Hello Everyone, I would like to start a discussion in what could be "fair" in mods and what not.
I dont want to mod a device that costs 10d and mines an asteroid completely in 2 seconds, I would like to keep a certain balance within the Game. I've looked into the SpecMiningDevices Mod and the devices, since he uses a completly different mining script to calculate values, just feel overpowered.
Going from the base values of a "Industrial Mining Device" as 100% would you say this is fair?:
300% Duration (33% Speed)
200% Yield (as discussed here (http://forums.atomictorch.com/index.php?topic=807.0))
50% Energy
Also what price would be fair on a hull with 5000 cargo, no devices, no weapons?
I dont want to mod a device that costs 10d and mines an asteroid completely in 2 seconds, I would like to keep a certain balance within the Game. I've looked into the SpecMiningDevices Mod and the devices, since he uses a completly different mining script to calculate values, just feel overpowered.
Going from the base values of a "Industrial Mining Device" as 100% would you say this is fair?:
300% Duration (33% Speed)
200% Yield (as discussed here (http://forums.atomictorch.com/index.php?topic=807.0))
50% Energy
Also what price would be fair on a hull with 5000 cargo, no devices, no weapons?