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CryoFall => Mods => Topic started by: Mars on March 10, 2021, 09:13:27 PM

Title: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on March 10, 2021, 09:13:27 PM
Hardcore desert - Pragmium king

Thanks to Druffzilla, Salvick, J422, Cosiek and Melody for art, code and ideas.

Thanks to ai_enabled, always available to your questions.  This Net5 code is awesome to learn new syntax.


Known bugs:
Won't work with FishingHook mod.
When an item stacks inside a hotbar bag, you won't see item notification on the right of the screen
Drops will stack inside bags (like fruits from a tree, if a stack is not full or your inventory is full), but items won't (if you pick a fruit from the ground)

Mod type: Client-Server mod.

Latest version: 1.69.0

Download latest version for R33: 1.69.0 changes (https://github.com/mars-x24/HardcoreDesert/releases/1.69.0)  MPK (https://github.com/mars-x24/HardcoreDesert/releases/download/1.69.0/HardcoreDesert.mpk) <-----

If you want R33 map, make sure you don't have any Duality mod installed.

GitHub: https://github.com/mars-x24/HardcoreDesert

How to install mod:
Copy HardcoreDesert.mpk in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall\Mods"
Change file "ModsConfig.xml" in "C:\Users\[user]\Documents\AtomicTorchStudio\CryoFall"

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>HardcoreDesert</mod>
</mods>


Duality map with HardcoreDesert zones: MPK (https://github.com/mars-x24/HardcoreDesert/releases/download/1.68.0/HardcoreDesertDuality.mpk) <-----
Add it under HardcoreDesert in "ModsConfig.xml" file, you must start a new game
<mod>HardcoreDesert</mod>
<mod>HardcoreDesertDuality</mod>

New features :

New snow biome by Cosiek

Events :
Mutant Migration - Base raids : Enraged mobs attacking your land claim, consider upgrading your land claim only when necessary and build walls, you can be raided offline.  5 waves of mobs, if your land claim is level 3 to 5, there are enraged pragmium bears spawning, get ready or don't kill the mobs. SHIELD is a good option.

Mutant migration event circle bound to player (You can't see event circles on other land claims)

Spaceship crash site with Crimson Elite NPC - NPC by Salvick, spaceship art by druffzilla and Salvick

Mutant Crawlers Infestation by Salvick

Random Meteors in meteorite drop event
Meteorites can drop on beach, moutains, meadows etc.
SMG NPC on Space debris - NPC by Salvick
PsiGrove always drops pragmium

Mobs :
Pragmium king, Desert Princess, Angry pangolin, Cold bear, Pragmium bear, Large pragmium bear
Added Frozen pangolin and Psi floater

All mobs spawn with a random level 1 to 5.  Level 5 wolf has x5 HP and x5 Loot.
Some mob attack and retreat AI (adds some challenge!)
Zones for mob level restrictions - if you want to make a map, the zone names are ZoneMobLevel 1 to 5.  (I use level 5 on the border around the King)

Vehicles :
Crusher (Behemoth with less armor, but more speed and cargo, axe and pickaxe tool hardpoint) - art by druffzilla

Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)
Backup weapon on Mechs (Rate VehicleBackupWeaponEnabled)

Resources :
Giant pragmium source

Items :
Vehicle remote control (Teleport any of your vehicle near you) - art by druffzilla
Bags to store food items (Must be in the hotbar, alt-click to open)
Backpacks (Device to increase your inventory slots) -  art by druffzilla
Portable freezer (Basicly a bag with his own power source slot) - art by druffzilla
Herbal medicine - art by druffzilla
Enraged pragmium heart
Logistic robots
Double bait fishing rod
Pragmium fishing rod and baits (Lava fishing)
Hunter's steel tools
Enriched items

Medical cool down to 3 seconds in pve
Jelly Bush mod (corn recipes, butter, jelly fruit recipes) - druffzilla and Salvick

Weapons :
Steppen Hunter, default and Marauder skin - druffzilla
Vanguard T5 Energy weapons - Salvick/J422/Mars
Steel sword - Melody
Katana - Image by Melody

Piercing Energy Canon, Rapier and Steel sword
Don't recall drones when switching to a weapon

Structures :
Wall projector
Large freezer
Refrigerated trading stations
Huge grounded crate
Ender crate - All ender crates have the same inventory container, so you can access the same items from different bases
T5 Teleport and items (king teleport structure, place it on your map, it will create a new teleport after king's death)
World gasoline and seeds trading stations (place it on your map)

Waterfall on the king island - waterfall by druffzilla

Turrets in pve
You can have land claim storage in pve
SHIELD / Raid block in pve
PvE soil/distance requirement for oil and lithium extraction like in PvP
Escape stage 4 needs more item

Quests :
25 new quests like boss remains, new mobs, bags, collect more resources.


Screenshot:
(https://i.imgur.com/LQNQdoU.jpg) (https://cdn.discordapp.com/attachments/493118617534332929/819647129520963605/Capture.JPG)

(https://i.imgur.com/AsxJ6KO.jpg) (https://i.imgur.com/94XG003.png)

(https://i.imgur.com/I2XDqIE.png) (https://i.imgur.com/EVaegfk.png)


Available settings
AchievementsModdedServerEnabled : Achievement enabled in a modded server. Default to disabled like vanilla game.
ConstructionOverlayAlwaysVisible : Determines if you see the construction overlay when building or relocating structures, default to true like vanilla game
MigrationMutantAttackNumber: Number of base under attack for mutant migration event, default 3
MigrationMutantAttackNumberLocalServer: Number of base under attack for mutant migration event, default 1
MigrationMutantDurationWithoutDelay: Mutant migration duration in minutes without the 5 minutes delay, default 15
MigrationMutantWaveCount: Number of waves for mutant migration event, default 5
MigrationMutantMobCount: Number of mobs for each claims, default 1,4,8,13,20
MigrationMutantMobMaxLevelPerWave: Max level of mobs for each wave, default 1,2,3,4,5
ServerGlobalStorageItemsSlotsCapacity: How many global storage slots are allowed per base. The value should be within 0-128 range, default 64
WreckedHoverboardChance: A chance to get wrecked hoverboard in garbage pile (1 / RateValue ;  Default 30 ; Set 0 for none)
VehicleBackupWeaponEnabled : You can deactivate backup weapon on mech
RateGasolineCanisterTradePrice : Price for gasoline in ObjectTradingStationLargeGasoline
RateSeedTradePrice : Price for seeds in ObjectTradingStationLargeSeed
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on March 17, 2021, 10:25:08 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.3
Added Angry Pangolin
Added Pragmium King
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on March 22, 2021, 11:29:16 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.4
Added Mob levels (random 1 to 5)
Added Giant prag source
Added Cold Bear

Started a Modded Server with it.
Hardcore America (North) PvE
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on March 31, 2021, 07:22:05 AM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.6
Added Prag bear (images by druffzilla)
Added Vehicle remote control
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 01, 2021, 10:53:25 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.7
Added new quests
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 06, 2021, 10:03:18 AM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.8
Added bags and backpacks (backpack images by druffzilla)
Added new quests
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Khaos on April 07, 2021, 08:19:07 PM
just wondering how the small bag for food and medicine works?
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 08, 2021, 08:33:58 PM
Here

https://www.youtube.com/watch?v=Sh3bRuz7H5c

Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.9
Added pistol and musket reskin (images by druffzilla)
Added new gun : Steppen Hunter (images by druffzilla)
Added bag icons
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Khaos on April 09, 2021, 04:56:32 AM
Thank-you. Great job on the mod!
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 10, 2021, 09:56:33 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.10
Added refrigerated trading station
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 14, 2021, 11:03:28 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
0.1.11
Added portable freezer
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 15, 2021, 07:08:06 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.12
Forgot to add the portable freezer technode :)
Github
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Khaos on April 16, 2021, 11:39:04 AM
I am using your mod on my server  (Forsaken Isle).. So far I am having no problems, Thank-you.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 19, 2021, 07:52:04 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.13
A30.6.2 compatiblity
Can't put storage item in fridge.
You can now remove the backpack when there is a bag in the character inventory.
Fixed the storage interface when it is inside another chest.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on May 22, 2021, 11:27:14 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.16
Powerbank durability was dropping to fast in portable fridge
Keinite and pragmium backpack rename
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on May 31, 2021, 05:48:56 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

0.1.18
Added Mech Crusher
You can sell backpack in refrigerated trading station

0.1.17
Enabled vehicle remote on pvp server
More Princess
Giant prag source in the barren
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on June 21, 2021, 07:41:12 AM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.21
Fixed Mutant Migration mobs despawn when there is an offline player

0.1.20
Turrets in pve
Event Mutant Migration
PsiGrove always drops prag
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on June 25, 2021, 05:41:57 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.23
Updated Jelly Bush recipes and items

0.1.22
v1.30.7.3 compatibility
druffzilla#8949, Salvick#3333 Jelly Bush mod (corn recipes, butter, jelly fruit recipes)         
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on June 30, 2021, 08:24:42 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.25
Added land claim storage and SHIELD

0.1.24
Land claim and turret can be destroyed by enraged mob             
New vehicle remote control image by Druffzilla and Salvick
Enraged mobs won't attack themself

Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on July 01, 2021, 12:39:45 PM
fixed a bug in 1.25.0
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on July 03, 2021, 11:12:56 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
0.1.26
Medical cool down to 3 seconds in pve
Added max level of minion based on the parent mob (Boss or Princess)
Added zone for mob level restrictions (if you want to make a map ZoneMobLevel1 to 5)
                   
Mutant migration :
First attempt for waves
One attack location on local server
Event set to each 1.0-1.5 hour
Added large pragmium bear on last wave if claim T3+
Added your land claim as a goal target for the mobs
Fixed heavy turret damage on enraged mob
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on July 05, 2021, 01:13:41 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.27
You need a free slot to remove the backpack (problem with shift-click if inventory is full)

Mutant migration :
Increased circle size for the event, mobs are not all spawning
Spawn the boss first on last waves
Added pragmium bear in last waves
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on July 06, 2021, 12:40:01 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.28
Fixed a problem when loading inventory with extra slots
Added herbal medicine
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on July 26, 2021, 08:57:12 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.29
Pragmium sensor should now works with Giant Pragmium Source
Added some mob AI
Added MigrantMutantConstants :
         "MigrationMutantDurationWithoutDelay", defaultValue: 15, "Mutant migration duration in minutes without the 5 minutes delay."
         "MigrationMutantWaveCount", defaultValue: 5, "Number of waves for mutant migration event."
         "MigrationMutantMobCount", defaultValue: "1,4,8,13,20", "Number of mobs for each claims (T1 to T5)."
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on July 28, 2021, 08:16:05 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.30
Mutant migration:
Fixed a bug with mutant migration waves after clearing first wave
Added destruction timeout on land claim
Added raid block
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 06, 2021, 01:31:45 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.32
Fixed a bug in path finding, thanks J422
Added Mutant Crawlers Infestation by Salvick
Added new quests for mutant migration event

0.1.31
Don't consider mobs in path finding
Fixed moving mobs when they are too far away
PvE soil/distance requirement for oil and lithium extraction like in PvP
Princess will spawn only remains on death, no prag spire
Added some random time for mobs spawn in Mutant migration
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 09, 2021, 06:30:12 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.33
Reduced number of mutant crawlers
Changes to reduce lag with Mutant migration.
Added a setting to change the number of base under attack "MigrationMutantAttackNumber".
Despawn mutant crawlers after 1 hour if not despawned correctly.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 13, 2021, 08:40:40 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.34
Mobs will try to follow you on slopes
Mutant migration:
Mob won't attack a land claim with destruction timer
Mob spawn is now an async function
New setting "MigrationMutantMobMaxLevelPerWave", default "1,2,3,4,5", set "5,5,5,5,5" for no restriction on levels
Boss will be max level for the wave
Try to not spawn mobs behind cliff
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 16, 2021, 12:09:08 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.35
Don't recall drones based on height
Follow target distance limit on path finding.
Mob won't target a spectator
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 23, 2021, 09:06:19 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.37
Bag must be equipped in hotbar
Added max number of items in bags
Fixed crawler won't spawn in land claims
Meteorites can drop on beach, moutains, meadows etc.
Added Vanguard weapons
Mutant migration event circle bound to player

0.1.36
Don't recall drones when switching to a weapon
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 29, 2021, 10:29:18 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.38
Fix for portable freezer not working
Added huge grounded crate
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on September 01, 2021, 10:05:35 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:
0.1.39
Added Mass Driver (Shared crate between bases)
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on September 13, 2021, 12:25:38 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

Testing experimental

0.1.42
Added Enraged pragmium heart
Changed escape stage 4

0.1.41
R31.3.1 support

0.1.40
R31 support
Increased Vanguard weapon damage a bit
Renamed Mass Driver to Ender Crate until I work on the UI and images
Retreat AI
Less calculation in Enraged AI
SMG NPC on Space debris
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on September 22, 2021, 07:58:47 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

0.1.46
A bit less loot in the crash event
No boss in Mutant Migration event for T1-2 land claims
Boss in Mutant Migration will have a random level, not always maxed

0.1.45
R31.6.1 support
Using the map from Cryofall R31.6.1, added my Pragmium King and Giant Prag zones.
Added waterfall near the King

0.1.44
R31.5.2 support
Spaceship crash event
Random Meteors in meteorite drop event

0.1.43
R31.3.3 support
Piercing Energy Canon and Rapier
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on October 10, 2021, 07:45:24 PM
Quote from: Mars on March 10, 2021, 09:13:27 PM
Change log:

0.1.47
Added Crimson Elite NPC to spaceship crash site
Spaceship will destroy when the event ends
You can loot the spaceship
Fixed max level for mobs in Mutant migration
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on October 13, 2021, 02:00:26 PM
Quote
0.1.48
Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on October 14, 2021, 06:19:56 PM
Quote from: Mars on October 13, 2021, 02:00:26 PM
0.1.49
Vechicles won't go in garage if the owner doesn't have the assembly bay unlocked
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on October 15, 2021, 09:13:27 AM
Quote from: Mars on October 14, 2021, 06:19:56 PM
0.1.50
Added a way to disable the construction overlay with ConstructionOverlayAlwaysVisible set to 0. You can still see it when holding ALT
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on October 16, 2021, 08:27:59 PM
Quote from: Mars on October 15, 2021, 09:13:27 AM
0.1.52
R31.7.2 support
Mutant migration : Enraged mobs won't despawn before the event ends
Need to finish T2 before kill enraged pragmium bear quest
Timer to destroy spaceship in case it didn't despawn

0.1.51
New setting AchievementsModdedServerEnabled
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: adamkad1 on October 24, 2021, 11:48:04 AM
Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Cosiek on October 24, 2021, 09:54:59 PM
Quote from: adamkad1 on October 24, 2021, 11:48:04 AM
Seems to be incompatible with Cosiek's crossbow mod, when I tried to load the game with them both, it told me it couldn't load and unloaded the mods

This file not responding
Scripts/Items/Weapons/Base/WeaponFireTracePresets.cs
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Melody on October 25, 2021, 04:38:49 AM
Quote from: adamkad1 on October 24, 2021, 11:48:04 AM
Seems to be incompatible with Cosiek's crossbow mod

Hi. You can open the file ...\Mods\Crossbow.mpk\Scripts\Items\Weapons\Base\WeaponFireTracePresets.cs, scroll down to the end of file, then paste the code after drawHitSparksAsLight: true);

Don't remove these symbols! -->  } }

public static readonly WeaponFireTracePreset StunPlasma
            = new(traceTexturePath: "FX/WeaponTraces/TraceStunPlasma",
                  hitSparksPreset: WeaponHitSparksPresets.Plasma,
                  traceSpeed: 15,
                  traceSpriteWidthPixels: 162,
                  traceStartScaleSpeedExponent: 0.5,
                  traceStartOffsetPixels: -13,
                  useScreenBlending: false,
                  drawHitSparksAsLight: true);


(https://img-host.ru/2Lro8_p.png) (https://img-host.ru/2Lro8.png)
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on October 29, 2021, 12:46:04 AM
Quote from: Mars on October 16, 2021, 08:27:59 PM

1.54.2
Despawn wrecked hoverboard if the player doesn't have any land claim
Fixed crashed spaceship scope issue
Added Katana

0.1.53
R31.8.1 support
Logistic robots (work in progress)
Steel sword by Melody
Different spaceship colors for the crash event, thanks Salvick
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on November 05, 2021, 10:47:12 PM
Quote from: Mars on October 29, 2021, 12:46:04 AM
1.55.0
Robots settings in the land claim
Added back the rate "Land claim safe storage capacity" for PvE, looks like it wasn't working in PvE anymore
Renamed the rate for S.H.I.E.L.D to "Base S.H.I.E.L.D. protection available" without PvP in it
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: mekutama on November 06, 2021, 06:53:33 AM
I'm getting an error when I put this mod! it floods the console

Error: [SCRIPT] The server rate value is not yet received from the server: AtomicTorch.CBND.CoreMod.Rates.RateConstructionOverlayAlwaysVisible - will provide the fallback value: True
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on November 21, 2021, 01:00:01 AM
Quote from: Mars on November 05, 2021, 10:47:12 PM
1.56.2
Improved robots with oil refinery
Disposing the manufacturer icons when the robot interface is closed

1.56.1
Robots will fill input and fuel containers in manufacturer structures
Robots settings with alt-click
Gathered droplist items will go right into bags inside your hotbar
Allow fish in bags
Land claim destroy timer increased to 72h if destroyed by an enraged mob
Mutant Migration : No boss if claim owners are not online
Close the robot setting window when it starts the run
Robot structure load percent setting and time between runs
Robot load inactive structure only setting
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on November 27, 2021, 12:11:13 AM
Quote from: Mars on November 21, 2021, 01:00:01 AM
1.57.0
Hide mob level at night
Electricity T1 + S.H.I.E.L.D.
RateShieldProtectionDuration, default shield duration to 6 days
Completionist data for Pragmium King, Mutant infestation, Crash site, Mutant migration
Princess immune to pragmium explosion
Fixed robot not going to cracking plant empty canister input
Robot won't load an electricity consumer with power off
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: LinkesAuge on November 27, 2021, 05:13:03 AM
Heya, wanted to give some feedback.

Firstly, awesome mod and appreciate the work you put into this.

Secondly, I had issues with the 1.56.2 and 1.57.0 versions in regards to Robots not working (they didn't do anything). I got the 1.56.2 robots to work by using the github files and repacking them but the mpk you provided for some reason didn't seem to work.
I have now the same issue in 1.57.0 with robots not working but using your github files didn't seem to do the trick this time. Maybe I'm overlooking something but might want to look into it, for now I'm going to use the 1.56.2 github version.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on November 27, 2021, 08:16:09 PM
Hey, I just used the mpk from github and restarted my server with it and robots seem to work.  Did you try to change their run timers?   Robots still need some work though.

edit: I found a couple issues, I will make a fix
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on November 27, 2021, 09:42:14 PM
Quote from: Mars on November 27, 2021, 12:11:13 AM
1.57.1
Fixing robot not filling generators or furnace when power is off
Fixing robot not returning item in an almost full crate
Princess immune to meteor explostion
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on December 05, 2021, 11:08:02 PM
Quote from: Mars on May 22, 2021, 11:27:14 PM
1.58.0
Robots working from ender crates
R31.9.2 support
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: kabinkel on December 07, 2021, 11:05:23 AM
hey is there any way to disable the mutant migration thats atack landclaims?
i like the mod features exept the atcks on my land very stressfull.

thanks :D
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on December 07, 2021, 07:35:16 PM
Quote from: kabinkel on December 07, 2021, 11:05:23 AM
hey is there any way to disable the mutant migration thats atack landclaims?
i like the mod features exept the atcks on my land very stressfull.

thanks :D

Hi, download and install the latest version 1.58.1, and set "Mutant Migration Attack Number" setting to 0, "Mutant Migration Attack Number (Local server)" if your server is a single player, or both to 0...

Quote0 allowed in both "Mutant Migration Attack Number" rates to disable this event"

(https://i.imgur.com/OKvByzx.jpeg)

Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: kabinkel on December 08, 2021, 12:02:29 AM
Nice Thank you . you rock !  8) ;D
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on December 12, 2021, 07:41:25 PM
Quote from: Mars on December 05, 2021, 11:08:02 PM
1.58.2
Increased princess range
Robot won't deliver item to a destroyed building
Fixed robot item loading problems when a building is seen by more than one land claim
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on December 22, 2021, 10:48:26 PM
Quote from: Mars on December 12, 2021, 07:41:25 PM
1.59.0
Double bait fishing rod
Increased fishing line length
Hunter's steel tools

1.58.3
Faction access right for S.H.I.E.L.D. in PvE
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on January 01, 2022, 01:35:47 AM
Quote from: Mars on December 22, 2021, 10:48:26 PM
1.60.0
Compatibility v1.32.2.2
Increased waterfall sound
Pragmium fishing rod and baits
Lava fishing
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on January 05, 2022, 11:49:05 PM
Quote from: Mars on January 01, 2022, 01:35:47 AM
1.62.2
Fixed the backup weapon interface in mech when the backup weapon is the same proto
Wall projector moves with the wall when relocating, removed when the wall is destroyed/deconstructed

1.62.1
Fixed King explosion and event timing

1.62.0
Added Wall projector

1.61.0
Compatibility v1.32.2.3
Steppen Hunter is now Steppen Hunter (Marauder) - Added a new default skin
Large freezer
Backup weapon on Mechs (still buggy if you have 2 weapons of the same type)
Rate Setting VehicleBackupWeaponEnabled : You can deactivate backup weapon on mech
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on January 25, 2022, 11:15:33 PM
Quote from: Mars on January 05, 2022, 11:49:05 PM
1.63.1
Fixed zones around giant pragmium source
New roads near the king
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on February 04, 2022, 11:29:02 PM
Quote from: Mars on January 25, 2022, 11:15:33 PM
1.64.5
Fixed Robot durability after repair
Fixed spawn rate of giant prag
King won't move more than 10 tiles instead of 20
King's nova will destroy salts instead of the first spawn
Droplist item should stack in bag first
New quests

1.64.3
New snow biome by Cosiek
Changed Cold bear style to a real blue
Added Frozen pangolin and Psi floater
T5 Teleport and items
Enriched items
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: LaoJia on February 07, 2022, 11:53:20 PM
Will this mod only work on the original map? I like this mod very much and hope it can be played in custom maps too!
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on February 09, 2022, 11:21:30 PM
It works on other maps too, if you have a mod with a custom map, just load it after hardcore desert in modsconfig.xml, I think I tried that before and it worked. 

Or unpack HardcoreDesert.mpk and change the map file in content/map, then repack it using 7zip or winrar, it a zip with no compression, then change .zip to .mpk

If you want the king on a custom location you have to create a final boss zone in your map using the editor and hardcoredesert.mpk, if you don't have this zone, the king will spawn in normal boss areas.

Also if you want to complete the last quest with the teleporter, you need a snow alien zone.

if you change the map, I suggest you keep some savegames of your progress just in case.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: LaoJia on February 10, 2022, 05:46:58 AM
 ;DI found a map in this great mod, and I found the correct way to modify the map, which is really great!
Thank you, great author!
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on February 15, 2022, 09:33:42 PM
If you want to update your current map inside your savegame, you have to change "public const int MapVersion = 305;" increase the number, inside scripts/bootstrappers/BootstrapperServerWorld.cs
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on February 15, 2022, 09:35:15 PM
Quote from: Mars on November 21, 2021, 01:00:01 AM
1.65.0
Gasoline world trading station
You can put a robot as icon on chest, same as no icon for robots inside it
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on February 19, 2022, 10:15:49 PM
Quote from: Mars on April 19, 2021, 07:52:04 PM
1.65.1
Console command to unlock King's teleports (admin.unlockKingTeleports)
Compatibility v1.33.1.8, not using the new map
Gasoline world trading station is vanishing, not sure why
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on February 26, 2022, 12:19:13 AM
Quote from: Mars on April 06, 2021, 10:03:18 AM
1.65.2
Fixed giant prag nodes spawn in restricted areas
Rare alien brain in floater droplist
ObjectAlienTeleportReplica won't be deleted on map update
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on March 08, 2022, 08:47:05 AM
Quote from: Mars on May 22, 2021, 11:27:14 PM
1.65.3
Fixed cold source damage near ice in south east snow area
Cold protection from items will work on status effects cold/frostbite/coldsource
Added a random seed world trading station structure 
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on March 20, 2022, 06:40:19 PM
Quote from: Mars on March 17, 2021, 10:25:08 PM
1.66.0
Added water sprinkler in robot logistic list
Fixed wrecked hoverboard mk2 name and texture
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on April 01, 2022, 11:46:06 PM
Quote from: Mars on March 31, 2021, 07:22:05 AM
1.67.0
Enraged mob will drop enraged meat instead of normal meat
New recipe for keinite with enraged meat (Spawns enraged mob to destroy your furnace)
Enraged mob will attack turrets
Trying to fix missing manufacturer icons again
Trying to reduce lags with some changes in mobs AI
Stop mutant migration waves if admin kills the event
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Eammeny on June 27, 2022, 11:58:14 PM
Getting errors when attempting to use the logistic robot. Clicking on the options for the bot or the land claim will give errors like this but with a different ID per option.

[ERR] Error occured in command processing Command ScriptingRemoteCall_2102 (ID=20438): unknown error
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   _____________________________________stack trace_____________________________________

   at #=z_McHhMcU60sQx$uikOdnmgACHnoQ8jMXig==.#=zZejmn$GMgmVC7UDdaQ==(#=z6UD9viE=)
   at #=z_McHhMcU60sQx$uikOdnmgACHnoQ8jMXig==.#=zetNmiwE=(#=z6UD9viE=)
   at #=zI$WW9Z4rfzmST$NUacPjSTCADIxZf$FDFg==.#=zChyVhdHmrvhc(#=z6UD9viE=)
   _____________________________________________________________________________________

Also, I thought the mutant migration only affected land claims lvl3-5 but they're attacking lvl 1 land claims for some players. Any tips?
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 17, 2022, 04:51:42 PM
I played a while with it and never got this error, where was the robot?

You can activate a SHIELD with tier1 land claim. Your first goal is to get electricity working with bio generator.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on August 17, 2022, 04:51:57 PM
Quote from: Mars on April 01, 2022, 11:46:06 PM
1.68.0
Compatibility v1.33.1.15, still not using the new map
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Eammeny on August 18, 2022, 09:47:38 AM
It was when I tried to choose any of the options for the logistics robots after getting the land claim to tier 3. I built the bot but none of the options would check off. Error each time.
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: AsterZero on September 18, 2022, 06:37:59 AM
╨ö╨╛╨▒╤Ç╤ï╨╣ ╨┤╨╡╨╜╤î. ╨£╨╛╨╢╨╜╨╛ ╨╗╨╕ ╨╛╨▒╨╜╨╛╨▓╨╕╤é╤î ╨╝╨╛╨┤ ╨┤╨╛ ╨┐╨╛╤ü╨╗╨╡╨┤╨╜╨╡╨╣ ╨▓╨╡╤Ç╤ü╨╕╨╕ ╨╕╨│╤Ç╤ï? ╨í╤é╨╛╨╗╨║╨╜╤â╨╗╤ü╤Å ╤ü ╤é╨░╨║╨╛╨╣ ╨┐╤Ç╨╛╨▒╨╗╨╡╨╝╨╛╨╣ ╤ç╤é╨╛ ╨╝╨╛╨┤ ╨▒╨╗╨╛╨║╨╕╤Ç╤â╨╡╤é ╨┐╤Ç╨╛╨│╤Ç╤â╨╖╨║╤â ╨╜╨╛╨▓╨╛╨│╨╛ ╨╖╨╕╨╝╨╜╨╡╨│╨╛ ╨▒╨╕╨╛╨╝╨░, ╨┤╨░╨╢╨╡ ╨┐╨╛╤ü╨╗╨╡ ╨╜╨░╤ç╨░╨╗╨░ ╨╜╨╛╨▓╨╛╨╣ ╨╕╨│╤Ç╤ï ╨╖╨╕╨╝╨╜╨╕╨╣ ╨▒╨╕╨╛╨╝ ╨╜╨╡ ╨┐╨╛╤Å╨▓╨╗╤Å╨╡╤é╤ü╤Å ╨╜╨░ ╨║╨░╤Ç╤é╨╡  ╨╝╨╕╤Ç╨░  :-\
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Mars on November 23, 2022, 10:49:59 PM
Quote from: Mars on August 17, 2022, 04:51:57 PM
1.69.0
Using v.1.33.1.15 map
Title: Re: [Client+Server] Hardcore Desert - Pragmium King
Post by: Chumber on December 20, 2022, 05:23:09 AM
I am playing this with duality right now which is awesome, lots of changes i had in the back of my mind that would be nice.

Now the problem, i built my first logistic drones and all checkboxes can't be checked, neither in the drone nor in the land claim to allow robots - no error it just plays the select sound and nothing happens.

I've checked the server log and it's the same as Eammeny had
20.12.22 13:10:31.265 [ERR] Error occured in command processing Command ScriptingRemoteCall_2102 (ID=30281): unknown error
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   _____________________________________stack trace_____________________________________

   at #=zVnYwVCEMJiV4agon0XnAB3iEZibfsQuy9Q==.#=zSyDGNL3cD1CSb$E77w==(#=zheLyBuI=)
   at #=zVnYwVCEMJiV4agon0XnAB3iEZibfsQuy9Q==.#=z1_QmcLs=(#=zheLyBuI=)
   at #=zJKpk7fUNII_StXxJPJCkiGDTMwsPsQlTaQ==.#=zJfPkJcUqy9h5(#=zheLyBuI=)
   _____________________________________________________________________________________


<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>cnei_0.5.0</mod>
  <mod>automaton_0.4.1</mod>
  <mod>marketplace_0.1.5</mod>
  <mod>AutomatonItemDetector_0.1.0</mod>
  <mod>AutomatonManufacturer_1.0.0</mod>
  <mod>MapMarkers_0.2.2</mod>
  <mod>AutomatonGardeningFeature_0.1.2</mod>
  <mod>HardcoreDesert_1.69.0</mod>
<mod>duality_1.2.0</mod>
</mods>


Any ideas what could be wrong?

Update:
Is it possible that a connected base is causing this? This is 3 land claims connected to each other...