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Messages - ai_enabled

#1771
Oh... Will be fixed ASAP!
Thank you guys for reporting that!
#1772
Fixed with v0.9.7c. Not tested in-game yet, so if anyone can confirm bug gone - we would be very grateful ;) .
#1773
Bug reports / Re: 0.9.6c Server crash
August 18, 2014, 08:54:22 AM
Fixed with v0.9.7c.
#1774
The VoidExpanse v0.9.7 (Stable) is released. It fixes reported issues and improves performance / memory usage (especially on Mac/Linux), add some new features to scripting API.
Full release notes coming soon :-).
Known issues: crash on exit (non-critical, I suppose).
#1775
Bug reports / Re: Skill Points
August 18, 2014, 03:09:02 AM
Experience for next level calculated by script Leveling.js:
function GetLevelExp(args)
{
    if (args.level < 2)
    {
        return 0;
    }

    return 500 * args.level + Math.pow(args.level, 2.7);
}


As you can see on Worlfram Alpha plotted graph (http://www.wolframalpha.com/input/?i=plot+500+*+x+%2B+x%5E2.7+from+x%3D1+to+100) higher levels requires significantly more experience.
#1776
Bug reports / Re: Skill Points
August 17, 2014, 11:14:42 PM
I just checked code and I can assure you that every level gives you 10 skill points. If you gain instantly more that 1 level, you will receive 10 * (levels delta) skill points.
#1777
Modding info / Re: Turret orientation suggestion
August 17, 2014, 06:31:43 PM
FlessenGreendart, hello! It should work without any problems. Please can you try to launch it not from desktop? And what OS do you use?
Uploading the full log will also help us determine problem. Thanks!
#1778
Hello! Thanks for reporting, will be fixed soon. Some issues with quests expected in the experimental 0.9.6c build. If you have any other quests issues please report.
Regards!
#1779
Servers / Re: kunix.org -PVE- / community server
August 17, 2014, 06:25:09 PM
This issue seems to be only with Mono version... will fix ASAP!
#1780
Bug reports / Re: 0.9.6c Server crash
August 17, 2014, 06:22:36 PM
Hello! Thanks for reporting, will be fixed ASAP!
Regards!
#1781
Help section / Re: Interface
August 17, 2014, 06:21:59 PM
Hello! Thanks for asking. Please could you repost it at this thread (http://forums.atomictorch.com/index.php?topic=267.msg1447#msg1447) for further discussion? It looks like other topic will gain more attention. Thanks!
And we need more examples of possible UI scripting usages to determine best way of implementing it.
Regards!
#1782
Modding info / Re: Modding UIs
August 17, 2014, 06:13:17 PM
Hello!
As mentioned above, the VoidExpanse uses the NoesisGUI library, and that creates some limitations in modding game current UI. In the future versions, we can implement some kind of "easy UI XML language with scripting" to allow modders create custom controls and windows.
What exactly do you want to mod in UI?
Regards!
#1783
Bug reports / Re: New problem in a launcher
August 16, 2014, 10:35:46 PM
Thanks for logs! You right, it's an issue with the Windows XP compatibility. Will fix soon!
Regards!
#1784
Servers / Re: kunix.org -PVE- / community server
August 16, 2014, 10:29:00 PM
kyokei,
thanks for updating. Did you notice any memory leak with the server? I have this issue on my Mac (Mono 2.10).
#1785
Help section / Re: asteroid.type
August 16, 2014, 10:27:38 PM
Hello!
I just checked - it returns:
- int type
- int difficulty

BTW, looks like it's not too much info. Maybe we should include asteroid xml file ID?
Regards!