When we are already talking about scanning crates... Even when this gets a little bit off topic.... When a player is killed ... As he loses all his inventory. Is it stored in a crate at that position so either other players can loot it (pvp) or a player is able to get hsi stuff back when he is able to find it again (pve)
This would also improve party play as your comrade can collect the stuff you lost to give it back to you

But on the other side it increases pvp extremely on a pvp server (There should be a level restriciton for battles or safe zones)
Or will servers always be pve now?
PVP and PVE would need different types of special ui that could be useful!
PVP:
scanning other ships seeign their current values (weapon strength, armor, hp etc... You coudl even calculate it so it would show:
Offense: 500Dps (Laser + missiles)
Defense: a value which contains hull, armor, shield, shield regen together in 1 number
Mobility: acceleration,speed, maneuverability, cruising calculated again as one value
Squad UI (hiring npcs to fight with/for you maybe?)
UI to see energy level of targeted ship, see how logn it takes until its shield raises
having a very high skilled ship: being able to set a target with ui (generator, boosters, weapons to disable it for a few seconds) (FTL)
PVE:
Trading with other players (preferable at stations to be safe for pirateS)
Scanning stations for goods (trading goods)
auto-pilot (Define location where to travel to on ui)
scanning systems for artifacts/creates
finding other players to form a group
party ui (including follow party member)
crafting ui
life-support-system ui
carrier ui (being a carrier sending out other ships with ui. ui needed for orders (mine, attack, patrol etc)
ui for crewmembers (available from heavy cruiser and upwards) (crewmembers would give a certain bonus to a specific part of the ship, e.g. generator, they gain in experience (FTL))