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Help section / Re: help ! somebody build many indicator near my home
« on: September 04, 2021, 03:07:02 pm »
The land claim at F4-1195,696 belongs to the player with the nickname Yrrehs. Please contact this player and reference the current topic to let him/her know that it's not an appropriate way of using the signs. The malicious intent of placing these signs is clear as they're causing heavy performance issues due to a massive amount of text, and all these signs serve no other purpose than this as they all have extremely long and tiny text that is not useful in any way.
This player is officially warned by us and requested to stop such behavior immediately.


Help section / Re: help ! somebody build many indicator near my home
« on: September 04, 2021, 11:45:07 am »
we will check what's going on.
Please note that your base cannot be surrounded from all sides as the game has restriction against this. But players may build as many signs as they wish in their land claim areas which may have effect on the rendering performance.


Help section / Re: Safe zone on PVP server?
« on: July 26, 2021, 03:57:38 am »
The game doesn't offer such a feature.
It's possible to implement with a client+server mod, the whole game code is available on Github and also included with the game server and client.


The map on the community CryoFive NA server is created by a community member and can be found here

We don't intend to create official custom PvP maps in the near future as we're busy with other development tasks (more content and features).


Game discussion / Re: Dear developers and managers
« on: July 05, 2021, 11:50:03 am »

We're sorry to hear that some players are not polite and using offensive words on this official PvE server.

When using the in-game chat for the first time, the game displays a disclaimer, explaining that the in-game chat is not moderated so players are advised to stay cautious and use the Block/Report feature whenever they see an offensive message:

(just click on the offending messages in chat and select Block/Report)

Please note that it's not viable for us to moderate the chat on any of the official servers including official servers in China—we are a very tiny team focused on game development. Besides that, we don't speak Chinese and cannot investigate the reports to determine the truth and judge fairly.

Thank you for understanding. We hope you can spread the word on the server so everyone will just block the offending players and focus on the game itself to enjoy it. Offending players usually stop being toxic as soon as they notice that nobody reacts to their messages.


=== CryoFall v1.30.7.6 (R30 Patch #4 / Hotfix) ===

Patch notes:

Server rate settings:
- New server rate settings to adjust the density/number of certain resources in the world:
-- Resources.PragmiumSourceNumbe rMultiplier
-- Resources.PvP.DepositGeotherm alSpringNumberMultiplier
-- Resources.PvP.DepositOilSeepN umberMultiplier

- The local server didn't apply proper rates (such as item gathering, XP, LP, boss difficulty) suitable for solo gameplay since the previous patch. We've verified it carefully this time to ensure that the local server uses the adjusted rates to make the game approachable in single-player mode (e.g. any boss can be defeated with a single Tier 4+ mech).

If you're hosting a community server and wish to update, please follow this guide to update your server:

=== CryoFall v1.30.7.5 (R30 Patch #3 / Hotfix) ===

Patch notes:

- Fixed a server exploit that allowed to craft PvP-only items (e.g. bombs) by using a client mod on a PvE server. The server has proper checks now to verify that player has the necessary technology (previously the server only checked whether the crafting ingredients are available).
- Hoverboard was unable to pass through cramped areas inside bases after the previous patch
- Some entries of the servers list didn't refresh when pressing Refresh All button

If you're hosting a community server, it's highly recommended to install this patch. Please follow this guide to update your server:

Ideas and suggestions / Re: Queen event spawn area
« on: June 25, 2021, 10:20:00 am »
R30 Patch #2 addressed this problem:
- PvE: Large circle barrier will appear during the event preparation timer (20 minutes). It will prevent players from getting closer to the boss spawn area (this way it's no longer possible to camp the boss spawn). Players and vehicles that are located inside this barrier during the event announcement will be automatically despawned to prevent them from getting stuck there
Patch notes:

Enjoy the game!

=== CryoFall v1.30.7.3 (R30 Patch #2) ===

While we're working on the next major update (that will bring more endgame content and proper single-player experience/integrated local server besides plenty of other improvements and content), we also wanted to make many fixes and quality of life improvements available immediately to you with this patch.

Patch notes:

- PvE: Large circle barrier will appear during the event preparation timer (20 minutes). It will prevent players from getting closer to the boss spawn area (this way it's no longer possible to camp the boss spawn). Players and vehicles that are located inside this barrier during the event announcement will be automatically despawned to prevent them from getting stuck there
- Drone control: Improved target selection—you no longer need to point precisely on the object that you wish to mine
- Greatly improved the servers list loading speed and reliability. It will also immediately prioritize the selected tab to load (e.g., when a modded servers list is selected, its entries are loaded first instead of waiting for other tabs to finish loading). The server Refresh button is also always available now
- PvE: When a mech is destroyed (such as during the boss battle), its dropped remains (cargo, weapons) will be object-locked to the last pilot and its party (other players will be unable to take these items)
- Medical cooldown notification displays a list of actions that are not available during the cooldown
- Updated UI library NoesisGUI and network library LiteNetLib to the latest versions (fixes and optimizations)

- Pragmium power plant: Increased the power output of each pragmium fuel rod from 8 to 10 EU/s
- Changed how the server items drop rate applied to gemstones, gold, etc. Increasing the server rate will increase the probability of obtaining such items instead of increasing the output amount. For instance, playing with x5 items rate will provide a single gemstone 5 times more often (in the previous version it provided x5 gemstones but as rare as with the default drop rate)
- PvP: Increased structure relocation distance (in PvE it's already much larger)
- Farm plots cannot be placed under other structures
- Local server: Removed PvE boss event preparation timer as it's useful only for multiplayer PvE servers
- In faction-owned land claims, only players with the land claim management permission will be able to complete the structure blueprints

Server settings:
- Added console command to kick/ban the whole faction (useful for servers like CryoSmall and CryoFive)
- Access lists (whitelist/blacklist) now moved to the SettingsServer.xml file to provide persistence between the savegames
- Introduced separate item droplist rate for Space debris and Meteorite: DropListItemsCountMultiplier. ObjectMeteorite, DropListItemsCountMultiplier. ObjectSpaceDebris
- LandClaimsPerLevel server rate limit reworked to remove the lower limit of at least 1 land claim per faction level
- Limited the default max door owners number to 5

- Switching to a protected PvP server ("no-mods") while having any UI active mods sometimes resulted in broken UI
- PvE: Base guests can access doorbells and toilets (no permission required!)
- PvP: Faction-owned land claim continues to show "under attack" status after the raid is over
- PvP: Turrets were able to attack players on hoverboards that are behind a wall below
- Japanese translation: Remaining status effect duration didn't fit under the status effect icon
- Leaving a mech while firing its weapon sometimes resulted in firing the new weapon from the hotbar (it was visible only for other players)
- Fixed various crashes when scrolling the servers list

If you're hosting a community server, you need to install this patch to allow the updated client to connect. Please follow this guide to update your server:

If you cannot connect to a community server because it's not updated, you can switch to the previous client version in Steam Client. Click with the right mouse button on the game in your Steam library, open Properties, select BETAS tab, and choose "legacy-r30-v0.30.6.8" in the dropdown menu.

Mods / Re: [Client] Hide quests panel mod
« on: June 22, 2021, 06:22:43 am »
This mod is no longer useful as since January 2021 (A29 Update) we've added "Hide quests panel" option to the options menu.


Ideas and suggestions / Re: Pushing mods to clients via the servers
« on: June 17, 2021, 08:28:02 am »
Yes. Either this, or distributing mods over third party services (e.g. Steam Workshop or Nexus).


Help section / Re: GPU Crash when having status effect blurs
« on: June 13, 2021, 01:47:49 am »
We have no reports of similar issue. It sounds like a GPU driver issue.
Either way please send us the log files to investigate it.

Please contact us by email at and attach the game log files.
The logs file location is usually "<your documents>/AtomicTorchStudio/CryoFall/Logs" but if the game cannot access it, the logs are stored in "C:/Users/<your profile name>/AppData/Local/AtomicTorchStudio/CryoFall/Logs"


Ideas and suggestions / Re: Feedback from 500 new players
« on: June 03, 2021, 10:10:01 am »

Thank you for providing your feedback!

Balancing the PvP gameplay is very tough. We've worked on this over years and there are as many opinions regarding this as there are players...For the latest wipe (27th May) we've changed the server rates on the official PvP servers to make the game less grindy and allow players to develop and recover faster if they lose their equipment or get raided. Have you played this wipe or you didn't return?

Alas, there is no community CryoSmall/CryoFive servers for the Asia region that may provide small teams gameplay. But from our experience watching Global Clan Wars server over the years, often small teams were able to counter larger teams—a lot depends on the positioning during the combat and whether you're effectively using AoE damage weapons (grenade launchers and mech artillery cannon).

Regarding the teleport system, we never heard any complaints regarding it before. Teleportation requires healing and it's not something that you can do unlimitedly due to accumulating medical overdose effect quickly (besides that, healing itself is costly and/or time-consuming and so makes you vulnerable after teleporting).

What would be your suggestions? What can we actually do to make the game better, in your opinion? Are you certain the proposed changes will not break the balance? E.g. we definitely don't want to make bombs much more accessible as it will allow even easier raiding of smaller bases (and lead defeated players to leave the game earlier).


Bug reports / Re: Hoverboard bag
« on: June 03, 2021, 07:21:49 am »
in PvE, the vehicles are automatically put into the garage after some time when abandoned in the world. You can also always obtain it there even if you dropped it somewhere.

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