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Topics - gaara

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1
Ideas and suggestions / tyrant boss loot
« on: February 01, 2021, 07:12:27 am »
hello
new boss fight is nice, but loot  rather not ( i think 1 kill for achievement and never again for me)

my suggestion to change loot:
lithium and organs to make red oil ( change from only green) good for pvp players
remove iron and green powder
add a lot of natural rubber
and hearts( tyrant hearts but longer buff)

bye
ps  1815h for now ;]


2
Bug reports / no enterance
« on: December 21, 2020, 04:30:47 am »
yo
974;1040
857;1037

a29 12:30 21.12

3
Bug reports / behamoth arty ammo reload bug
« on: September 27, 2020, 02:11:47 am »
hello
issue:
when we fight queen and shots 30 arty shells it says "out of ammo" instead reload ( 3-4 times happen, same for 1 friend)

4
Game discussion / what happened with coal
« on: August 06, 2020, 12:49:35 am »
euro pve 1

why its decrased amount from nodes?
10-11 to now 6-7

??????

5
Bug reports / micro lags , graphics shakes
« on: July 28, 2020, 06:04:49 am »
hello
3-4 days  i have some micro lags ( 1-2 sec graphics shakes like  losing some frames)(it shows 32 ping and stable 60 fps) i ask and some peoples have same issue.

file integrity checked
game reinstalled
drivers update

6
1) drone mastery skill = - durability loss... on level 20 +1 drone
2) a 27 picture lie .... drones can't gather pragmium ;]
3) energy 2.0 for 1 player/ 3 land claims = -10% energy from generators

a) 2 or more steam generators = 80% game gathering wood and coal . and still need more advanced generators for base to work
b) 1 fuel generator =      15 ep/sec - 10% = 13.5 ep/sec (for optimal work 1 generator need 1 oil pump, 1 rafinery, 1 oil cracking plant)
    1 oil pump =              -2 ep/sec
    1 rafinery =               -4 ep/sec
    1 oil cracking plant =  -5 ep/sec
total for 1 generator =   -11 ep/sec
energy left for base = 2.5 ep/sec ... rest base need +/- 50 ep/ sec ... so we need a lot of  generators(+ bonus buildings) +a lot of canisters , or many additional solar panels

in my opinion
1) fuel generator should have more power/sec or less fuel consumption
2 ) oil cracking plant and -5 ep/sec.... it is much slower then manually in a 26 ( but more comfortably ) we can build more but it will be +5 ep/sec for one
it should be 3-4 time faster or less ep/sec

for now only option is to make additional 3-4 solar panels x 4 panels(15 pragmium for 1) so 240 pragmium in 5-6 day cycles

best regards ;]



7
Ideas and suggestions / farming tier 4 idea
« on: July 11, 2020, 06:20:33 am »
farming tier 4 = rubber trees, banana trees, durian trees... maybe berry bushes ( not oil ), pineapples

8
Ideas and suggestions / fishing and pizza
« on: July 11, 2020, 12:52:43 am »
1 pizza... god why pineapple , it's heresy.... ;]

now seriously
2 fishing ... after +/-  100 fish in a row, my eyes are burning .. staring at that tiny bait... some bigger is needed ( icon , alert , bigger bait ) or maybe my eyes are old ;/


9
hello all
1 drones - i love this little dudes( nice effectiveness/ cost/ durability  balance )
2 pragnium hatchet - its not fun now . rework it it to super drone ;]
3 oil cracking plant - finally don't need 50 gold bars and 1000 water bottles  ( i need something like that for making acids )
4 fuel hoverboard  is fine ( 3 times i back on my feet to base )
5 economy: i suggest to remove coins (both type) and all trades( face to face and trade stations) should use gold nuggets ( i think it better fit to game more natural

6 energy weapon:
a )first i ask is this final dmg of all weapon or its boosted for tests  ? if second option - better test weapon like they should to be
b ) some test
object :  desert lizard ( i like testing on them )

plasma rifle...4 fires to kill....x150 ep==600 energy cost
plasma pistol.6 fires to kill....x100 ep==600 energy cost
laser pistol....26 fires to kill..x20 ep===520 energy cost
laser rifle......13 fires to kill..x100 ep==1300 energy cost

all energy weapons are similar in resource cost , plasma pistol and rifle are bad at range ( chance to loose some projectile and loose dmg ), laser rifle have best range and slow effect, but it have to expensive fire cost

for me still laser pistol is the best option( a 26 laser rifle rules in pve)
plasma weapons are still worse option no use for me ( instead of plasma weapons make  auto targeting laser drone, it will be nice to kite enemy when drone will fly and shot it  ;]  )

p.s sorry for my english
p.s 2.. 1174 game time ;]

10
Ideas and suggestions / 27 fiber, lore, desert entrance, crossbow
« on: July 08, 2020, 03:37:55 pm »
fibers:
its a little to low fibers in early game

lore:
i love this game . but i wana know: why we are here, what for, where from are ruins , e.t.c

desert entrance
a little more path from forest to desert pls (5 now)

crossbow is still crap

11
Bug reports / Solar panels decay
« on: May 27, 2020, 02:46:48 pm »
hello.
don't know is this bug , but i notice that solar panel craft from 3 broken is breaking faster than normal one
example( i check this 3 time rounds from  100% to 0%):
now i get 3 panels 21% and 1 (recycled) got 14%



12
Game discussion / 1010h
« on: May 18, 2020, 03:26:41 am »
heya all
my first game with over 1000h ;]
and still fun, and wait for more


13
Ideas and suggestions / crosshair , new generator, more input/outputs
« on: February 12, 2020, 07:52:08 am »
hello again
1. make option in menu to change crosshair/pointer color
2.add some more space in generator, water pump, lithium extractor, oil extractor
3.maybe new 'pragmium reactor core' fueled generator?
4. blank and salt ammo still crap..
5.plasma pistol and plasma rifle  to expensive (High-Tech Components)   to low effectiveness
6.solar generator.... why solar panels decoy so fast ?.. for me its useless

Regards.
( cryofall = 724h) ;]

14
Game discussion / plasma pistol and stacks
« on: December 12, 2019, 01:28:38 am »
plasma pistol should cost only 1 "High-Tech Components" (now it's pointless to use pistol if plasma rifle cost 5)
stacks :NaCl, S, KNO   -  should be 250 ( they are not heavier than coal or iron )

15
Game discussion / spare points
« on: November 23, 2019, 01:34:44 am »
hello
when we have all tech, we still gain points. i think good idea is to allow to spent this point to rise skills ( cybernetics , energy weapon ...)

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