Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Wilmore

#1
I was thinking this more as a part of a mission chain, not as the universe continuously expanding. Would it work with a jumpgate then?
#2
Is it possible to add NPCs and other things post world creation? Or is everything created with the world?
#3
Would it be possible as a part of a quest chain, to generate a new station or system (like "fixing" a jumpgate or something like that). That would be epic!
#4
Aye, of course, that was it. It worked now. I can then go on to experiment with how I want my quest to be :-)

Also looking forward to the next part of your tutorial, to see how I can make the quest available as a repeatable quest, at several different systems (how about only in the Order capital, and so on?).

I also wonder if it would be possible as a part of a quest chain, to generate a new station or system (like "fixing" a jumpgate or something like that). That would be epic!
#5
I am sorry. I can't get it to work. No dialogue pops up when I click my NPC, "Jonas Temple".

So 2 questions:

1. Do NPCs, scripts and so on load dynamically, or do I need to create a new world everytime I want to add something to the mod?

2. My line from NPCGenerator.js looks like this:
Quote
id = generator.AddNPCShipToSystem("Jonas Temple", "JonasTemple", 1, "special_jonas_temple", sys_id, chosenBase.coord.x, chosenBase.coord.y, { class: "agent", unique_id: "jonastemple", meta: "human", sex: "male" }); // Jonas Temple
What string should I use in stead of your "TUTORIALNPC"? I can't get it to work with either "Jonas Temple", "JonasTemple" or "special_jonas_temple"...
#6
Quote from: Lurler on July 10, 2018, 04:19:34 AM
Sure!
I just checked and there are basically just 2 scripts in the expansion:
dlc1_core_functionality.js
and
dlc1_GenerateGalaxy.js
They are quire self expanatory I think. One of them generates all new content that the expansion provides, new systems, stations, npcs, etc.

It would be great if you could create a video tutorial on how to use these, similar to what ninekorn did. You might find the scripts self explanatory, but for a person not so used to neither the structure of the game files nor JavaScript, a brief video tutorial with explanations would be most welcome!
#7
Thank you again ninekorn! Just a specific question:

The value "TUTORIALNPC", where is that pointing? Is it the ID of the NPC (the name of the xml file) from the previous part of the tutorial? I changed that while "copying" your method, so should I then change it to the ID of my NPC ("special_jonas_temple")?
#8
So, when will you have the next part ready? Really looking forward to it :-)
#9
Thanks a lot, @ninekorn! This was great! I have now (finally) been able to spawn my own NPC, using your method. I do see Lurler's concern for this possibly being incompatible with other mods. However, so far, this is the only real tutorial I have seen that I have been able to use. This community needs such step-by-step tutorials.

Looking forward to the next part!

PS: Another question, is there any way to spawn NPCs after the world has been generated? Or do you really need to do it as the world is created?
#10
Great! Thanks a lot for doing this 8) IΓÇÖm really looking forward watching this.
#11
Mods / Re: Drone/Follower mod // in-progress
July 03, 2018, 11:20:19 PM
Can't wait for this to be finished! It looks supercool  8)!

I'd love to use it on my local server :-)

Wilmore
#12
Mods / Re: Drone Mod for VoidExpanse!
July 03, 2018, 11:10:00 PM
Hi,

I'm just curious about the state of the Drone mod. Will there be a release version of this anytime soon? I'd love to have carriers in the game! Would it be made like a weapon type, so that I could mod my own carriers into the game?

Wilmore
#13
Modding info / Re: WIP Salvaging
July 02, 2018, 10:47:04 PM
@Pasadenasman Did you ever get to implement your mod for this? I think it's a brilliant idea and would love to use the mod!
#14
Modding info / Re: Building new quests
July 01, 2018, 12:36:05 AM
What steps do I need to make to make a new character show up at a station, to have him give me a quest?
#15
Modding info / Re: Building new quests
June 29, 2018, 10:07:02 PM
Another question: What is the meaning of $p0003 and similar, that is used as parameters in function calls? Is it variables created on the fly? How do I select the correct name on my "next" one?