AtomicTorch Studio Forums

Dinocide => Game discussion => Topic started by: Lurler on December 02, 2015, 09:27:41 PM

Title: Dinocide - boss levels discussions
Post by: Lurler on December 02, 2015, 09:27:41 PM
We've just uploaded a new version of the demo which includes the first boss.

Please read the full blog post here: https://atomictorch.com/Post/Id1130

And now we'd like to hear your opinion on that :)

The full game will obviously include more bosses as well, but for now there is this one you can try :)
Title: Re: Dinocide - boss levels discussions
Post by: Tchey on December 07, 2015, 03:54:22 AM
I've finished the demo and killed the boss on my first run. I died once in the water level.

About the boss, it's good enough for a first boss, i think, but can be improved.

- Instead of several worms, i'd like just one big worm.

- At first, the worm moves only once across the screen, each time from a different border. Only the head (half on its lenght, maybe) is punchable. After a few hits, it comes into second form.
- Second "form", same, but instead of going out of the screen it turns over to be "double lenght". It can be in line, cross, up, left, right... what ever, but it's longer. Only the head is punchable (so 1/4 of its lenght).
- Last "form", same, but three lenghts, and again, only the head is punchable (so 1/6 of it's body).

- I'd suggest to make the border of the screen blinking according to where the worm will come, then move the worms out, so i can replace myself if needed.

Just my opinion.
Title: Re: Dinocide - boss levels discussions
Post by: Lurler on December 07, 2015, 08:37:46 PM
While this is a sound suggestion, but well, making a single large worm would requite a completely new sprites and animations which are quite expensive. While this worm we have already as an enemy. So we reused it for the boss as well :)