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Messages - Wilmore

Pages: 1 [2]
16
Mods / Re: Looking for more quests
« on: June 29, 2018, 10:05:37 pm »
Already done  :)

17
Modding info / Re: Building new quests
« on: June 28, 2018, 09:56:19 pm »
I'd like for a tutorial, telling me things like

- You need to do this to add character to a station, that can give you a quest
- You need to this to add dialogue to the quest
- You need these strings; quest title, quest description, etc.
- You need these files (partly covered in the WIKI, and probably the most easy to work out from looking at the code and files)
- You need to this to add rewards/items/objectives to a quest
- You need to this to add an objective ship with so and so AI to the quest

Some answers like that could really make this game going again. I love the game, and if we could get the community more active in adding story content, it would only benefit the game :-)

* Wilmore cheering you guys on!

18
Mods / Re: Looking for more quests
« on: June 28, 2018, 09:49:54 pm »
What does that mean? How can I help making it blue?

19
Modding info / Re: Building new quests
« on: June 28, 2018, 02:23:44 pm »
Thank you for wanting to help. Is there anyobdy out there who may help me explaining where I can find the code that is included by:

--
using(generator);
using(npc);
using(ship);
using(relations);
using(player);
using(game);
--

20
Mods / Re: Looking for more quests
« on: June 28, 2018, 02:18:15 pm »
Thank you, already did  :). Loved the story, and I'm hungry for more :)

21
Modding info / Re: Building new quests
« on: June 28, 2018, 01:31:01 am »
Thank you, I have already gone through all available descriptions in the WIKI and I have spent quite some time looking at existing quests (like the anyjob.js and the Order quest line). I have to say that it seems that I have all the game at my disposal in the script files, but it is not really intuitive how to go about making a new quest (what steps that must be taken and so on) because of the lack of object orientation in the code. (I have a programming background, with Java and C++.)

Would it be possible to create some sort of a step-by-step manual on how to make a quest? (How to connect it to an NPC in a station, involve one or more specific or randomly generated NPC ship, or other objectives, the text lines and so on.)

I ended up in a situation where the game now thinks I accepted a quest, but it's nowhere to be found in the quest log and I had errors on the $00XX variables (what do they really mean, is it simply on-the-fly-created variables inside the function calls?)

22
Mods / Re: Looking for more quests
« on: June 28, 2018, 01:21:44 am »
Thanks for the reply. I did go through all available mods in the Steam workshop, but there was only one related to quests - the one that allows the user to choose all station quests (dailies). I have installed this one and it works like a charm.

But I am really still looking for new quests to add. Do you have any other mods to recommend along those lines?

23
Mods / Looking for more quests
« on: June 26, 2018, 10:01:09 pm »
Hi,

Are there any quest packages (mods) for the game out there? I'd love to have more quests!

24
Modding info / Building new quests
« on: June 26, 2018, 09:59:58 pm »
There is one thing that I find wanting in this game. There are too few quests, especially in multiplayer (which really is the fun part of the game). So I started looking into making my own, as part of my mod. I have now been studying some of the existing quests, like the "dailies" from the station commanders. However, I found the process very intricate and counter-intuitive.

Can somebody please help me with a step-by-step tutorial on how to make quests?

And possibly repeatable quests too? If I could add a quest package as a mod, the game would live much longer in our group of players, at least.

25
Help section / Mod not registering with the game
« on: June 18, 2018, 08:26:35 pm »
Hello,

I'm pretty fresh at creating mods for Void Expanse. I have tried to modify a few ships. However, my mod won't register with the game, so when I start the game it doesn't show up in the mod list (I only find my STEAM mods there). Could somebody please help me take a look at what I'm missing out on here? It might be some silly mistake, but since I'm all fresh to this I would really appreciate it.

I have also tried downloading another mod (that I know works through in STEAM), but it doesn't show up either. Where do I place my mods on a Mac? Isn't it at ~/Library/Application Support/AtomicTorchStudio/VoidExpanse/Mods ?

I have also tried modifying the ModsConfig.xml directly, but it gets changed everytime I start the game.

Please reply here or message me directly, so I can send you my mod if you like to help me.

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