Linux - screen flickering ingame

Started by Tchey, January 22, 2016, 09:04:01 AM

Tchey

Hello,

I tried the full release now, via Steam. Menu are fine, but when i'm in the stage, controling my toon, the screen is shaking a little from time to time, and flifkering, with large lines across the view. I tried to capture it but it's not on the screenshot, they look "normal". Restarting Steam or the system doesn't change it.

Playing on Linux Mint 17.3 64 bits
http://jeux1d100.net/blog/

kyokei

I have the same issue - was going to make a post this weekend about it.

@Lurlerr, did you try to enforce vsync or something?

Lurler

I think it would be better to ask ai_enabled, as he is our tech guru here :)

ai_enabled

#3
V-Sync is enforced.
The same problem with VoidExpanse v1.6.5 (available in Betas on Steam). Crappy Unity :-(... We're seeking for a workaround.

Tchey

I still can't play on Linux. I could play the beta, why not the released version ?
http://jeux1d100.net/blog/

ai_enabled

Hi,
We updated to Unity 5.3 before releasing Dinocide because it fixed several critical issues (physics collision miss, crashes, UI issues, etc).
Unfortunately, for most Linux players it doesn't work well. We're still waiting for the fixes from Unity team. It seems they will fix it with Unity 5.4 only scheduled on March 16 :-(. Latest 5.3.2 patch releases do not help.

Regards!

kyokei

oef that sucks... and it's not a possibility to downgrade the Unity version so that the games can be played?
I still haven't been able to play Dinocide yet :(

ai_enabled

Nope, not possible to downgrade.
And there are still some other issues at 5.3, for example the bitmap fonts are rendered little bit blurred (with pixel-perfect rendering).

I just wanted to say that Unity is TOTALLY CRAP, but we still use it for VoidExpanse and maybe we will use it for future games based on Dinocide code, so - no, I didn't said that Unity is TOTALLY CRAP. Sure, did I?..

ai_enabled

The issue should be fixed with latest Unity 5.3.2p4. At least kyokei confirmed the fix.
We will upload the latest build early next week.
Regards!