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Messages - Karsthans

#16
Ideas and suggestions / Spare learning points
May 08, 2021, 12:51:16 PM
Hi,

I was crafting ammo and while waiting thought if could be a npc or a non player vendor station, selling ammo for learning points, would allow different play style with focus on support, gathering, hunting and so on for faction or group, without crafting themselves, even if I understand could change game significantly so big risk, this for player versus environment only by the way, could be a use for all the hundreds of thousands of learning points that we get after finishing all techs and faction level, alternative that, think might have suggests before, would be unlimited faction levels with some sort of decoration and esthetics, like faction banner symbols and colors, unlocked at every few hundred levels or so,

Thanks.
#17
Hi,

I know this was talked about before, still, after a early start on new servers, wanted to suggest there is a clear need for a balance on this, queen and sand tyrant, in my opinion. I think these were clearly designed for 3 to 5 players, so now with sometimes, over 10 players, gets very crowded and provides little to no challenge, only getting a line of sight to shoot at enemies is a "challenge" :P . I would like to pickup on someone else suggestions, making event spawn simultaneous on multiple areas, depending on number of players online or just all three spawns same time, alternative divided into shorter timers, in place of a "boss" event coming up every six to twelve hours, maybe have shorter timer like event once every one or two for example. I know then balance for loot and score would be needed so my idea would be, if it is possible, a character "debuff" to block getting loot and score, after killing each "boss", from events for the full six to twelve hours it now takes for event to come up, so players could, if wanted, help others but not stock on loot or points, this would likely divide players joining each event and hopefully this would allow event to happen more often and be more challenging, with factions helping each other and such if needed, less urgency on getting to event, that causes long wait times at the moment, anyone coming online late or just being lazy and not getting to event before pre event timer runs out,

Thanks.
#18
Help section / Server crashing
May 06, 2021, 05:54:44 AM
Hi,

We are having server crash many times in a row, uk 1 server, usually when queen world event is active, three or more times in a row, for past few days, not sure if was reported before,

Thanks.
#19
Bug reports / Re: Free for all building
May 06, 2021, 05:54:06 AM
Hi,

It is same issue, can remove walls with crowbar, but it is very inconvenient and other players many times don't understand that blueprint is just to avoid random players from logging inside claim and later on can build actual wall, either way it makes no sense for players that dont have builder permission to be able to build,

Thanks.
#20
Bug reports / Re: Free for all building
May 05, 2021, 01:41:51 PM
Hi,

I noticed this issue pop up again, this time with faction system, players without permission to build in faction claim can, apparently, still finish building walls blueprints, as in use resources to complete construction, if possible to apply same fix as before would be helpful,

Thanks.
#21
Ideas and suggestions / Mech items
April 18, 2021, 10:28:48 AM
Hi,

I noticed that when mech is destroyed items it drops, weapon, ammo and any other items stored in cargo, are not locked to mech owner, this allows other players, especially in events like queen and sand tyrant, to steal items from other players, wanted to suggest that in this and any other loot related issues, timer apply to allow players to avoid taking advantage of system not working 100% of the time, since can lock mineral, pragmium by shooting it, witch is odd and doesn't make sense in my opinion, but when dropping item on ground or having mech items drop after its destroyed, doesn't trigger lock, this should apply lock with maybe exception to party members and or faction members,

Thanks.
#22
Ideas and suggestions / Scaling difficulty
April 18, 2021, 06:46:52 AM
Hi,

I saw post about scaling difficulty on new "solo" server, to allow single player to finish "boss" events, wanted to ask if such thing is possible in official servers. This since recently there are over five players in those events and its more annoying than fun, event ends in couple of seconds, loot is limited, also issue when there are one or two players looking to do event and are unable, so if possible to have some sort of scaling, like when pre event timer ends adjust difficulty depending on number of players inside event area would provide a more fun and challenging event,

Thanks.
#23
Ideas and suggestions / Base attack event
April 18, 2021, 06:41:54 AM
Hi,

I remember reply on last post about event where player bases would be attacked and that reply was negative, still, wanted to suggest alternative, could a event that would spawn a random generated "player" base work as target of attack, both as trial to see player interest and to test if viable later on, for actual player bases, this would allow to see turrets in action in player versus environment, that would be additional game content ready to be added,

Thanks.
#24
Ideas and suggestions / Experimental warning
April 18, 2021, 06:08:44 AM
Hi,

I know its silly but if possible to add clear note to welcome message in next experimental server to say it will only last, on average, x days, this would avoid some players complain when it goes offline,

Thanks.

note: if possible to move to cryofall, posted in wrong forum
#25
Ideas and suggestions / Claim decay timer on map
April 12, 2021, 09:38:14 AM
Hi,

If we could see claim decay timer on the map would be very helpful, maybe linked to layer suggestion, for vendor machines, either way, having a way to check timers on claim without having to go around map would be very convenient,

Thanks.
#26
Ideas and suggestions / Re: Gems
April 12, 2021, 09:10:23 AM
Hi,

I don't want to sound like a tool and keep saying the same thing but, I mined 1000+ in a row today, single log in and without stopping, only to unload inventory then back, this after playing for almost a month before that and mining many times during that time and no gem. I know might have come up and drop it, very unlikely but possible but this is just not normal and I had this issue in every single server I played on, probably around five or so and for months at a time, other server I got some gems but very few, example Europe 1 a29 came across 3 gems total on almost three months, so its very odd and could just be random generator is kicking in only at around 2000 every single time, still even so would be stretching math, since probably mined that many times that. I also like to note that this is only issue on my side, all other players I talked to about it, all report normal drop rates on gems witch makes it even stranger.
#27
Ideas and suggestions / Re: Gems
April 12, 2021, 06:46:19 AM
Hi,

I would guess system is every 2000 mining done server wide and not individual player, so like someone said can get first try at level 15 mining or mine all week and get none, if someone else is hitting the mark, but speculation apart, I just mined over 1000 nodes, sand, clay, copper, iron, sulfur, coal, stone and saltpeter, funny name that last one, no gem, experimental server a30, and I will not push for 2000, note some one else mining to test at same time on same server, got gems once, this again points to a server wide system and so its completely random and I was right to give up on gem related achievement as with my odds on random chance, its just not going to happen.
#28
Ideas and suggestions / Gems
April 11, 2021, 12:21:34 PM
Hi,

I was sure had posted about this before but since can┬┤t find post will post again, if did post before apologies, anyway, I am at finding 0 gems in experimental, 3 gems in Europe 1 and previews servers had anywhere from 1 to 5 or so total, after playing for months at a time, now would like to suggest system like Trove game has, every x number of attempts get a 100% chance at rare loot, here for example gem, this number can be adjusted, in Trove is like 100 and here could be 1000 or even 10000, would avoid the insanely unfair of a completely random generator number that, for me at least, keeps kicking me in the family jewels every single time, note I know trade is alternative, however, I do not care for trading and shouldn't be only an unfair random generator system or a random price in player trade system as alternatives, in my opinion,

Thanks.
#29
Ideas and suggestions / Language filter
April 08, 2021, 08:37:37 AM
Hi,

I hope didn't post about this before, if so apologies, still, wanted to ask if option to turn off language filter could be added. I want to congratulate whoever build the language filter in this game, it is one of if not the most strict system I have seen, however, with that comes some trouble communication at times when neutral words or words used in context that are blocked, so, if possible, to add option to disable the filter, would save some frustration to us grown ups that don't really need a nanny system to keep us from getting offended by some politically incorrect word,

Thanks.
#30
Ideas and suggestions / Reactor
April 08, 2021, 08:31:13 AM
Hi,

I would like to suggest change to not being able to move new reactor, am sure there's a reason behind it, however, it is a very unfortunate detail that can be compared to early on, without new option to move "furniture" that fixed that issue, to the stress of building medical station, back when gold was rare resource, so being able to also move reactor would be an improvement, in my opinion,

Thanks.