Well if this pattern (http://forums.atomictorch.com/index.php?board=2.0) is semi-accurate, I'd say in the next couple of weeks. But alas this is just speculation.
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Show posts MenuQuote from: DLirry on April 06, 2014, 07:32:10 PMThis is great news! It's nice when 'Quality of life' additions are made to a game, fight the power! just say no to lock-wrist stiff body syndrome.
We will certainly implement waypoints, autopilot and directions on minimap in future updates, great ideas!
Quote from: Akillie on May 12, 2014, 02:24:28 AMCongrats on your new venture, all the best luck. I'm also glad to see the amount of interaction I have seen between the Devs and the community..more power to you all.
Hi Delcien,
This is actually my first post on the forum, I've been super busy preparing plans for the company so that when I arrive later this month I can dive right in and start generating the attention this game deserves. So you'll be seeing a lot more of us and VoidExpanse soon enough
Great suggestions too!
Quote from: Delcien on May 12, 2014, 10:00:29 AM...I like this idea, maybe something like The Fallout series. Having several channels to listen to; a music type, local sector chatter type, Alien propaganda type ect..
1. Background radio chat would be good, like in spaz and the KSP mod, world feels more real with background chatter.
Quote from: Delcien on May 12, 2014, 10:00:29 AM...This is nice adding new layers of exploration.
2. Along with mining asteroids for ore, you could also have people scan planets for gases (once they have bought an appropriate scanner) for missions to aid the cause.
Quote from: Delcien on May 12, 2014, 10:00:29 AM...This has alot of promise..imagine Repair parts, sellables, think Millenium Falcon jettisoning space junk out to hamper the TIE-Fighters...
3. Debris collection missions for scrap metal, also to get rid of these things!
Quote from: Delcien on May 12, 2014, 10:00:29 AM...Obvious quality of game improvement
4. Different Hanger images, I know theres some variation but its not much
Quote from: Delcien on May 12, 2014, 10:00:29 AM...Having multiple types of the same missions can help stamp out the .."oh this again" thoughts
5. Passenger transport missions - higher reward for high profile transports
Quote from: Delcien on May 12, 2014, 10:00:29 AM...Other games, most recently FTL use this option, can help create a more personalized experience...never a bad thing.
6. Ability to recruit crew of differnt skills lvls to improve/automate certain ship features, eg Engineers give you faster energy regen, gunners improve fire rate & range/damage, etc,
Quote from: Delcien on May 12, 2014, 10:00:29 AM...Similar to number 5, having multiple versions of a quest type can keep you coming for more.
7. Have the 'kill 5 pirates' missions get improved by making them slightly harder every time but with more reward each time.
Quote from: fastwings on May 12, 2014, 12:00:31 PMI can see that English is not your native tongue, so I'm having some trouble understanding your points..(no offense) One other game that I'm following, which is also in Alpha is Rimworld (http://ludeon.com/forums/index.php?board=12.0). That game, which the first public Alpha was November 2013, has a massive mod collection. The dev is working closely with the modders...and it has been rather successful. Both the dev and the modders are working in sync, and the developer is loving the ideas, freshness, and drive that his game is creating. Might be worth a gander to see what I mean. The game itself is vastly differing, but that in itself is not so important.
thus i both agree and disagree
agree that moding keep game alive and fun and with alot new content
disagree come for few thing so far i get the feeling
- thu the game is in somewhat play able state it lack badly basic content and alot more playable stuff to do as a basic
- the modding from any game community need good wiki and more documented as well more active developers of the game in the forum see projectzomboid that i been from when they almost start i mean developers there been active make the modding community by spamming guilds and howto and tools and what not as well what mostly missing here is see them as well starbound they let know they players what they working (no need tell deadline this bad also give bad feeling to all) but thu that make the game and players with expedition what they going to have:)
- u missing address most importent issue new player what to know what going be when and if u going to steam do u send player steam key if u going accepted or not:)
i must add your game have very good constpat style and most of all its good and fun you just work more with both your community and add alot more content and most of all work on the wiki at start let them know the api let them know what and how do staff
well that was my two cents:)
Quote from: daselk266 on May 08, 2014, 12:12:29 AM.....Though you might have a hard time getting people to join.....a D.I.C.K. rep.."here at Digital Intergalactic Credit Keeper, also known as D.I.C.K, we try to take care of your finances.."
Yet it could be the short version of the Digital Intergalactic Credit Keeper
Quote from: CorusDaar on April 28, 2014, 05:49:08 AMI disagree, mods involve the community, which in turn brings more of a player base. With that player base comes fresh ideas, talent, and game growth, all of which are beneficial. To close this off is like saying we have all the ideas we know all..blah, blah. Inviting in more ideas is not a wasted exercise, but good business practice.
Hi Guys,
At this moment i feel that Mods would be a wasted exercise.
Rather get the factions and quests up and running 100% and get all the current ships more fleshed out with better ships, better guns and gear for them.
Polish the game until it's near perfect. Then give the community the modding tools and let them have fun.
Mods are something i feel only gets implemented when a game is completely done.
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