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Game discussion / Re: T31 review
« on: November 25, 2021, 08:57:38 pm »
Tomorrow is T4 weapons tech unlock.
Changes to pvp were good, we fought a lot.
>Pragmium is still boring. Few things uses it and only mass use is bombs (reactors are still useless if compared to solar panels)
>Solar panel costs changes were good, they are near to a good point.
>Leather, bones, poison went to zero to dozens of stacks. Those need some rework at the early game.
>Events are good, just due to keynite and xp. Some people liked the buff on hack one but I didn't noticed. But the keynite drop is still low, if you kill everything you will earn like 1 implant. May need to increase the # of event spots, to make more groups have access to implants. May need to make the blue mushroom drop keynite too.
>And the most important, again from 6months ago, oil cracker machines´s completion time is half than refineries, it needs 2 slots to match production.

Changes to pvp were good, we fought a lot.
>Pragmium is still boring. Few things uses it and only mass use is bombs (reactors are still useless if compared to solar panels)
>Solar panel costs changes were good, they are near to a good point.
>Leather, bones, poison went to zero to dozens of stacks. Those need some rework at the early game.
>Events are good, just due to keynite and xp. Some people liked the buff on hack one but I didn't noticed. But the keynite drop is still low, if you kill everything you will earn like 1 implant. May need to increase the # of event spots, to make more groups have access to implants. May need to make the blue mushroom drop keynite too.
>And the most important, again from 6months ago, oil cracker machines´s completion time is half than refineries, it needs 2 slots to match production.
