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Messages - Mars

#121
Mods / Re: [Client] Item Notification Sound
October 03, 2020, 09:14:00 PM
Small change to use the new ClientItemNotificationDisplayed event in NotificationSystem.
#122
Mods / Re: [Client] MapMarkers
October 03, 2020, 09:11:05 PM
Updated for A28
#123
Mods / Re: [Client] MapMarkers
October 03, 2020, 09:07:28 PM
Worked with UpdateLayout(), thanks!
#124
Mods / Re: [Client] MapMarkers
October 03, 2020, 06:07:02 PM
Nice, but the event is only giving me "HUDItemNotificationControl obj".

I need the ProtoItem, it is in the viewModel but it is private "private ViewModelHUDItemNotificationControl viewModel;"
#125
Bug reports / Re: behemoth mech disappeared overnight
October 01, 2020, 07:43:34 AM
Well someone got bored, because I spent 20 minutes this morning trying to find a base with a mech, and nothing...  I know there is less bases now, but I usually see a lot of mechs...

Is the stuff from the cargo dropping on ground for him to take it?
#126
Bug reports / Re: behemoth mech disappeared overnight
October 01, 2020, 05:25:06 AM
I have been playing for months and nobody did that, I don't think this is the issue, look the bear is just sitting near it doing nothing...


#127
Bug reports / Re: behemoth mech disappeared overnight
October 01, 2020, 04:37:26 AM
Some in my oil base, and some in my main base, not on the bay, just inside the base.  So you are saying that someone using a bear can come in our bases and destroy the mechs?

Can they steal the stuff going on the ground after unlock???

Well I lost a lot in them, I'll just wait the next wipe. thanks
#128
Bug reports / Re: behemoth mech disappeared overnight
September 30, 2020, 10:37:24 AM
Ok, well thanks.  At least I don't have all my golds and ingots in there, this is an idea I had once.  But I think there are more players who lost mechs, someone was saying he lost a mech full of ammos.
#129
Bug reports / Re: behemoth mech disappeared overnight
September 30, 2020, 10:29:41 AM
I don't play much anymore so I don't know all the stuff I had in them.  But I lost 2 Behemoth, 1 Manul and 1 Skipper.  I had to borrow a mech to do the queen... thats bad
#130
Bug reports / Re: behemoth mech disappeared overnight
September 30, 2020, 10:26:20 AM
It was the same day, you didn't deleted mechs about these guys blocking entrances?
#131
Bug reports / Re: behemoth mech disappeared overnight
September 30, 2020, 10:22:32 AM
Looks like this is what happened.  Your fix for this issue deleted our mechs.  I was not playing that day and I am 100% sure my mechs were not near the queen.

https://forums.atomictorch.com/index.php?topic=1778.msg9063#msg9063

#132
Bug reports / Re: behemoth mech disappeared overnight
September 30, 2020, 09:13:45 AM
I was going for the queen and... well my 4 mechs vanished from my bay, can't find them, I had a lot of stuff in them, sucks :(

On PVE America, username Mars24, built all 4 a while ago, they were in my base, not destroyed and not gave them to anyone.

I had my gold amor and gun in one of them, full of stuff...
#133
Mods / [Client] Item Notification Sound
September 24, 2020, 10:09:24 PM
Item Notification Sound

Just play a sound when you get an item notification.  I added a sound for gems and gold.

You can add more sounds here if you know how to zip the mpk file : \Content\Sounds\UI\Notifications\ProtoItem\[ProtoItemName].ogg

Or send me some cool sounds and I could rebuild it.

Mod type: Client-side mod.

Latest version: 0.1.1

Download latest version A29: here (https://drive.google.com/file/d/1ZdbuMej_yDja7jLP19ij86Wrqt6lFOMt/view?usp=sharing)


How to install mod:
File "ModsConfig.xml":

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>ItemNotificationSound</mod>
</mods>

#134
Mods / Re: [Client] MapMarkers
September 24, 2020, 08:32:11 PM
Quote from: ai_enabled on July 03, 2020, 04:14:03 AM
The event is added in the latest experimental patch released yesterday. See NotificationSystem, ClientNotificationDisplayed event.

Regards!

It would be nice to have one in ClientShowItemsNotification too :)
#135
Mods / Re: [Client] Tracers (responsive aim lines)
September 11, 2020, 07:11:17 AM
It went off with a grenade launcher too I think, but it went off, I was still seeing it on other players.