Any chance you could list out what modding tools you might eventually be releasing? Just a bit of curiosity on my part.
Well, I can tell you what we have so far at least.
1. Physics application that allows us to create physics definitions for the ships, stations, etc.
2. Mod packer (console based and windows application).
3. Items agreggator - allows to see all items sorted by different properties, makes it easier to balance things.
But apart from the physics app the rest isn't really that important. You can create any mods just by editing text files.
Without them, and this seems something that would go well on the wiki, it would be grand if we could get a list of what some of the more obscure variables mean and the settings for each.
No problem, you can just ask any particular questions and I will either answer here or create a separate wiki article.
One specific one, though: for particle effects in some places it seems to list out four variables. I figure three have to be RGB values; fourth might be luminosity or something? Any information on this would be handy as I do a bit of my tinkering.
The fourth one is alpha, so it is the standard RGBA notation.
First, for homing weapons, is the listed value for homing under projectiles degrees per second of tracking?
Tracking is defined in the ships slots and is not linked to weapons themselves.
While homing is a property of a projectile and is specified inside the weapon.
And second, if I create an entirely new item will it automatically populate into station stores by itself or do I need to add it to a list of 'shop gear'?
As far as I know - yes, it will be available in shops automatically

But it will not be added to drop lists from pirates/aliens because these are defined manually. But they can be changed to be dynamic too, though.