Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - ForceUser

#16
Game discussion / Re: Loving this game.
April 06, 2015, 09:36:42 AM
I've had very few issues with autopilot myself. Heck I was just in game thinking how good the autopilot actually is compared to most other games that have the feature. However it's kinda like Eve's AP; don't AFK. The only problems I've found so far is it takes its sweet time to jump you when it gets to a gate.

I think how well the AP functions is directly related to what engine/maneuvering thrusters you have. The cruise engine seems to work the best for me. Plows right through pirates without a scratch, just have a decent shield  ;D
#17
Good to know though with all the useful skills gated behind that skill and the prospector starting with it it's somewhat limited in usefulness  ;D
Actually no, the industrial miner requires the "see contents of asteroid" skill to be used

If there is no tangible advantage to using the industrial that I'm missing I might post some suggestions on it in the suggestion forum.
#18
I ran a quick test and some variations of late game Stingrey MK2 mining builds and in every situation the standard Mining device wins out. The only advantage that Industrial *seems* to have was that you don't need 2-3 of them but even then I think the standards are better for ore per energy/minute/etc.

I even thought they might have an advantage for mining Serizonite but it doesn't look like it there either. So what is the point of the industrial mining device?

On a similar note, I also tested capacitor boosters vs coolant boosters and capacitor boosters in my tests allow for 50% quicker mining of an asteroid.

I don't have any skills in mining speed and only 4 levels in efficiency. Is there a tipping point? Is speed better than efficiency or how does speed work exactly? Do the drill use a fixed amount of energy per cycle or do they use a fixed amount of energy per second?

Thanks
#19
There was a patch and I think they fixed the cheap fuel. It was nice while it lasted  :P
#20
Game discussion / Re: Tier 2 Ballistic Weapons
April 06, 2015, 08:43:37 AM
If you can find a pair, medium gauss (Weighted core) pack a heck of a punch and can snipe off screen with a good radar. They are a bit ammo inefficient but it's a good fealing one shotting almost anything except for cruisers and Battleships. The Heavy AC is pretty decent for a brawling weapon but can't wait for bigger rotaries. I haven't been able to make the shotgun ones work for me though. The crab has a good load out and you can slap some guided missiles on it but I'm digging the utility of the Stingray MK2. Works great with two weighted core gauss and an LRM GC2. Can take out Alien Battleships solo no problems with no skills in combat :P