Hi Lurler. This looks great.
Here are my humble opinions I would like to bring in:
- Open factions auto-kick rule:
Wouldn't the "abusers auto-kick" rule might lead to unexpected kicks of players who may be mistakenly killing allies? Maybe it could be better if it has a 3 strikes rule with some warnings so the players are aware of what are they doing wrong.
Specially because an open faction would attract mostly newbies which I believe is the main goal of having an open faction.
Some of us would like to have this chance to introduce new players and train them in the basics of the game and would be a shame to randomly lost them before they learn what are they supposed to do.
Faction Alliances:
Allied factions should have the option, if both sides agree, to show up their members in the map. Maybe captured resources could show the faction flag in the map as well so we can have a glance of resources domination/spreading.
I'm not sure about friendly-fire toggling from the factions menu too but maybe for community servers this could be a nice option to have if someone choose to have FF fixed on or off for alliances.
- Admin/Officers roles and abilities:
I'd keep the faction description edit available only for the admin/creator of said faction, it happened in other games I played that officers some times feels that having an ability to edit our logos and description meant that they were expected to put whatever they want there without even asking.
I'd also restrict the role assignment, if an officer can set other players as officers kicking players from the faction is too much power and any officer assigning this role to other players without knowing if the admin/creator approve it could allow to some abuses such as someone kicking everyone from the faction.
Declaring war also might be a sensible factor, probably without the admin online a declaration of war could require at least 2 or 3 officers agreement. Even better if the admin could set the rule of how many officers are needed to approve a declaration of war or simply add the option to assign said ability to specific officers so we know who are we allowing to do that.
Adding to this I'd suggest if it is possible to have more roles, maybe a Commander role who is allowed to declare war and some other settings above officers and a Recruiter role below the officers who are players able to approve faction applications without any other abilities. Then the Commanders could also assign the Officer role while the Officers would be able to assign Recruiters as well.
Faction Size:
I'd say it should allow large groups but imagining a 200 slots server with a faction size of 50 it could lead to less factions to choose from if 3 or 4 factions manage to gather the majority of its players, instead, something between 20 to 30 players might fit better with how the servers are currently working in these regards when we look the party alliance that usually happens in the most popular servers.
Additional comments:
I'd like to ask or just suggest if there could be a lobby chat to check our online players within our faction and if it will work among different servers preserving our faction belonging globally.
Also I'm curious about this "faction flag" thingy and if it could be possible to have a set of decals to choose from and edit a custom flag/logo. Maybe 3 or 4 layers with just a few decals is more than enough. Having this logo showing in our shirts would be awesome.
We also need map markers for faction members and allied factions, if so, then allies markers should be shared only between high rank members and then they choose if notify the rest of the group or not.
Here are my humble opinions I would like to bring in:
- Open factions auto-kick rule:
Wouldn't the "abusers auto-kick" rule might lead to unexpected kicks of players who may be mistakenly killing allies? Maybe it could be better if it has a 3 strikes rule with some warnings so the players are aware of what are they doing wrong.
Specially because an open faction would attract mostly newbies which I believe is the main goal of having an open faction.
Some of us would like to have this chance to introduce new players and train them in the basics of the game and would be a shame to randomly lost them before they learn what are they supposed to do.
Faction Alliances:
Allied factions should have the option, if both sides agree, to show up their members in the map. Maybe captured resources could show the faction flag in the map as well so we can have a glance of resources domination/spreading.
I'm not sure about friendly-fire toggling from the factions menu too but maybe for community servers this could be a nice option to have if someone choose to have FF fixed on or off for alliances.
- Admin/Officers roles and abilities:
I'd keep the faction description edit available only for the admin/creator of said faction, it happened in other games I played that officers some times feels that having an ability to edit our logos and description meant that they were expected to put whatever they want there without even asking.
I'd also restrict the role assignment, if an officer can set other players as officers kicking players from the faction is too much power and any officer assigning this role to other players without knowing if the admin/creator approve it could allow to some abuses such as someone kicking everyone from the faction.
Declaring war also might be a sensible factor, probably without the admin online a declaration of war could require at least 2 or 3 officers agreement. Even better if the admin could set the rule of how many officers are needed to approve a declaration of war or simply add the option to assign said ability to specific officers so we know who are we allowing to do that.
Adding to this I'd suggest if it is possible to have more roles, maybe a Commander role who is allowed to declare war and some other settings above officers and a Recruiter role below the officers who are players able to approve faction applications without any other abilities. Then the Commanders could also assign the Officer role while the Officers would be able to assign Recruiters as well.
Faction Size:
I'd say it should allow large groups but imagining a 200 slots server with a faction size of 50 it could lead to less factions to choose from if 3 or 4 factions manage to gather the majority of its players, instead, something between 20 to 30 players might fit better with how the servers are currently working in these regards when we look the party alliance that usually happens in the most popular servers.
Additional comments:
I'd like to ask or just suggest if there could be a lobby chat to check our online players within our faction and if it will work among different servers preserving our faction belonging globally.
Also I'm curious about this "faction flag" thingy and if it could be possible to have a set of decals to choose from and edit a custom flag/logo. Maybe 3 or 4 layers with just a few decals is more than enough. Having this logo showing in our shirts would be awesome.
We also need map markers for faction members and allied factions, if so, then allies markers should be shared only between high rank members and then they choose if notify the rest of the group or not.