Unstable game "disconnects" towards end of game in combat [v1.0.4][SP]

Started by askew1, February 15, 2015, 11:41:08 PM

askew1

Game version: 1.0.4
Game mode: Single Player
Bug Location: Space
Steps to Reproduce: N/A
Reproduction Rate: 5%
Screenshot: N/A
Bug Description: I'm finding the game gets rather unstable starting when I use ships with 3 or 4 laser weapons. Sometimes when I fire them and hit an enemy ship the game will freeze for a few seconds. If it doesn't stop at this point then it continues with my ship "jumping" in space as it realigns with the server. Otherwise the game client or server thinks the other disconnected and they give up (I read a bit of the logs).

Possibly related also is I notice the interface can take longer to load when you bring up the inventory, system map, and galaxy map screens. I basically feel I can predict when the crash is incoming by this. I think there may still be a memory leak in the client as I see these things come up after playing for a bit.

One time this happened I had just beat the game and after I loaded the save again and started over, the game disconnected when I attacked the very first pirate I encountered. I'm fairly sure the local server was ended and restarted when I finished the game, however I didn't close the client during this.

Here's my last set of logs from a crash: link

ai_enabled

Hello!
Thanks for reporting and logs! The other players also reported this issue (in e-mail). The fix is simple, but we cannot publish a build as the office is closed during lunar new year holidays. So the fix will be available in first week of March.
Regards!

ai_enabled

Could you upload more server logs please (maybe whole Logs folder)? It will help us a lot to fix this and other (not so obvious) issues.
Regards!

askew1

I've been playing shorter games to not encounter it lately and finish the Freedom faction ending. I'll generate some more logs for you though and post them.

Edit: Here's a log from a crash tonight (link). I had just jumped into a system and encountered a pirate near the jumpgate. It crashed during the first firing exchange.

ai_enabled