Started by Lurler, May 20, 2015, 07:28:07 PM
Quote from: MenschMaschine on May 20, 2015, 08:00:46 PMJust don't jump onto the hyped pixelated train
Quote from: MenschMaschine on May 20, 2015, 08:00:46 PMOne idea would be to create a new game within the lore of the old game.Like... A roleplaying game based inside the Expanse,or at a time before it all happened (a prequel so to speak)
Quote from: MenschMaschine on May 20, 2015, 08:00:46 PMPerspective is topdown so it would be in line with existing (and new) assets, resources andwon't alienate so easily the existing community.
Quote from: kyokei on May 20, 2015, 11:05:12 PMI would like to get some more information from you. What are your constraints? Staying with Unity? does it need to remain in the space sci-fi theme? does it need to remain 2d?I'd like to know what the specifics of AtomicTorch are.
Quote from: kyokei on May 20, 2015, 11:05:12 PMFunny enough, I am a succour for pixelated games as it brings back so many memories of when I started gaming. I also love love love rogue-like games as they give a sense of intense adventure (I do suck at them most of the time though).
Quote from: kyokei on May 20, 2015, 11:05:12 PMThe only other advice I want to give is that it might be wise to do a short Early Access launch when the time comes (EA launch with a timed plan, and stick to it) and please for the love of god support Mac and Linux
Quote from: Ohfive30 on May 21, 2015, 03:12:36 AM...
Quote from: necavi on May 21, 2015, 03:31:58 AMPersonally I would love to see AtomicTorch do basically Mount and Blade in space, while not a unique idea at all, it could be extremely fun in my opinion, get some nice diplomacy, levels/xp/upgrades and some story line thrown in to boot.
Quote from: Lurler on May 27, 2015, 09:18:07 PMAs for Linux and Mac - definitely! But this time NOT together with the Win release As about 95% of all bugs were on these platforms and it destroyed our rating on Steam. So, next time linux and mac will come slightly later (month or two down the road after the initial release).
Quote from: loudent on May 27, 2015, 11:32:54 PMI'm wondering if you ever played the game "Sentinel Worlds". The game was an RPG that had sort of two types of gameplay. A top Down space exploration/combat (surprise you already have that !) and then you could land on asteroids, stations and/or planets and you'd get a top down view of your party. Your party had equipment. Some of it helped fly the ship but some of it was melee or ranged weapons. Sometimes you'd land in a hostile environment and have to fight your way through (typical of RPGS)There was a story to play through but you could just fly around and land on a planet or asteroids and just find some old tunnels/ruins/alien nests to battle through.You've got a huge chunk of it done already. You'd have to expand the "character" to be 2-6 characters each with their own skill tree and possibly special abilities. The skill tree itself would have to be expanded to include ground combat skills and, or course, you'd have it implement the actual ground based gameplay.This idea lets you leverage what you've already built. If you have procedurally generated ground "dungeons" you could extend the gameplay without having to create each individual ground "area"
Quote from: jeeplaw on May 28, 2015, 05:32:28 AMOne of my favorite games of all time. Sentinel Worlds: Future Magic
Page created in 0.014 seconds with 11 queries.