Hello

Trying to run the new experimental version and I get the follow error message after trying to create a new world:
Critical exception:
Exception System.IO.FileNotFoundException: Could not load file or assembly 'System.Runtime.Serialization, Version=3.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies.
-------------------------stack-------------------------
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateObjectContract (System.Type objectType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.DefaultContractResolver.CreateContract (System.Type objectType) [0x00000] in <filename unknown>:0
at AtomicTorch.SpaceRPG.Server.Utils.JsonSerialization.CustomResolver.CreateContract (System.Type objectType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.DefaultContractResolver.ResolveContract (System.Type type) [0x00000] in <filename unknown>:0
at AtomicTorch.SpaceRPG.Server.Utils.JsonSerialization.CustomResolver.ResolveContract (System.Type type) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.GetContractSafe (System.Object value) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.Serialization.JsonSerializerInternalWriter.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonSerializer.SerializeInternal (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonSerializer.Serialize (Newtonsoft.Json.JsonWriter jsonWriter, System.Object value, System.Type objectType) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonConvert.SerializeObjectInternal (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializer jsonSerializer) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, System.Type type, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0
at Newtonsoft.Json.JsonConvert.SerializeObject (System.Object value, Newtonsoft.Json.JsonSerializerSettings settings) [0x00000] in <filename unknown>:0
at D6fg0Nx1DO5JVVGpaTD.I0o3Z6xn0j3PuNG7p0t.FuhEpIGjsL (UInt32 , System.String , System.Action , Boolean ) [0x00000] in <filename unknown>:0
at D6fg0Nx1DO5JVVGpaTD.I0o3Z6xn0j3PuNG7p0t.uRQEeCCrAt (System.Action , Boolean ) [0x00000] in <filename unknown>:0
at EByoV8xoVJjsdnTkU0Q.mDe0xPxW2DCIchihY2U.A8XhN9GGEI (System.String , System.Collections.Generic.Dictionary`2 cwArgs) [0x00000] in <filename unknown>:0
at oM8gp3xkCvmT0hKsRPO.SrFbvSxPvedaduPKSFl.QuSUACXBQN (System.String ) [0x00000] in <filename unknown>:0
at oM8gp3xkCvmT0hKsRPO.SrFbvSxPvedaduPKSFl.NcIUCcNSFR (System.String[] , System.Diagnostics.Process ) [0x00000] in <filename unknown>:0
at RolBi77tEWn8C73W4M.S06YP6DkKSaiQ5x9Gb.F3ZDDpwsc (System.String[] ) [0x00000] in <filename unknown>:0
Link to the logs:
http://junk.kunix.org/ve/logs297/Log_VoidExpanse_Server_2014-07-29_17-39.logThis happens when it finishes creating the world I think. There is also no world saved in the Mono folder.
A second thing I noticed in the linux version is that the windows server is also still present there.
A third thing is that the linux server takes the Settings file from the Server folder and not from the Mono folder, same goes for the ServerIcon.
In 0.9.0 I could host a server but the second and third point happened then also.
@Lurler, see it's good I switched to the experimental version ^_^