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Messages - Mars

#31
Hey, I just used the mpk from github and restarted my server with it and robots seem to work.  Did you try to change their run timers?   Robots still need some work though.

edit: I found a couple issues, I will make a fix
#32
Quote from: Mars on November 21, 2021, 01:00:01 AM
1.57.0
Hide mob level at night
Electricity T1 + S.H.I.E.L.D.
RateShieldProtectionDuration, default shield duration to 6 days
Completionist data for Pragmium King, Mutant infestation, Crash site, Mutant migration
Princess immune to pragmium explosion
Fixed robot not going to cracking plant empty canister input
Robot won't load an electricity consumer with power off
#33
Quote from: Mars on November 05, 2021, 10:47:12 PM
1.56.2
Improved robots with oil refinery
Disposing the manufacturer icons when the robot interface is closed

1.56.1
Robots will fill input and fuel containers in manufacturer structures
Robots settings with alt-click
Gathered droplist items will go right into bags inside your hotbar
Allow fish in bags
Land claim destroy timer increased to 72h if destroyed by an enraged mob
Mutant Migration : No boss if claim owners are not online
Close the robot setting window when it starts the run
Robot structure load percent setting and time between runs
Robot load inactive structure only setting
#34
Quote from: Mars on October 29, 2021, 12:46:04 AM
1.55.0
Robots settings in the land claim
Added back the rate "Land claim safe storage capacity" for PvE, looks like it wasn't working in PvE anymore
Renamed the rate for S.H.I.E.L.D to "Base S.H.I.E.L.D. protection available" without PvP in it
#35
Quote from: Mars on October 16, 2021, 08:27:59 PM

1.54.2
Despawn wrecked hoverboard if the player doesn't have any land claim
Fixed crashed spaceship scope issue
Added Katana

0.1.53
R31.8.1 support
Logistic robots (work in progress)
Steel sword by Melody
Different spaceship colors for the crash event, thanks Salvick
#36
Mods / Re: [Client+Server] Crossbow
October 27, 2021, 10:38:55 AM
What was in MightyMonte88's mod? Is it your mod?
#37
Mods / Re: [Client] Automaton Mod
October 27, 2021, 10:32:40 AM
This is the file I use in R31
https://drive.google.com/file/d/1vVpudrG0r-iqwRCnLBZrW9hjDekHHmo6/view?usp=sharing
#38
Mods / Re: [Client] CNEI
October 27, 2021, 10:25:48 AM
Quote from: adamkad1 on October 23, 2021, 02:14:41 PM
Well i downloaded the thing from mars link, at some point game randomly entered loading screen (from in middle of the game) and kinda got stuck there, and after reopening the game, it kicked me to menu every time I wanted to play something

It is the file I have in my folder, not sure why it wouldn't work for you, I made the file again, try it.
#39
Mods / Re: [Client] Recipe notification
October 27, 2021, 10:18:32 AM
Yes, I am still using it myself :)
#40
Mods / Re: [Client] CNEI
October 20, 2021, 07:48:20 AM
This is what I use, until the new version...
https://drive.google.com/file/d/1oxEXLN7JnhIGqDlJ2GuN_weZfNhaYkDd/view?usp=sharing
#41
Quote from: Mars on October 15, 2021, 09:13:27 AM
0.1.52
R31.7.2 support
Mutant migration : Enraged mobs won't despawn before the event ends
Need to finish T2 before kill enraged pragmium bear quest
Timer to destroy spaceship in case it didn't despawn

0.1.51
New setting AchievementsModdedServerEnabled
#42
Quote from: Mars on October 14, 2021, 06:19:56 PM
0.1.50
Added a way to disable the construction overlay with ConstructionOverlayAlwaysVisible set to 0. You can still see it when holding ALT
#43
Quote from: Mars on October 13, 2021, 02:00:26 PM
0.1.49
Vechicles won't go in garage if the owner doesn't have the assembly bay unlocked
#44
Quote
0.1.48
Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)
#45
Mods / Re: [Client] Marketplace
October 12, 2021, 08:19:04 PM
Quote from: Mars on May 28, 2020, 01:08:13 PM
Changelog:
0.1.5
Fixed an error issue with the UI