AtomicTorch Studio Forums

CryoFall => Mods => Topic started by: Djekke on October 06, 2018, 04:34:55 PM

Title: [Client] CNEI
Post by: Djekke on October 06, 2018, 04:34:55 PM
CNEI. CryoFall NEI.

All items, buildings and creatures with info, recipes and usages.

How to use: New HUD button in top-right corner for CNEI menu. (Default key is '?')
Details window opens by clicking any icon in CNEI menu, or pressing 'I' while the mouse cursor over it.
(Works with inventory and default recipe window)
In details window you can go deeper and look for info about recipes ingredients and results. Details menu keeps history when you go deeper, so if you want to go to previous item info use 'Backspace' button.
All keybindings configurable in game options.

Screenshots:
(https://i.imgur.com/gICJvmo.png) (https://i.imgur.com/e1xJ51o.png) (https://i.imgur.com/6uzV3jV.png) (https://i.imgur.com/YXHigVP.png) (https://i.imgur.com/Xh2k22A.png) (https://i.imgur.com/y2y7trm.png) (https://i.imgur.com/t9oagpi.png) (https://i.imgur.com/hLWQRwm.png) (https://i.imgur.com/kw7WAAy.png) (https://i.imgur.com/TZRg1SO.png)


Mod type: Client-side mod.

Admin edit:
Download patched version compatible R33 Update: here (https://drive.google.com/file/d/1613aNuAYFkDqLISB8O1xLqlk7WFhJN0z/view?usp=sharing) (thanks to @Mars)

Supported game version: 1.30.6.8
Download: here (https://github.com/Djekke/CNEI/releases/download/v0.4.13/CNEI.mpk)

Bug tracker: here (https://github.com/Djekke/CNEI/issues)

GitHub link: https://github.com/Djekke/CNEI (https://github.com/Djekke/CNEI)

Changelog:
0.4.13 (26.05.2021)
Fix style reference.
0.4.12 (19.01.2021)
Fix Fishing calculator.
0.4.11 (19.01.2021)
Fix A29 incompatibility. (Fishing calculator still broken)
0.4.10 (03.10.2020)
Fix A28 incompatibility.
0.4.9 (04.08.2020)
Fix crash related with fishing recipes.
Add UpdateChecker via rss.
0.4.8 (22.07.2020)
Fix fishing calculator don't show chances in non-english languages.
0.4.7 (22.07.2020)
Add recipe for status effects acquisition by consumables.
Add ProtoStatusEffect to default view preset.
0.4.6 (21.07.2020)
Fix equipment defence percentage rounding.
Fix search filter not resetting on disconnect.
Rework fishing recipe.
Rework CreativePanel. Add ToolsPanel.
Add fishing calculator.
0.4.5 (16.07.2020)
Fix crash related to loaded mod version from saved settings on client side.
Add default item tooltip to CNEI item control.
Add fishing recipes.
0.4.4 (16.07.2020)
Fix A27 incompatibility.
Fix styles.
Add new A27 related information. (fishing, drones)
Remove hardcoded information. (food and medical status effects)
0.4.3 (23.04.2020)
Fix A26 incompatibility.
Fix styles.
Add new A26 related information.
Change main hotkey from 'N' to '?'.
0.4.2 (31.01.2020)
Fix A25 incompatibility.
Fix A25 food and medicine information.
0.4.1 (25.11.2019)
Fix A24 incompatibility.
Add information about vehicles.
New client settings storage system (will reset all you saved settings related to this mod).
0.4.0 (26.08.2019)
Internal refactor of recipe types.
Add different UI for all existed recipe types.
Add ComboBox to recipe and usage view.
Add new recipe type (seed -> plant)
Add new recipe type (ammo usage)
New style for details window (tabs instead of expanders)
0.3.11 (11.08.2019)
Internal code rework.
0.3.10 (24.07.2019)
Fix A23 incompatibility.
Add some electricity information.
Add fridge information.
0.3.9 (16.05.2019)
Fix A22 incompatibility.
Add some information about wells, extractors and other manufacturer structures.
Add forum and github links to information window.
0.3.8 (10.04.2019)
Fix creative panel commands.
Add item slot count information for crates and fridges.
Add information window with hotkey description.
0.3.7 (03.04.2019)
  Fix details window header size.
  Proper procedural generation for mob icon.
0.3.6 (09.03.2019)
  Add "Back" button to details window.
  Fix 0.19.1 incompatibility.
0.3.5 (31.01.2019)
  Defense stats shows as percent.
  Timespan now with standard formatting.
  Mob information exp and lp rework.
  Add hud button dynamically. Core mod files are not overridden.
  Fix 0.18.3 incompatibility.
0.3.4 (28.01.2019)
  Add mob information and icon preview.
0.3.3 (23.01.2019)
  Fix A18 compatibility issue.
0.3.2 (09.11.2018)
  Fix 0.17.3.3 compatibility issue.
0.3.1 (09.11.2018)
  Fix 0.17.3.1 compatibility issue.
0.3.0 (07.11.2018)
  Add various templates with information.
  Save settings between launches.
  You can select default view preset in settings. (fancy treeview with entity types)
  Various fixes for compatibility with A17.
0.2.1 (08.10.2018)
  Add creative mode button to creative panel.
  When in creative mode - click on items\mobs icons to spawn them. (If holding Ctrl - spawn stack of items)
0.2.0 (07.10.2018)
  Release for public.


How to install mod:
File "ModsConfig.xml" looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
</mods>

Add following line to enable this mod.
<mod>cnei</mod>
Result file looks like this:
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>cnei</mod>
</mods>


Save changes. Close file. Run game client.
Enjoy.
Title: Re: CNEI
Post by: Xargt on October 06, 2018, 05:21:19 PM
This is the beauty! Magnificent!!!

I was looking for this! I need this!

Thank you, Sir Djekke.
Title: Re: CNEI
Post by: Lurler on October 07, 2018, 09:43:37 PM
I think this will be the most popular and used mod for CryoFall!
Thank you, this is really great :)
Title: Re: CNEI
Post by: Djekke on November 07, 2018, 02:41:51 PM
New version 0.3.0 (Please pay attention when adding mod line in "ModsConfig.xml")
Compatible with the latest version.

If you found any bugs related to this mod or have any suggestion feel free to create new issues here (https://github.com/Djekke/CNEI/issues).
Enjoy.
Title: Re: CNEI
Post by: Djekke on January 23, 2019, 06:54:49 AM
Mod updated for A18 now.
If you found some problems or have any suggestions regarding this mod - feel free to create issue on bug tracker (https://github.com/Djekke/CNEI/issues) or write it here.
Enjoy!
Title: Re: CNEI
Post by: ai_enabled on May 16, 2019, 11:09:15 AM
Thanks for updating for A22!
Title: Re: CNEI
Post by: leein on June 25, 2019, 07:32:50 AM
How to install and enable him?
Title: Re: CNEI
Post by: Djekke on August 11, 2019, 07:57:05 AM
Mod is updated and ready for upcoming A23. Enjoy!
Title: Re: CNEI
Post by: a1019926994 on January 04, 2020, 07:03:52 PM
I think I need automatic watering
Title: Re: CNEI
Post by: Djekke on January 31, 2020, 05:35:16 AM
Mod is updated and ready for A25. Enjoy!
Title: Re: CNEI
Post by: QuantumVortexX on January 31, 2020, 11:56:39 AM
Thanks for the CNEI update! You are my hero! Kudos!!!
Title: Re: [Client] CNEI
Post by: Mars on July 01, 2020, 08:26:18 PM
It needs some minor changes for A27.
Title: Re: [Client] CNEI
Post by: ai_enabled on July 17, 2020, 04:19:38 AM
I see that it was updated to A27 simultaneously with the update release.
Thank you very much for the continuous support of all your mods, Djekke!

Regards!
Title: Re: [Client] CNEI
Post by: MGS on July 17, 2020, 04:43:42 AM
Awesome. I didnt realise. Cheers !
Title: Re: [Client] CNEI
Post by: Djekke on July 20, 2020, 04:24:36 PM
New release: 0.4.6 (21.07.2020)

New feature: Fishing calculator

(https://i.imgur.com/kw7WAAy.png)

Changelog:
Fix equipment defence percentage rounding.
Fix search filter not resetting on disconnect.
Rework fishing recipe.
Rework CreativePanel. Add ToolsPanel.
Add fishing calculator.
Title: Re: [Client] CNEI
Post by: Djekke on July 21, 2020, 06:47:39 PM
New release: 0.4.7 (22.07.2020)

New feature: Add recipe for status effects acquisition by consumables.

(https://i.imgur.com/TZRg1SO.png)

Changelog:
Add recipe for status effects acquisition by consumables.
Add ProtoStatusEffect to default view preset.
Title: Re: [Client] CNEI
Post by: Djekke on August 04, 2020, 06:10:34 AM
New release: 0.4.9 (04.08.2020)

Changelog:
Fix crash related with fishing recipes.
Add UpdateChecker via rss.
Title: Re: [Client] CNEI
Post by: betocorp on August 11, 2020, 10:27:01 AM
<improvement>
I was looking into files and noticed that robots have armor value that isnt displayed in CNEI
Title: Re: [Client] CNEI
Post by: Djekke on October 03, 2020, 07:48:51 AM
New release: 0.4.10 (03.10.2020)

Changelog:
Fix A28 incompatibility.
Title: Re: [Client] CNEI
Post by: X_ALINA_X on October 10, 2020, 10:30:00 AM
在中国上架游戏 缺没有中文论坛 我这样只认得单词 不能完全看懂句子的 可怎么办 哈哈哈哈
Title: Re: [Client] CNEI
Post by: ai_enabled on October 10, 2020, 03:45:42 PM
Quote from: X_ALINA_X on October 10, 2020, 10:30:00 AM
在中国上架游戏 缺没有中文论坛 我这样只认得单词 不能完全看懂句子的 可怎么办 哈哈哈哈
Hello! As far as we know the game has an active Chinese community but we don't know the links. Just search for the game name in Weibo and Baidu and you will find some forums!
Enjoy the game!
Title: Re: [Client] CNEI
Post by: Djekke on January 19, 2021, 06:20:11 AM
New release: 0.4.11 (19.01.2021)

Changelog:
Fix A29 incompatibility. (Fishing calculator still broken)
Title: Re: [Client] CNEI
Post by: Djekke on January 19, 2021, 06:53:14 AM
New release: 0.4.12 (19.01.2021)

Changelog:
Fix Fishing calculator.
Title: Re: [Client] CNEI
Post by: Mars on September 12, 2021, 07:33:19 PM
Crashing in R31.
VehicleRepairRecipeViewModel.cs LN43

RepairAmount = vehicle.RepairStagesCount == 0 ? 0 : 100 / vehicle.RepairStagesCount;
Title: Re: [Client] CNEI
Post by: ironhair on October 09, 2021, 07:18:22 AM
Looking forward to having this in the new update :)
Title: Re: [Client] CNEI
Post by: shuimuer on October 16, 2021, 01:43:17 AM
什么时候更新
Title: Re: [Client] CNEI
Post by: Mars on October 20, 2021, 07:48:20 AM
This is what I use, until the new version...
https://drive.google.com/file/d/1oxEXLN7JnhIGqDlJ2GuN_weZfNhaYkDd/view?usp=sharing
Title: Re: [Client] CNEI
Post by: adamkad1 on October 20, 2021, 01:44:22 PM
Quote from: Mars on October 20, 2021, 07:48:20 AM
This is what I use, until the new version...
https://drive.google.com/file/d/1oxEXLN7JnhIGqDlJ2GuN_weZfNhaYkDd/view?usp=sharing
Your game doesn't piss itself with that?
Title: Re: [Client] CNEI
Post by: ironhair on October 21, 2021, 06:11:09 PM
Looks fine to me. Game started fine for me + CNEI opened.
Will check tmrw and see how it works in regular use.
Title: Re: [Client] CNEI
Post by: ai_enabled on October 22, 2021, 04:28:04 AM
Thank you, @Mars! I've edited the first post to include the link on this patched version.
Title: Re: [Client] CNEI
Post by: adamkad1 on October 23, 2021, 02:14:41 PM
Well i downloaded the thing from mars link, at some point game randomly entered loading screen (from in middle of the game) and kinda got stuck there, and after reopening the game, it kicked me to menu every time I wanted to play something
Title: Re: [Client] CNEI
Post by: Mars on October 27, 2021, 10:25:48 AM
Quote from: adamkad1 on October 23, 2021, 02:14:41 PM
Well i downloaded the thing from mars link, at some point game randomly entered loading screen (from in middle of the game) and kinda got stuck there, and after reopening the game, it kicked me to menu every time I wanted to play something

It is the file I have in my folder, not sure why it wouldn't work for you, I made the file again, try it.
Title: Re: [Client] CNEI
Post by: Dicade on November 17, 2021, 10:29:33 AM
hello i can not run the mod.i am doing everything that is shown in tutorial but nothing when i look at the log file it says that no mods detected
Title: Re: [Client] CNEI
Post by: ai_enabled on November 17, 2021, 10:32:10 AM
@Dicade, check the log file again, does "Mods catalog initialized. Available files" line contains the CNEI mod listed there? If no, please ensure that you've placed "CNEI.mpk" in "Documents\AtomicTorchStudio\CryoFall\Mods" (ensure that the file name spelling is correct).
Title: Re: [Client] CNEI
Post by: Dicade on November 17, 2021, 10:39:29 AM
@ai_enabled
this is file path:C:\Users\kindo\Documents\AtomicTorchStudio\CryoFall\Mods
but it says this:
Mods catalog info (known mods locations):
Mods config file path: "C:\Users\kindo\Documents\AtomicTorchStudio\CryoFall\ModsConfig.xml"
Core folder: "D:\Steam\steamapps\common\CryoFall\Core"
Mods folder (primary): "D:\Steam\steamapps\common\CryoFall\Mods"
Mods folder (secondary): "C:\Users\kindo\Documents\AtomicTorchStudio\CryoFall\Mods"
15.11.21 19:04:50.517 [IMP] Mods catalog initialized. Available files:
core_1.0.0
15.11.21 19:04:51.112 [IMP] Virtual file system initialized successfully:
Core mod: Core (D:\Steam\steamapps\common\CryoFall\Core\Core.cpk)
Mods list:
   --no mods--
Title: Re: [Client] CNEI
Post by: ai_enabled on November 17, 2021, 10:43:14 AM
@Dicade, ok, for some odd reason the game cannot see anything in "C:\Users\kindo\Documents\AtomicTorchStudio\CryoFall\Mods"
I would suggest trying with some other client mods to see if you can make them work. For example, try this one https://forums.atomictorch.com/index.php?topic=1871.0
Title: Re: [Client] CNEI
Post by: Dicade on November 17, 2021, 10:49:00 AM
@ai_enabled,nothing,it's not working with this mod eather
Title: Re: [Client] CNEI
Post by: ai_enabled on November 17, 2021, 10:50:52 AM
@Dicade, perhaps the game has no access to this folder for some reason (though apparently it has no problem writing log files to a neighbor folder).
As an alternative, the game can read mod files placed in this folder (according to the log):
D:\Steam\steamapps\common\CryoFall\Mods
Try placing the mods here and see if the "Mods catalog initialized. Available files" line is followed by the mod names now.
Title: Re: [Client] CNEI
Post by: Dicade on November 17, 2021, 10:55:24 AM
@ai_enabled,sorry for this much trouble but there is no mods folder in D:\Steam\steamapps\common\CryoFall\Mods so i just need to create it?
Title: Re: [Client] CNEI
Post by: ai_enabled on November 17, 2021, 10:57:00 AM
@Dicade, yes, you need to create this folder in this case.
Title: Re: [Client] CNEI
Post by: Mars on December 31, 2021, 03:12:02 AM
So I asked Djekke if I could work on it since he is not coming back yet.

R32 version 0.5.0
https://drive.google.com/file/d/1613aNuAYFkDqLISB8O1xLqlk7WFhJN0z/view?usp=sharing

Changed the way icons are loading - ai_enabled request, look if it's fine :)
Moved all skins to a right panel like crafting station

There is a null issue in ViewModelCraftingSkinSelectionControl.RefreshSkinsList, but it is working anyway, if you find anything else, let me know.
Title: Re: [Client] CNEI
Post by: wangshi on January 17, 2022, 06:01:18 AM
Dear developer, the game version has been updated to R32. Does this mod need to be updated to use? Because I now use the latest version of mod without any effect, there is no UI in the game, and the shortcut key can't be opened。
Title: Re: [Client] CNEI
Post by: ai_enabled on January 17, 2022, 05:34:25 PM
@wangshi, the latest version is compatible with R32 Update.
Please download it here: https://drive.google.com/file/d/1613aNuAYFkDqLISB8O1xLqlk7WFhJN0z/view?usp=sharing
Ensure that you've edited the ModsConfig.xml file to add this mod.
It should work fine.

Please note that official PvP servers will not allow using any mods (any modifications are disabled automatically when connecting to them, the game is using its secure core only).

Regards!
Title: Re: [Client] CNEI
Post by: wangshi on January 17, 2022, 07:45:26 PM
Thank you very much, the version you posted can be used normally. The version on GitHub that I used before is not compatible. I have been using your MOD all the time. It is very easy to use. Thank you again! ! !
Title: Re: [Client] CNEI
Post by: ai_enabled on January 17, 2022, 08:01:20 PM
I'm glad it works now. Please note that I'm not the maker of this modΓÇöit was made by Djekke initially and lately it's maintained by Mars24ΓÇöthe version you have just downloaded contains numerous changes to make it compatible with R32 Update as well as bring some improvements.
Enjoy the game!