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News and Updates / Re: We are in top 100 on Steam Greenlight!
« on: August 25, 2014, 10:27:17 pm »
The first goal was to get in the top 100
The second one is to be greenlit!

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A mix of both boosters and devices makes the most sense to me, have some passive abilities and some active abilities.
So we could have boosters that give the effects mentioned? Like the passive hull repair for the Dominator.
Is it possible to make a device act like the weapon you described? Where it spawns a drone that fires missiles before kamikazing?You could do it like this, but for carriers i suggest using devices for commands
Something like that could work with the above system....could you like....have a device called "Repair Drone"
which does like... a 1% heal every second for 60 seconds?
Then has to cool down for a minute or something?
I would like to have them differ from consumables in some way, besides the fact that they have infinite uses.
Hmm....would it be possible to have it as a targetable device?
For instance....target another ship, activate the repair drone and repair them instead of yourself?
That would make sense considering it's a drone and would make it more useful than a simple consumable.
That'd be perfect if it could be combined with the repair drones.Even when you use up all device slots i guess its possible to use a laser with negative damage for healing (to improve support ability of the carrier)
Launch your attack ships and then use repair drones to keep their health up.
Making the Carrier a very "supportive" unit....whereas the others are more offensive.