Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Lurler

Pages: [1] 2 3 ... 75
1
Thank you for reporting!
We will check how rendering on the signs work to make sure it is handled correctly in all cases and it's impossible to abuse like in the example you provided.

2
Game discussion / Re: CryoFall Mod Manager (CFM)
« on: May 21, 2021, 01:53:03 am »
Oh!!! This looks neat!

Can you give a little overview of the project? Does it pull mod info from somewhere or does it only display local mobs?

Anyway, looking forward to it! :)

3
Modding info / Re: HELP!I want to change CraftingDuration!
« on: May 21, 2021, 01:47:14 am »
This need to be created into a client-server mod. And that mod must be applied to both client and server.

4
Help section / Re: Problem with the editor
« on: May 21, 2021, 01:41:01 am »
Normally you are not supposed to edit the map when all of the world assets are generated. As you are not editing the map, but an actual save with millions of objects. So, obviously the editor is not able to handle all that.
You should only edit the map, not the generated game world.

5
Game discussion / Re: Blocking mineral field path
« on: May 21, 2021, 01:33:58 am »
Actually you cannot even do that. There's a limit that only 2 claims can be put together horizontally or vertically.

So, there is no physical possibility to block ANY area on the map. No matter what you do.

6
Ideas and suggestions / Re: Language filter
« on: April 12, 2021, 03:41:34 am »
This would be an awesome idea in an ideal world, but alas - there is no way to filter languages consistently. Even if we add some kind of such system it would not be perfect or even passable...

7
Ideas and suggestions / Re: Duel
« on: April 12, 2021, 03:33:22 am »
Hm, that's an interesting suggestion worth considering, thank you for sharing :)
I will discuss it with the team!

8
Ideas and suggestions / Re: Invitation for experimental servers
« on: April 12, 2021, 03:31:44 am »
While it is a great approach - unfortunately we simply don't have the manpower to manage a system like this.

So in the end we just open experimental servers for everybody and then hope for feedback.

There are usually a few people who write to us directly or I simply reach out to some of our long time supporters for their feedback and reports.

Usually that does the trick, though more feedback is always welcome!

9
Ideas and suggestions / Re: Turrets in player versus environment
« on: March 19, 2021, 05:21:42 am »
We'd love to do that, but it's difficult to find the right balance.
If we introduce monster raids on player owned bases in PvE for example - a lot of players would hate the idea because they like the relaxed atmosphere of the game. Plus it would be quite difficult to balance in a way that would work well in multiplayer environment...
But similar ideas has indeed been suggested for quite a while and we are still pondering our options.

10
Ideas and suggestions / Re: Character customization
« on: March 19, 2021, 05:19:15 am »
"and not showing belly button"
haha :)

Well, the idea is that you are meant to equip any of the available equipment and the shirts and default pants are just there to prevent your character from being completely naked.

11
Ideas and suggestions / Re: Spaceship spawn
« on: March 19, 2021, 05:14:50 am »
Having instances or interior locations is something we would love to have in the game eventually.
Unfortunately it's rather complex to implement which is why we haven't been able to do it until now.
But if the game continues growing it is definitely one of the features we would like to see in the game!

12
Ideas and suggestions / Re: Map layers
« on: February 09, 2021, 01:29:43 am »
Hm, that is an interesting idea and shouldn't be difficult to implement.
We will discuss it with the team at least :)

13
It makes sense that there is a cost associated with using teleports. Especially for a large clan, otherwise it essentially makes the entire map pointless. We have recently increased the drop rate of green herbs, but it is likely we won't be boosting it more.
Bottom line is - it is important to choose when to travel by using teleports and when not to.
Still, we are certainly open to changing the balance based on more feedback. So thank you for sharing!

14
Thank you for the suggestion, but it is likely we won't add it, as we don't want turrets to be used as an area denial tool. E.g. placing them near the entrance to the desert or such. We want turrets to be purely a defensive tool.

15
Mods / Re: [Client] Recipe notification
« on: January 29, 2021, 02:56:50 am »
Really nice! Thank you for sharing the mod :)

Pages: [1] 2 3 ... 75