Ok, we will do our best on fixing it.
Regards!
Regards!
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuote from: Radai on April 02, 2015, 01:25:50 PMHi! Yes, we're unable to fix the issue as the world is already populated by stupid Merchants. Glad you find a proper way to deal with them!
So I don't know if anyone else had this awesome experience: I updated from .6 to .8 and was excited to fix the Merchant issue I was seeing. I logged into my server and looked at the map and there were over 100 Merchant ships in the system, but none were moving. So I left the system and came back, hoping that it would trigger something and it took about 5 minutes for the area to load and they were all still there and it was behaving very choppily. I simply ran a /killall and cleared out all the Merchants to fix the issue, but just noting that it was an interesting result of the update. It seems only the system I was last in before patching my server experienced this. Otherwise, all is good! <3
Quote from: kyokei on April 02, 2015, 09:05:56 AMI'm ready =-). But first we need to measure how many active players a normal server can handle and what subsystems require rewriting for multithreading first.
Get ready to hotfix the VE server for multithreading :D <3
Quote from: Creat on April 02, 2015, 06:27:00 AMYes)
yay finally
I can remove my command line options, thanks! Also the no longer stuttering radar is brilliant, as it's usually where you're looking when navigating (cruise mode)...
Page created in 0.050 seconds with 13 queries.