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Вы думали что мы забыли? Вы думали что мы забили? А вот - нас не ждали но мы приперлись! Читать конечно на аглицком интересно но хочется и родного, КириллоМефодиевского. Предлагаю начать экспансию неспешно, и просто высказаться (пока что) по грядущему тяпнинскому обновлению)

Всем англочитающим и русскоговорящим привет и наше вашим шляпой машем! ;)
News and Updates / CryoFall - Patch notes v1.31.x (R31 Singleplayer Update)
« Last post by ai_enabled on September 30, 2021, 05:25:25 am »
=== CryoFall v1.31.6.7 (Singleplayer Update) ===

New features
   - Local server which allows you to create a local game and either play solo or invite friends from your local network (via the LAN servers menu).
   - "New game +" option which can be used after you complete the game on a local server. You will be able to restart while keeping your existing character (skills, tech, etc.) but play in a fresh world.
   - Local server is available for the solo game even in offline mode (you must be logged in with your Steam account once to download your profile).
   - Item recycling! Can be accessed inside the Tinker table. You can receive part of the resources from an item you no longer need. The number of the scrap resources also depends on the item's condition.   
   - New Rates editor menu which allows you to customize your local game or your multiplayer server, with over 60 different settings. There is also profile support allowing you to choose one of several predefined profiles we've created for additional convenience.
   - New Rates browser menu to view the current server rates (available for all connected players).
   - Added LAN servers list with auto-discovery of the game servers hosted within your local network or virtual LAN such as Hamachi. Please note: UDP port 6100 must be allowed in the firewall to use this feature. Internet connection is required to access the multiplayer server (even within LAN) as it needs to pull the connecting's player profile from the master server to authenticate securely and prevent account hacks and user impersonation.

New content   
   - New technology tier called "Escape" specifically for the end-game content.
   - End game rocket launch platform which makes it possible for you to escape the world of CryoFall and complete the game. You can do that either in multiplayer or on a local server. You will have an option to eject from the launched rocket and continue the game if you wish.
   - New Keinite based mech called Nemesis. It has a unique behavior where it will automatically heal itself without the need to use repair packs.
   - Two new mech-mounted keinite weapons (for the new mech).   
   - New faction emblems for additional variety.
   - Dedicated icons for "Your base is under attack" notifications.
   - New completionist page "Events", which will track all events you have participated in.
   - New Steam achievements: complete the game, participate in all events, harvest all types of crops, kill all mutated creatures.   

Balance changes
   - Increased stack capacity for many item types.
   - Axes and pickaxes are made significantly faster (actual swinging speed), so you will be able to gather resources much quicker.
   - Durability of weapons is doubled. With some individual weapons receiving additional adjustments.
   - Doubled crafted ammunition! Now you will get 20 rounds instead of 10 for the same crafting cost. The same applies to grenades (5->10) and artillery shells (where the price has been reduced proportionally instead).
   - Energy consumption by energy weapons is halved. (to be in line with cheaper ammo)
   - Substantially increased drone mining speed. Also increased their durability.
   - Mining charges radius increased. Now it's much easier to clear large resource areas with them.
   - Significantly reworked pragmium reactor balance making it even more convenient as the late game energy source. Modules will now last longer and will never break mid-cycle, so you won't have to shut down the reactor just to replace them. Additionally, reactor start-up and shut-down are much quicker now.
   - Maintenance skill greatly buffed—up to +60% durability bonus when repairing items, with +40% as a base number (instead of +10%) so you can repair your items well even in the early game.
   - Removed pragmium requirement when crafting empty vials and also made them cheaper to make implants more accessible.
   - Made all walls much cheaper to build. There is no point in restricting players from beefing up their defenses, especially considering that there is already a space limit with land claim size. Expensive walls only resulted in a long and boring grind in PvP and made PvE players not build them at all.
   - Adjusted crafting requirements for fish bait (to partially offset the infinite fishing loop which was never the intention).
   - Both hoverboards now require only one impulse engine making them more accessible and Hoverboard Mk1 is made even more cheaper to build to make it a relatively easily accessible early game vehicle. Vehicle assembly bay has also been made cheaper.
   - Swarm launcher firing speed increased (meaning higher DPS). Toxin proliferator toxin effect increased making it more useful as a tactical weapon. Keinite ammo is also made slightly cheaper.
   - Increased damage multiplier for Light rifle slightly (1.1->1.15).
   - Rebalanced both bosses and their minions with changes to their resistances to make certain types of weapons viable when fighting them.
   - Some technologies in the tech trees have been moved around and between tiers.
   - Added invisible status effect which is added when starting a new game which reduces hunger, thirst, and stamina use by 30% to make the early game a little bit easier for a couple of hours.
   - You can now mine meteorites and boss remains with drones or pragmium hammer.
   - Official PvP servers: x2 rates and x0.5 bomb damage settings will be removed with R31 Update release as they're are no longer necessary considering all the balancing changes.
   - Rebalanced Sand Tyrant boss to make it tougher to kill solo on multiplayer servers. Previously it was relatively easy to do when using a hoverboard and simply dodging its attacks. We have been contacted by several players who suspected it was due to an unknown exploit, which it wasn't, however it was clear that we should change the balance slightly..

   - Small changes to the map to fix a few minor issues with topology, some improvements in the center of the map around the town, and a few other changes all around.
   - Space debris and meteorites (during world events) will be no longer obscured by trees and other tall objects.
   - Watering a plant now resets the decay timer, so plants won't rot away if you water them periodically. This is especially convenient if you want to keep flowers growing around your house.   
   - Total amount of EU generated from one solar panel over its lifetime is now shown in the tooltip to make it absolutely clear that they are a great investment in terms of resource cost and just how much energy they generate, as previously many players erroneously assumed "1 EU/s = bad", which is obviously no the case.
    - Over 60 new and reworked server rates to configure various aspects of the gameplay, such as loot from creatures, loot from radtown crates/piles, loot from meteorites, loot from space debris, etc.
   - New server rate to adjust the speed of time-dependent generators (such as solar and pragmium power plants). It will increase both the output and the fuel/panels decay speed, making them much more powerful. This rate is essential for the local server as it's operating intermittently (compared to a multiplayer server, which runs 24/7) and the slow generators cannot produce plenty of power overnight. The rate is already preconfigured in all local game presets to ensure proper gameplay.
   - Improved an error message when the limit of personally owned land claims is reached.
   - Allow connections to the server that is going to stop soon (e.g. for maintenance or update) as long as the remaining shutdown timer exceeds 1 minute.   
   - Closed connection due to server shutdown now displays the shutdown reason instead of simply displaying "Not connected".
   - Oil lamp and other portable light sources (items) will refill automatically when possible when selected in the hotbar.
   - Faction log: now land claim removal entry log includes information on who disassembled the land claim.
   - A drone that has already started mining will be able to continue mining until it has finished the cycle. The return range is greatly improved. Additionally, when the control range is exceeded the drones will not drop on the groun in land claim areas that belong to other players.
   - Added support for the optional Steam Chat filter to filter profanity in most languages supported by Steam. It complements our existing filters. Your experience may vary depending on how you configure the filter in your Steam Profile and what language you have selected in Steam Client.

Technical & modding
   - Loading splash screen now has a spinning indicator.
   - Refactored server rates into individual classes and implement a new system to make the client aware of all the server rates.
   - Savegame compression (3-4 times smaller savegames on average).
   - Async event objects spawn to prevent server hiccups during server event initialization (for events like a meteorite, space debris, etc).
   - Improved flushing for file logger (now it's useful for parsing server stats, etc).
   - New server setting "Structures.TextSignsAvailable" (enabled by default) which can be turned off to disable custom signs (to prevent players from using it to write profanities and abusing the feature by spamming too many signs). Accessible only directly by editing ServerRates.config file. All the official servers will restrict the placement of text signs.
   - Server stop/restart reason (such as maintenance and update) is now properly displayed in the server shutdown notification and on the disconnect screen (if it was caused by server shutdown) to make it easier to understand the reason.
   - New console command "/faction.setLevel" to adjust the faction level.
   - New console command ("chat.openPrivateChat playerName") to open a private chat with any player (by specifying the character name; useful when there is no other way to contact an offline player).
   - For the local server, ServerRates.config is now embedded in the savegame file to enable customization on per-save basis, rather than just having one global configuration. Now you can configure each of your worlds independently.

   - Previously, when using Neural enhancer a notification was displayed with an incorrect amount of LP (the server rate didn't apply).
   - Deconstructing a sprinkler will now drop stored bottles in the ground (if there were any).
   - Fixed some characters being incorrectly rendered in Asian languages.
   - Fixed multiple translation mistakes in Chinese Traditional localization.
   - Fixed energy cannon damage to bosses (it was unable to slow down the HP regeneration).

   - This update is compatible with the savegames from the previous (R30) version savegames (wipe is NOT necessary)
   - Community server owners can choose whether to update (server update guide) or not (we're providing legacy R30 client version in Steam Client -> CryoFall Game properties -> BETAS tab)
   - Some mods are not updated by their authors for this version. You can contact the mod authors to ask them to update their mods

And finally, please consider leaving an honest review for the game on Steam if you haven't done so yet. Thank you for playing CryoFall and always supporting us!
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« Last post by Mars on September 22, 2021, 07:58:47 pm »
Change log:

A bit less loot in the crash event
No boss in Mutant Migration event for T1-2 land claims
Boss in Mutant Migration will have a random level, not always maxed

R31.6.1 support
Using the map from Cryofall R31.6.1, added my Pragmium King and Giant Prag zones.
Added waterfall near the King

R31.5.2 support
Spaceship crash event
Random Meteors in meteorite drop event

R31.3.3 support
Piercing Energy Canon and Rapier
Servers / Re: Any active servers and still people who wanna play VE together?! :)
« Last post by Megachip on September 20, 2021, 04:51:16 pm »
I'm sure there are other people :)
I also hope that as we have more players for CryoFall - some of them might also check out our previous games, such as VoidExpanse.
Happend to me, but seems all servers are down :/
Mods / Re: [Client+Server] Hardcore Desert - Pragmium King
« Last post by Mars on September 13, 2021, 12:25:38 pm »
Change log:

Testing experimental

Added Enraged pragmium heart
Changed escape stage 4

R31.3.1 support

R31 support
Increased Vanguard weapon damage a bit
Renamed Mass Driver to Ender Crate until I work on the UI and images
Retreat AI
Less calculation in Enraged AI
SMG NPC on Space debris
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« Last post by grafmarkjens on September 12, 2021, 11:34:55 pm »
thxs, that was a lot sooner than I expected after your "rarely here" :D

Yes, we used Paralith, I was kinda sad, when I found out that it´s ONLY working there.

guess the problem is about  DepositGeothermalSpringNumber Multiplier.
We didn´t knew what that could be that´s why we didn´t touched it.
After the nomal first round of oil and pragsources, no new ones spawned.
I could only bring ONE back to life with "clearpasteventlocation" & "spawnAll", and I got no idea wich one it was :D
We are just starting  GONDWANA on an new map, so expect us to call out to you via discord ;)
have a nice start into the week
Mods / Re: [Client] CNEI
« Last post by Mars on September 12, 2021, 07:33:19 pm »
Crashing in R31.
VehicleRepairRecipeViewModel. cs LN43

RepairAmount = vehicle.RepairStagesCount == 0 ? 0 : 100 / vehicle.RepairStagesCount;
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« Last post by J422 on September 11, 2021, 05:51:42 am »
Do you use the included map?

Also DepositGeothermalSpringNumber Multiplier in the rates config is important

You can also contact me via Discord if you want: J422#1718
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« Last post by grafmarkjens on September 10, 2021, 09:34:03 am »
AND we experienced... a lack of Lith and oilsources, after the first spawning round.
no others appeared

any ideas anyone ?
Mods / Re: [Client+Server] PvPvE Server Bundle Mod
« Last post by grafmarkjens on September 10, 2021, 09:32:18 am »
the server Mod bundle is also running on
kinda hard !
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