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Topics - Mars

Pages: [1]
1
Servers / Kill the Pragmium King (PvE 1.5x)
« on: March 22, 2021, 11:31:27 pm »
Anyone want to play PvE with more content?
https://forums.atomictorch.com/index.php?topic=1899.0

Download mod here : https://drive.google.com/file/d/1Rowzr9PE2UtseWZDRtZcYid67EksIldV/view

Copy HardcoreDesert.mpk in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall\Mods"

Change "ModsConfig.xml" in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall"

<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>HardcoreDesert</mod>
</mods>

Join the modded server "Kill the Pragmium King"

2
Mods / [Client+Server] Hardcore Desert - Pragmium King
« on: March 10, 2021, 09:13:27 pm »
Hardcore desert - Pragmium king

Thanks to Druffzilla, Salvick, J422 and Melody for art, code and ideas.

Thanks to ai_enabled, always available to your questions.  This Net5 code is awesome to learn new syntax.

Mod type: Client-Server mod.

Latest version: 1.57.3

Download latest version for R31: 1.57.3 changes  MPK <-----

Download latest version for R30: 0.1.39 here

GitHub: https://github.com/mars-x24/HardcoreDesert

How to install mod:
Copy HardcoreDesert.mpk in "C:\Users[user]\Documents\AtomicTorchStudio\CryoFall\Mods"
Change file "ModsConfig.xml" in "C:\Users\[user]\Documents\AtomicTorchStudio\CryoFall"
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>HardcoreDesert</mod>
</mods>

New features :

Events :
Mutant Migration - Base raids : Enraged mobs attacking your land claim, consider upgrading your land claim only when necessary and build walls, you can be raided offline.  5 waves of mobs, if your land claim is level 3 to 5, there are enraged pragmium bears spawning, get ready or don't kill the mobs. SHIELD is a good option.

Mutant migration event circle bound to player (You can't see event circles on other land claims)

Spaceship crash site with Crimson Elite NPC - NPC by Salvick, art by druffzilla

Mutant Crawlers Infestation by Salvick

Random Meteors in meteorite drop event
Meteorites can drop on beach, moutains, meadows etc.
SMG NPC on Space debris - NPC by Salvick
PsiGrove always drops pragmium

Mobs :
Pragmium king, Desert Princess, Angry pangolin, Cold bear, Pragmium bear, Large pragmium bear

All mobs spawn with a random level 1 to 5.  Level 5 wolf has x5 HP and x5 Loot.
Some mob attack and retreat AI (adds some challenge!)
Zones for mob level restrictions - if you want to make a map, the zone names are ZoneMobLevel 1 to 5.  (I use level 5 on the border around the King)

Vehicles :
Crusher (Behemoth with less armor, but more speed and cargo, axe and pickaxe tool hardpoint) - art by druffzilla
Added a chance for wrecked hoverboard in garbage pile (Rate WreckedHoverboardChance)

Resources :
Giant pragmium source

Items :
Vehicle remote control (Teleport any of your vehicle near you) - art by druffzilla
Bags to store food items (Must be in the hotbar, alt-click to open)
Backpacks (Device to increase your inventory slots) -  art by druffzilla
Portable freezer (Basicly a bag with his own power source slot) - art by druffzilla
Herbal medicine - art by druffzilla
Enraged pragmium heart
Logistic robots

Medical cool down to 3 seconds in pve
Jelly Bush mod (corn recipes, butter, jelly fruit recipes) - druffzilla and Salvick

Weapons :
Steppen Hunter - druffzilla
Pistol and musket reskin - druffzilla
Vanguard T5 Energy weapons - Salvick/J422/Mars
Steel sword - Melody
Katana - Image by Melody

Piercing Energy Canon, Rapier and Steel sword
Don't recall drones when switching to a weapon

Structures :
Refrigerated trading stations
Huge grounded crate
Ender crate - All ender crates have the same inventory container, so you can access the same items from different bases

Waterfall on the king island - waterfall by druffzilla

Turrets in pve
You can have land claim storage in pve
SHIELD / Raid block in pve
PvE soil/distance requirement for oil and lithium extraction like in PvP
Escape stage 4 needs more item

Quests :
22 new quests like boss remains, new mobs, bags, collect more resources.


Screenshot:







Available settings
AchievementsModdedServerEnabl ed : Achievement enabled in a modded server. Default to disabled like vanilla game.
ConstructionOverlayAlwaysVisi ble : Determines if you see the construction overlay when building or relocating structures, default to true like vanilla game
MigrationMutantAttackNumber: Number of base under attack for mutant migration event, default 3
MigrationMutantAttackNumberLo calServer: Number of base under attack for mutant migration event, default 1
MigrationMutantDurationWithou tDelay: Mutant migration duration in minutes without the 5 minutes delay, default 15
MigrationMutantWaveCount: Number of waves for mutant migration event, default 5
MigrationMutantMobCount: Number of mobs for each claims, default 1,4,8,13,20
MigrationMutantMobMaxLevelPer Wave: Max level of mobs for each wave, default 1,2,3,4,5
ServerGlobalStorageItemsSlots Capacity: How many global storage slots are allowed per base. The value should be within 0-128 range, default 64
WreckedHoverboardChance: A chance to get wrecked hoverboard in garbage pile (1 / RateValue ;  Default 30 ; Set 0 for none)

3
Mods / [Client] Automaton Manufacturer
« on: March 05, 2021, 10:50:03 pm »
Automaton Manufacturer

Take all and match up items from manufacturer structures and chests.  This is similar to the Manufacturer shortcuts mod (made by Space) but using Automaton (made by Djekke), also you don't need the UI, just stand near the building. Thanks ai_enabled for the no UI idea :)

How to use: Open Automaton UI with F6.  Enable AutomatonManufacturer, you can select structures/chests you want to interact with, there is 2 lists, Match up and Take all. 
Example : Take some empty canisters and walk around your refinery/pump holding the SPACE key (you can change it in controls key).

https://i.imgur.com/sswSefY.mp4

Match up solid fuel will use the best fuel, if you want to burn twigs first, click "Match up less efficient fuel first" in the options (F6 - AutomatonManufacturer)

You can COPY recipe by clicking keypad + (Add) when you are in a manufacturer structure, or by hovering the furnace with your mouse and click keypad + (you have to be near it)
Cancel copy with keypad - (Substract)
When matching up items, if you have a copied recipe, automaton will try to paste the recipe before matching up items (use SPACE key)

https://imgur.com/a/TbbkX6H

Prerequisites: Automaton Mod : https://forums.atomictorch.com/index.php?topic=1097.0
                       (Using 0.1 in Settings)

Screenshot:








Mod type: Client-side mod.

Latest version: 0.1.0

Changelog:
0.1.0
Fridge window won't close anymore if its already open.

0.0.5
Match up solid fuel will use the best fuel unless you click the new option "Match up less efficient fuel first"
Added copy/paste recipe

0.0.4
Using the recipes of manufacturer building instead of trying to match all items.
Remove items that are not used in the recipe.

0.0.3
Match up fuel in furnace.
Match up items using the recipe of the manufacturing building.  So if you need to refill your furnaces, fill your inventory with fuel and the recipe input items, then walk around your furnaces holding SPACE.

0.0.2
Match up items in chests based on the icon.
Match up items in barrels based on the liquid type when the input is empty. If the barrel is full, the input slot is going back in the inventory.

Supported game version: A30

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>Automaton</mod>
  <mod>AutomatonManufacturer</mod>
</mods>

4
Mods / [Client] Crate Window Size
« on: March 01, 2021, 10:20:55 pm »
Crate Window Size

This mod change the window size of the large chest to see all items on the screen.

Screenshots:

   
Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A29

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>CrateWindowSize</mod>
</mods>

5
Mods / [Client] Recipe notification
« on: January 27, 2021, 07:15:37 pm »
Recipe notification

New key to get a notification of the item's recipe

How to use: Works the same way as CNEI with the 'I' key.  This mod uses F1 key, but you can change it in controls options.  When hovering an output item with the mouse, click F1 get the recipe as a notification.

Screenshots:




You can now do it on the structures, click your key when the mouse is over the structure name.


   
Mod type: Client-side mod.

Latest version: 0.1.4

Change log:
0.1.4
Fixed the output count if more than one possible recipe
0.1.3
Changed default key to F1
0.1.2
Added IProtoObjectStructure notifications
0.1.1
Maxed the number of notification to 12

Supported game version: R30

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>RecipeNotification</mod>
</mods>

6
Mods / Automaton Item Detector
« on: January 21, 2021, 10:31:21 pm »
Automaton Item Detector

Detect objects in your local area.

How to use: Automaton expansion, you have to click F6 and enable AutoItemDetector.  Then choose what you want to find (meteorite, prag spire, heal grass... etc.)  Don't check common items or you will have a lot of notifications.  If you have the MapMarkers mod, you will see pink marks on the map.

Screenshots:



   
Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A29

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>MapMarkers</mod>
  <mod>Automaton</mod>
  <mod>AutomatonItemDetector</mod>
</mods>

7
Mods / [Client] Item Notification Sound
« on: September 24, 2020, 10:09:24 pm »
Item Notification Sound

Just play a sound when you get an item notification.  I added a sound for gems and gold.

You can add more sounds here if you know how to zip the mpk file : \Content\Sounds\UI\Notifications\ProtoItem\[ProtoItemName].ogg

Or send me some cool sounds and I could rebuild it.

Mod type: Client-side mod.

Latest version: 0.1.1

Download latest version A29: here


How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>ItemNotificationSound</mod>
</mods>

8
Mods / [Client] Show Gatherables
« on: July 22, 2020, 12:48:36 pm »
ShowGhatherables

You won't miss another purple herb behind a tree. 
 



Combined with the white crater mod.

Mod type: Client-side mod.

Latest version: 0.1.0

Supported game version: A27

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>ShowGatherables</mod>
</mods>

9
Mods / [Client] Bigger Fishing Hook
« on: July 20, 2020, 11:47:57 pm »
FishingHook

Small change to increase the size of the fishing hook.
 
Mod type: Client-side mod.

Latest version: 0.1.1

Changelog:
0.1.1
Using A29 code

Supported game version: A29

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>FishingHook</mod>
</mods>

10
Mods / [Client] MapMarkers
« on: June 05, 2020, 11:48:31 pm »
MapMarkers

Marks on your map and mini-map.

How to use: You can add marks on your map by left clicking anywhere, works only with the full map (M key), but you can see the marks on the mini-map too. 
If you left click near a mark, you will remove it. 
You can remove all marks with right click and "remove all marks" command.
Also a right click command to "copy" a mark, same way as copy coordinates.  If you paste it in the chat, anyone with the mod will get a pink mark on their map, (only the last 5 pink marks are visible)
Your own marks are orange, the Marketplace marks (version 0.1.2) are orange too.


Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.2.2

Changelog:
0.2.2
Changes for A29 Member visualizer.
0.2.1
Changes for A29 Base visualizers.
0.2.0
Changes to compile in A29
0.1.3
Changes to compile in A28.
0.1.2
Using ClientNotificationDisplayed event
0.1.1
Changes to compile in A27.

Download latest version A29: here

GitHub : https://github.com/mars-x24/MapMarkers


How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>mapmarkers</mod>
</mods>

11
Mods / [Editor] CryoFall Map
« on: June 04, 2020, 06:34:34 pm »
CryoFall Map

Explore CryoFall Map in CryoFall editor with mobs and objects.

Screenshot:

   
Mod type: Client-server mod for the editor.

Supported game version: A26

Download latest version: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>CryoFallMap</mod>
</mods>

12
Mods / [Client+Server] and [Client] Achievements
« on: June 04, 2020, 12:40:45 am »
Achievements

More complete achievements list.  All visible.

Screenshot:

   

Mod type: Client+Server mod.

Supported game version: A26

Download latest version:  here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>MoreAchievements</mod>
</mods>




Mod type: Client-side mod.

You can't have more achievements on client side, but they are all visible.

Supported game version: A27

Change log:
0.1.2 Fixed fishing
0.1.1 A27 Support

Download latest version: here


How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>AchievementsVisibility</mod>
</mods>

13
Mods / [Client] Flashing notifications
« on: June 02, 2020, 11:03:39 pm »
Flashing Notifications

Red flashing border around notifications, sometimes I just don't see the events  ::)

Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.1.1

Change log:
0.1.1 A27 support

Download latest version A27: here

Download old version A26: here

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>FlashingNotifications</mod>
</mods>

14
Mods / [Client] Marketplace
« on: May 28, 2020, 01:08:13 pm »
Marketplace

List all items from the trading station markers, with search filter.

How to use: My first time doing XAML, so it's built like CNEI interface by Djekke.  There is a Shiny icon on the upper right, default key is F9.  You can add search filters, so you can check "Is buying" and search for "gold".  You can click the coords to get a notification.

Screenshot:

   
Mod type: Client-side mod.

Latest version: 0.1.5

Supported game version: R31

Download latest version: here

GitHub: https://github.com/mars-x24/Marketplace

How to install mod:
File "ModsConfig.xml":
Code: [Select]
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<mods>
  <mod>core_1.0.0</mod>
  <mod>marketplace</mod>
</mods>

Changelog:
0.1.5
Fixed an error issue with the UI
0.1.4
Added item type search, like "gem" or "ammo"
0.1.3
Changed the coords button color to green if you are the owner of the trade station
0.1.2
Added support for my next mod, the notification changed to Mark(x;y), the mark pops on your map
0.1.1
Added sorting
Added ratios
Removed Available Count from PVP

Pages: [1]