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Messages - Karsthans

#46
Ideas and suggestions / Character customization
March 16, 2021, 12:04:50 PM
Hi,

I am sure this been asked before but since didn't see reply so thought would ask, any chance that we get a shirt that looks complete and not showing belly button, option to change it, not priority but would be simple way to add some variate to game and with faction update, another number of options linked to faction would be interesting,

Thanks.
#47
Game discussion / Re: Question about faction system
March 14, 2021, 01:39:42 PM
Hi,

I was looking at faction score information, its nice update and will be helpful, then remember something, from checking that update, since it still shows accumulated learning points as being some sort of calculation and not direct number, thought could be a fix for a old "issue", actual accumulated learning points, this after completing all techs. If it worked like donations, either anytime player had x learning points could donate to faction, like current faction level system or only allow donation after completing all techs or any learning points, after completing techs, would be directly "donated" to faction, either showing as "faction donated learning points" or not showing at all in character menu just in faction menu, could still be some formula to not have insane high numbers, but would be a way to make some use of those insane high number of learning point accumulated after completing techs.
I also like to note that, in my opinion, current learning points needed to create, can see the very high number of factions created and to raise faction level, high number of rank ten faction, those requirements are very low, also some sort of donation towards faction level that could divided by more than just nine players, the nine that actually hit to raise rank button make it very limited for the other, up to fourteen players in faction to contribute in a more direct and meaningful manner,

Thanks.
#48
Ideas and suggestions / Re: Inactive factions
March 14, 2021, 01:13:12 PM
Hi,

I was thinking on a how to clear inactive faction and what if, there was a ranking reset every once in a while, fixed time, long time like most things in player versus environment, this would allow only active factions to rejoin ranking after it was reset, automatically clearing any inactive faction from list, only have active factions compete for higher ranks and not have faction be active, build up ranking and then quit, still staying on rank list until server wipe, that makes it less fun for smaller active factions to try climb ranks,

Thanks.
#49
Ideas and suggestions / Faction claim storage
March 13, 2021, 08:58:30 AM
Hi,

I was considering opening up faction to random applications and gave up when saw no option to control faction claim access to storage, farming, crafting stations and so on, if this is not to complicated to do, could use permission option, especially for storage, by rank or even by player, other systems like permissions on vehicles could be used or a simple faction specific storage container and keep other containers individual even when inside faction claim, not sure if that simple but just a thought,

Thanks.
#50
Ideas and suggestions / Re: Queen event
March 13, 2021, 08:51:41 AM
Hi,

I agree with previews comment, balance is off when players that, when there is few players joining, "tank", suffer for this when should be rewarded, "tanking" and "healing", in that that have "healing, hint that is a lot of fun so some sort of combat mechanic or medic could be interesting in this game, reference on planetside game, anyway, players in this game are very casual, not necessary a bad thing, its fun to have games with light requirements, but they get away with just spamming one button, fire, then get loot, issue is when players joining event are only two to four, depending on their awareness and vehicle skill level, taking turns on "tanking" is required, most just ignore, even when asked, to take over for "tank" when gets low on health, without some way to "punish" lack of cooperation play, it promotes selfish playstyle by rewarding it higher chance of loot and score. I am not able to think of a simple solution, however, having a full reset to score on each failed attempt, witch is tricky to do, then consider including damage taken to score, could allow a more cooperative experience. I also like to note that after a good number of "boss" events done, damage on different mechs, weapons and ammo, apparently show a single path for high damage, manul, heavy autocannon with .300 armor-piercing ammo as easy and almost sure way to have highest damage, this makes all other options, including behemoth and artillery that are higher tier, that in theory should be main damage, more or less pointless, this in player versus environment, some balance could also be helpful there,

Thanks.
#51
Ideas and suggestions / Inactive factions
March 11, 2021, 01:30:21 PM
Hi,

If possible and not to much trouble, could there be some way to "hide" factions that are inactive from leader board or maybe some indication of inactivity like greyed out faction name, same could apply to players in faction that would be helpful to run factions and keep some level of control of what is happening in own faction, for example no member log in in a month, this would allow to have a more realistic idea of how active server and own faction, is and for new factions to have more fun gaining ranks without having to pass up to one hundred inactive factions,

Thanks.
#52
Hi,

I had this issue come up on and off since started playing, not major, just annoying, when having a weapon, food, medicine and so on, selected in action bar and trying to drop item from inventory, end up firing weapon or using consumable item by mistake with single mouse click, witch can be annoying for wasted ammo or very annoying by dying from medicine overuse or having puking for good while for overeating. This is usually avoided by having a free action bar and keeping it selected, however, it is very common to forget, so having action bar blocked from use when holding a item could "fix" this, like when trying to open doors, in ruins, with item selected and it doesn't work,

Thanks.
#53
Ideas and suggestions / Spaceship spawn
March 05, 2021, 11:11:01 PM
Hi,

I am not sure if made reference to this idea in past post, hope not, if so apologies for repeat, anyway, to try out "dungeon" system, could a simple, "small ship" instance, maybe tutorial alternative in space before crashing into planet, safe area with access end game content after finishing all tiers, maybe interact with teleports or have some alternative to them by "dropping" in to planet, anyway just idea had while ago and came back when saw reference to possible instanced areas, this could be a test run for that,

Thanks.
#54
Ideas and suggestions / Re: Ready check
March 05, 2021, 10:06:37 PM
Hi,

I hope my posts are seen as attempts at constructive comments and suggestions and not taunts or complains, anyway, another suggestion, moving all players should be easy, just make it so they timeout if in event area before event starts or gets in "charge" mode, have them have to re spawn like when offline outside claim for too long, vehicles can be tricky, honestly my suggestion would be a clear warning after patch launch about change and just destroy them all, or maybe have them disable for duration of event, if left in "danger" area, another more elaborate solution could be some area damage effect to have event "boss" drop in or come up from ground and would do damage to everything around it, only downside is if players get disconnected and are unable to log back on, but they are likely killed and mech destroyed anyway if to close to event for to long, eventually they get it even if offline,

Thanks.
#55
Game discussion / Question about faction system
March 05, 2021, 02:16:11 PM
Hi,

I have looked around for information on this and couldn't find it, maybe just missed it, still, wanted to ask how hunting score and accumulated learning points, are calculated in factions. I am guessing hunting is each enemy we kill has a value, could "skinning" said animals also count or just killing them, then accumulated learning points is what I am struggling to figure out, thought could be learning points unused, then thought could be learning points unused after we completed all techs or total learning points earned and none appear to be correct so am wondering if can get some information on this,

Thanks.
#56
Ideas and suggestions / Decontruct resource return
March 05, 2021, 02:10:44 PM
Hi,

I noticed that in a recently launched and with huge success, survival game, one of the "features" it had was a full return on all resources when any building, crafting station and so on is removed or even destroyed, while few complains about this it, in my opinion, it helped make game a lot more fun and accessible so I thought would ask if this was considered for Cryofall, player versus environment servers to have this "feature". I see reason in player versus player for return to be limited and for no return when destroyed but not so much for player versus environment.
I also wanted to ask for a while on why, when claim "timeout", are all storage and other "buildings" instantly removed along with claim and not have their own decay timer only start once claim is gone, like when we use crowbar to remove claim, so that others can build claim or loot resources before they are gone. I am sure there was reason, possibly for player versus player balance or some form of abuse, that it works this way, just asking if, for player versus environment,

Thanks.
#57
Ideas and suggestions / Re: Ready check
March 02, 2021, 11:02:53 AM
Hi,

Yes I remember, however,  there are issues that are, lets say could use improvements, like "boss" events and even if that, dungeon system, would be amazing and solve most, like you said it is a "...far future.." feature, so could use some quick fixes to make it more fun and easier to join "boss" events, if easy to implement would be "quality of life" improvements, for example, I don't see why a random timer, from, is it six to nine hours, in player versus player can see it making sense, in player versus environment, cooperative, in my opinion, doesn't make sense and coordinating event with over three players is chaos, players rush, players block line of sight, players don't say when go afk near fight area, few others that, if simple to implement, some sort of ready check and a set "boss" event timer could fix those, anyway, just some comments,

Thanks.
#58
Ideas and suggestions / Ready check
February 28, 2021, 10:38:19 AM
Hi,

If it is not complicated to implement a ready check, useful for queen and tyrant events for example, would help avoid leaving players out of a fight by mistake, for being afk or on the way or so, alternative could be a area chat channel for this events or a larger group, afk indication frames and or ready check. I ask since it is can very chaotic to organize battles with over four players, since players start to stand apart and then don't see local chat,

Thanks.
#59
Ideas and suggestions / Re: Big leave comeback?
February 06, 2021, 09:07:07 AM
note: did finally got around to :'( using the industrial chemical and plastic to craft fiber and at max tier, it isn't bad, not as slow or high resource demand as I was assuming so just wanted to add that note :-X
#60
Ideas and suggestions / Big leave comeback?
February 06, 2021, 08:46:16 AM
Hi,

I am not sure if this was discussed in the past, if so apologies :P , but wondering, now that am having to gather fiber by hand, witch is slow, alternative with industrial chemicals is also slow, in my opinion, so never thought it replaced leaves, so wanted to ask, why was it was remove and if could be a returned 8) of the leave item, with possibility it had to be turned into large amounts of fiber. I ask this since first time around, or was it second, anyway a while ago, since am hoarder, ended with a crate load of leaves and when finally ::) found out could turn them into fiber, had so much fiber, from leaves, that lasted for the rest of time played, witch was nice ;D

Thanks.