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Messages - p0ki

Ideas and suggestions / F.A.Q.
June 03, 2018, 06:41:43 AM
Hello Everyone.
Most of the time im in the game I see questions regarding usually the same stuff. So I will collect them here to point you here when asking :)

Can I repair my equipment? - Nope, and once it breaks it is gone for good. Just craft a new tool/armor.
How can I move my wall? - You can't. You need to deconstruct it and build it somewhere else.
How can I deconstruct? - You need to get a crowbar. Research it in Tier2-Contruction. But be warned, you don't get any ressources back

More questions once I hear them and got the time to document :)

Where can I get #ressource?
Clay is dark orange on the map, on the right in this example.
Copper and Iron are found on the mountains, they are marked brown and located on the top of this example.
Sand is located at the beach and around water sources.
Berrys and herbs are found everywhere on the map, but are more common in the dark green spots.

Regards, p0ki
Ideas and suggestions / The new Salt / Water
June 03, 2018, 06:26:25 AM
since the last update a lot has changed regarding salt/gold.

Back then you needed 10 bottles of water for 1 salt.
Now you need 2 bottles of (salty)water for 1 salt.

Back then you needed 25 salt for 1 gold.
Now you need 10 salt for 1 gold.

Overall the needed water for 1 gold is reduced from 250 bottles to 20 bottles.
I really like this new mechanic, since now I no longer need a room full of wells to get enough water for my gold.

BUT filling up the bottles requires you to click every time for each bottle. When mining you can simply hold the mousebutton down, but when you hold it down on the water you only get a single bottle with salty water.
Is it possible to change this, so that holding the mousebutton starts the next cycle once the previous one is finished?

Regards, p0ki.
I've never used the fridge because of its cost. I always preserve my meat with salt :)
Quote from: Lurler on May 13, 2018, 10:18:16 PMSo, rather than making it slower - we will just continue adding new content to give players more stuff to unlock! :)
Ideas and suggestions / Re: Thoughts on Vehicles
May 14, 2018, 12:00:59 AM
Quote from: Lurler on May 13, 2018, 10:00:00 PM
We would have to redraw at least 8 direction for vehicles, but realistically we would need 16 directions and then add animation on top of it for each view.
You won't have that problem with underground trains. Since you dont need to draw them ;)
Ideas and suggestions / Thoughts on Vehicles
May 13, 2018, 01:00:42 PM
TLDR: How about trains? I like trains.

Hi Atomic-Team,
on the Cryofall Roadmap I've seen that you think about implementing vehicels. My thoughts on vehicles are, since its difficult to implement a jeep, that trains or just trainstations for underground trains are something worth thinking of. You would pay an amount of ressources to build the first and second trainstation and then another amount based on distance to each other to connect those two stations. Riding the train would use some kind of energy (fuel or batterie) based on distance. At the end you fast travel to your destination and from thereon can take the next train or leave the station.
Optional: Have more than one person on the train to share the energycost.

I would love to hear your thoughts on vehicles :)
Regards, p0ki
Ideas and suggestions / Trading Stations
May 13, 2018, 12:25:36 PM
TLDR: Please lower the cost for the small trading station by cutting the required electronical components in half

Hi Atomic-Team,
thanks for the last update with trading stations. They can do what they promote and are solid enough to be left in the wild. So far I have no worries to leave a bunch of coins or items in them. The buying and selling sounds (from VoidExpanse am i right?) are good and I like to hammer down that mousebotton to sell all my stuff.

But we need to talk about the building cost. Ten electronical components are really much and since radtowns are not really worth going to (so far) the only way of obtaining electronical components is through lithium. Five components take 10 lithium ingots which by itself takes 10 lithium "powder", so currently we need 200 lithium to get those components. Each lithium takes about 100 seconds to produces, which means 5,5 hours to make one single trading station. But you need two trading stations to buy/sell items and that means 11 hours of waiting near the lithium mine. If you think you can get this over night, then be aware that a stack of lithium powder tops out at 250, therefore you need to empty it every 7 hours.

My Idea to ease the pain would be to lower the electronical components to half on the small trading station, that way we see more players to have trading stations sooner. And I get to hear that cool trading sound more often 8)

Regards, p0ki

ps: Where do you think the turnstile is suitable besides someone making a huge wall?
Quote from: Lurler on March 02, 2018, 04:13:44 AMWhat we are trying to do is make it so each player pursues completely different path, thus specializing in a very specific field, making them competitive on the server and allowing for social interactions beyond just "kill everything that moves" you see in most other open world online games. Let's see how it plays out :)
Hi Lurler,
i know it has been months but currently its fairly easy to get all the technologies within 2 days.
Is that intended because of the current state?
Servers / Re: [EU][kG] -PVE- / community server
December 03, 2017, 06:57:47 AM
Quote from: kyokei on November 07, 2017, 06:07:44 AM
I'm ready to decommission the server totally, is there anyone who would still want the savegame?
Hi Kyokei,
thanks from my side as well for hosting this server for what feels like an eternety.
Can you still provide the savegame on a dropbox link or something like that?
YES! I have seen my Steam Updating just now, I am so very exited, and also so very tired.
Unfortunally this will have to wait until next time. But I'm looking very forward on this one :)
Game discussion / Re: The Expansion
February 18, 2017, 02:12:38 PM
I don't follow the blog, so thank you for posting this to the forum.
I will have my money ready for that DLC :D
Bug reports / Re: TooManyUniqueStateObjects
January 25, 2017, 03:10:17 PM
Quote from: ai_enabled on January 23, 2017, 06:18:48 AM
I've located the issue and fixed it.
Thanks for reporting!
Awesome! Do I need to update? I didn't get one.
Bug reports / Re: Iron pickaxe better then Steel one.
January 25, 2017, 03:09:38 PM
I can confirm this.

I always run around with a steel axe and copper pickaxe, since copper is better than steel :P
Bug reports / Re: TooManyUniqueStateObjects
January 22, 2017, 06:51:12 AM
Let me know once you dont need the logfiles anymore.
Because I got another one of these Errors:
Bug reports / Re: TooManyUniqueStateObjects
January 21, 2017, 05:08:25 PM
Exception "SharpDX.SharpDXException": HRESULT: [0x887C0001], Module: [SharpDX.Direct3D11],
ApiCode: [D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS/TooManyUniqueStateObjects], Message: Unknown

And here is the Logfile: