VoidExpanse > Bug reports

Colliders Server Thread Aborted crash?

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ninekorn:
Hi,

Here is the image of the current bug I am facing. Is it due to too many colliders on the same object?

ai_enabled:
Hi,

this is really strange. The physics collision test took over 9 seconds or so, this is an extreme case.
If this issue is reproducible, you need to try to simplify the physics.
Please note that it's always a good idea to use simple shapes (rectangles and circles) instead of polygons.

Regards!

ninekorn:
I didn't remember that I originally had posted this thread here. I am still having some issues it seems. I have removed ALL polygon colliders of all XML station Interior files. But it did crash again with the same thing. What could be causing this issue. I mean i am on some or all stations using more than 30 colliders combined. I can't really lower that number unless I refactor all of the station interiors but again I don't even know what to model them too because I don't know where the bug is coming from. I am re-testing tonight with ALL polygons removed but its a needle in a haystack. I mean all stations have a concave shape but no colliders themselves are concave since I am now using only circle colliders mixed with Box Colliders. Only the mining station and science station have circle colliders, all of the others have box colliders ONLY.

ai_enabled:
Hello!
Please share the screenshots of the error, probably there is another error and you're looking in the wrong direction.

Regards!

ninekorn:
got another screenshot here. The error at the top has a different syntax.

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