian variant of the YT-1300 with unique turret
Radar dish has a hull requirement "Use Radar Dish"
Icons changed to match BTC set
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on October 03, 2014, 03:54:29 PM
Small Update to 1.1.1 for the none BTC version:
Updated to fix the file structure issue that arises when using 0.10.3 of VE.
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Stormdrake on April 03, 2015, 03:39:12 AM
Could you maybe add Serenity as a cargo vessel? she is possible my fave ship of all time
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on April 04, 2015, 07:03:33 AM
I've had a couple of requests for this now. I do plan to do it soon ;)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: Stormdrake on April 04, 2015, 08:32:10 AM
that will be so cool, it will be the ONLY ship i ever fly :)
Title: Re: YT-1300 Light Freighter (Millenium Falcon)
Post by: FlessenGreendart on April 07, 2015, 11:38:18 AM
This file is now depreciated in favour of YT-Series Hulls - http://forums.atomictorch.com/index.php?topic=628.0